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Your View: The Event Team

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Dizzy771

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3/10

The current event team is better than having no event team. It's reach seems to be very small and the only actual events I've seen are some bounty monsters and the occasional spam mobs event that has little to no meaning in rp.

I can't say anything about the quality because I have not seen any events that are not simple bounty monsters or mob spam.(Exception, that volcano thing from months back. That was ok I assume, I had no part in it.

In terms of structure, i believe the whole team needs to be restructured back to having a singular leader who is proactive and dedicated to setting up teams of people to bring large storylines with events that will truly leave an impact on the group of players it is focused towards. A democratic system will always lead to stagnation as event ideas and decision are passed around for approval and nothing is done. One needs a leader who knows how to manage and lead by example. Perhaps I am just trying to suggest an event team build similar as to what it was under Kai.

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Been on the server since the summer. Haven't experienced an ET event once. Was in Salvus, then left to a smaller town called Sutica in the Caliphate.

 

The one time an event actually happened near Sutica, the floating castle thing near the Khas, we were OOCly yelled at by players to leave because they didn't want us partaking in the event. The ET member did little to nothing to prevent this harassment or encourage us to even stay and enjoy the event.

Because of this, we just started doing our own events in our town, from Book Clubs to pig races, archery contests to deep sea treasure diving.

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I agree with everything that has already been said. I don't often see events happening, and when they do they quickly lose my (along with many others) interest. Fighting powerful Antagonists that spring up everywhere doesn't add much to RP after that scenario itself is over.

We need less events involved around fighting, with a greater focus on depth of ET characters. In all honesty, I think a perfect ET would work to enhance the RP of the characters, the true mortals of Vailor and implement a means for them to become the Antagonists of the world.

 

I'd like to add that I would love to see the MA and LM teams work in conjunction with the ET to produce a balanced world. There are way too many Ghouls, Ghosts and other supernatural characters roaming around. There need to be caps, to allow a greater interest in ET characters and to allow those that are deemed professional enough to play the aforementioned races the ability to use them effectively.

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A lot of people have different goals, different needs and wants, and it's important that we address all of them. I've heard, many times that different people will argue for the ET to work more towards one specific kind of event type, A new antag, more weather events, more rp with native creatures and people, more spontaneous events or event lines. These needs and wants are directly created by exactly what it is the players Aren't receiving. 

 

But it shouldn't be the ET's job to begin working, or adding another singular event type to it's list of event types, but to instead add every element, and kind of Event. The ET should work on having a clear balance between different flavors of events, with different gameplay elements (like puzzles, combat exploring and roleplaying). Before then, I personally think there needs a better Hierarchy, one that involves a leader who can act as the main connection to the LT and admins, since communicating between a single admin, or the admin team among four managers isn't exactly efficient, and is likely the reason they haven't been communicating with one another. The same would go for the LT. Which is one of the biggest things addressed in this Your View, was the cooperation between the LT and the ET, as it's painfully obvious that the two should be working together, simply isn't efficient even if the two were willing to give it a shot, because it's one LT cooperating between four managers, instead of a single head.

 

The lack of an Event Team lead has also dismissed the possibility of having an Antag. For an Event Team to work properly, It's been the Event Team lead whose worked with the admins and LM's, as well as to his own managers regarding the Antags. I have no doubt that the ET could continue to improve but I do believe the ET would eventually hit a cap, and that cap is hit when there isn't an ET lead, as with a lead you can have a clear creative director in charge of the event team, a clear direction for the ET and the future, which is something the ET needs. Without an ET lead there is a lack in primary world events. Which is followed by the manager run secondary world events, then the ET's tertiary events. 

 

But we can't put all of the blame on the ET as to why there are certain things that aren't working as one would like. The lack of region based lore, server lore and other information is hampering the effectiveness and process in which an ET might go about doing an event, or series of events. If a particular area has a theme, and lore to match the theme, as well as a list of monsters, historic events, ruins and dungeons then the ET have at their disposal a lot of creativity, and a more streamlined process in going about doing Events. Part of the issue is the lack in a cohesive map design, which has lead to all of the events not having any great or significant meaning to the playerbase as there's nothing Iconic. There are a number of other things, that isn't exactly the ET's fault as to why the process isn't streamlined or more dynamic, but I'd rather not delve there for the sake that this is long as balls.

 

I would point out, another reason why the ET's event process isn't streamlined would be from the lack of communication between other teams and the ET, but that would tie back to the fact that the ET doesn't have a lead.

 

P.S. Thanks for da shoutouts lads.

 

That's my 2-cents.

Edited by DAЯTH THƎ DWAЯᖷ
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Group-specific events suck. I would love to see more events that are large and open to everyone who happened to hear a broadcast.

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Most events are monster events, which are short, not very impacting, and don't have varying outcomes based on player choice (other than death or survival). You need to vary the events far more, with an emphasis on longer event lines rather than a plethora of monster hunts, otherwise the ET won't improve.

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Group-specific events suck. I would love to see more events that are large and open to everyone who happened to hear a broadcast.

I mean currently that is highly unlikely... wouldn't take much time until someone would jsut act like a greedy bastard and secure the event and just create OOC tension between people (Didn't something like that happen at the "Eternal night" start)

I mean, If it was a smaller scale global event then yea ofc...but bigger events may make things complicate

P.S. