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ski_king3

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I think that people with higher skills should only be able to re-name items that is highly related to their profession.

This ends up leading to Dunamis and other merc groups who grind a person in each profession to determine the rarity and uniqueness of renamed items.

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Let everyone rename their **** and allow donators to do descriptions. 

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Let everyone rename their **** and allow donators to do descriptions. 

This promotes lack of roleplay to achieve an roleplay oriented goal.

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Let everyone rename their **** and allow donators to do descriptions. 

This promotes lack of roleplay to achieve an roleplay oriented goal.

As opposed to bothering a GM or Donator to rename your stuff for you?

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Naming, just as itself, isn't very important or meaningful. Yes it's great to be able to name a wood sword as "Fruit Breaker", but the item doesn't mean anything. The biggest problem with this is that actual important relics and lore abiding items can't have naming and description, because GMs can't name items because VIPs can.

My sugestion, let GMs name ONLY the important relics and items with lore. Heck the idea where an "app" or thread has to be made with each new relic/lore abiding item could be used to control the amount of stuff that exists, and help with GMs on if they can or can't name something. This is because if we just allow GMs to name important relics and lore items, there is going to be times where the GMs don't know if it's important enough, and that would result in items that should be named, not being named, and items that shouldn't be named, be named. Also description, descritions are important in lore and relic items.

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-long text-

I just said that you idea thief!!1!!1!11!!!!!!1!!! I challenge you to cardjutsu on club penguin! 

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Lower VIP level requirement, add chances of rename item tokens (as suggested previously) to voting rewards. If significant RP behind an item that a gm watches (crafting and engraving of a sword in rp for example) then add a description for free. Maybe even just sell rename tokens at cloud temple.

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Have a gm watch the creation of the item in roleplay. If a person does not provide sufficient roleplay then the gm can say no, your creation broke, try again until they feel the roleplay was up a correct standard. My character Dangren Starbreaker is a smith. I put 2-3 hours worth of roleplay into different weapons, providing quality roleplay while expecting for the buyer to enjoy the weapon as much as I while forging it. If the buyer feels that with a renamed item would make them more immersed then I hope for them to have such an item renamed. I dislike how people want a rename for the littlest thing while putting little to no effort into the creation of such item. If a gm can only capture part of the roleplay but feels the roleplay is still fascinating then it should be up to them if they would want screenshots later of the roleplay or not to give a named item. I honestly dislike how the server is trying to mechanize immersion. Also do not tell GMs they cannot rename because it would interfere with donor perk, that only agitates roleplayers that wish to perform in-depth roleplay, causing resentment for the server and ultimately a lack in creation roleplay. People who put time and quality roleplay into forging/carving/runesmithing should not be limited to a time switch. Those are my two cents.

One thing I will say is that this seems fairly unrealistic. As shitty as it is, modreqs that require more time often sit for much longer than a "will you unlock this door." I feel like these modreqs would rarely get answered, so I don't know if pure GM supervision is an effective way to handle this.

 

In regards to the various people asking that GM's name specially crafted lore items, I want to know what you think a good way of standardizing this is, such that GM's don't simply get free reign to name items for their friends under the context of it being a "lore" item or a "special" item worthy of naming.

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In regards to the various people asking that GM's name specially crafted lore items, I want to know what you think a good way of standardizing this is, such that GM's don't simply get free reign to name items for their friends under the context of it being a "lore" item or a "special" item worthy of naming.

A single thread in LM or MAT part of the forums where a player writes down name, origin, how it was made, and the description it would have. Then the LMs or MATs say yes or no. Then a player with the item makes a modreq IG and a GM only has to head to that thread and copy paste the name and description.

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In regards to the various people asking that GM's name specially crafted lore items, I want to know what you think a good way of standardizing this is, such that GM's don't simply get free reign to name items for their friends under the context of it being a "lore" item or a "special" item worthy of naming.

A single thread in LM or MAT part of the forums where a player writes down name, origin, how it was made, and the description it would have. Then the LMs or MATs say yes or no. Then a player with the item makes a modreq IG and a GM only has to head to that thread and copy paste the name and description.

Would screenshots be needed? If yes, how many? If no, would the gms check logs? Are the LMs or MATs going to accept and/or deny based on uniqueness and creativity, or on the general quality of the roleplay in making the item? Would witnesses be needed to support the making of the item? I ask these because I want to know if I can stand behind this idea.

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Would screenshots be needed? If yes, how many? If no, would the gms check logs? Are the LMs or MATs going to accept and/or deny based on uniqueness and creativity, or on the general quality of the roleplay in making the item? Would witnesses be needed to support the making of the item? I ask these because I want to know if I can stand behind this idea.

Good points I guess. Normally relics would just need the backstory and etc. If good enough it'll just be accepted. I guess magical items made IG would need screenshots of the rp? Things like enchanted items, it's importance would be apreciated as well (an item to make the hair turn blue wouldn't be accepted, but a sword enchanted by 3 paladins of Xan to be great against dark creatures would). The runic made items as well, etc etc. Though screenshots seems too much, an alternative would be interesting. Maybe an RP thread about it? Ideas would be nice to make the idea better.

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Would screenshots be needed? If yes, how many? If no, would the gms check logs? Are the LMs or MATs going to accept and/or deny based on uniqueness and creativity, or on the general quality of the roleplay in making the item? Would witnesses be needed to support the making of the item? I ask these because I want to know if I can stand behind this idea.

Good points I guess. Normally relics would just need the backstory and etc. If good enough it'll just be accepted. I guess magical items made IG would need screenshots of the rp? Things like enchanted items, it's importance would be apreciated as well (an item to make the hair turn blue wouldn't be accepted, but a sword enchanted by 3 paladins of Xan to be great against dark creatures would). The runic made items as well, etc etc. Though screenshots seems too much, an alternative would be interesting. Maybe an RP thread about it? Ideas would be nice to make the idea better.

Would only magic items be the centerfold for the renaming of items? Many members of different nations do not have magic as a pillar to their roleplay. This would cause cultures like the elvish to have a large quantity of named items while the others would be lacking heavily in comparison. Could the creation of items be given the same level of appreciation even if it was not magical?

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Would only magic items be the centerfold for the renaming of items? Many members of different nations do not have magic as a pillar to their roleplay. This would cause cultures like the elvish to have a large quantity of named items while the others would be lacking heavily in comparison. Could the creation of items be given the same level of appreciation even if it was not magical?

Those would be relics. This means that they are important items, not your everyday master builds but only special items for nations and guilds. Their story and importance would be far more important than the roleplay of their creation. Magic items normally have the roleplay needing to be created, but the crown of the Wraiths (if there is one) for example, would be just a relic. At least in my opinion.

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I'm more concerned with having to have permission from someone, to get their MC head from their corpse spawned by a GM. It's ridiculous.

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Would only magic items be the centerfold for the renaming of items? Many members of different nations do not have magic as a pillar to their roleplay. This would cause cultures like the elvish to have a large quantity of named items while the others would be lacking heavily in comparison. Could the creation of items be given the same level of appreciation even if it was not magical?

Those would be relics. This means that they are important items, not your everyday master builds but only special items for nations and guilds. Their story and importance would be far more important than the roleplay of their creation. Magic items normally have the roleplay needing to be created, but the crown of the Wraiths (if there is one) for example, would be just a relic. At least in my opinion.

Is there a standard in which magic items are held to the same account as forged, etc. items? If person A enchants a sword with person B helping enchant the same item what gives the people using magic the ability to get the item renamed while person C and person D spent the time creating the same weapon but not adding magic to it? More magical items would be renamed as people can claim them to be more important rather than a mundane item with the same level of roleplay. The system you impose seems to be heavily bias to a magic community. What also makes an item a relic? The crown of Urguan or the axe of krug are all commonly known to be relics, but what elevates a sword enchanted by person A and B to the level of these well known relics? This is why I set off by the system. 

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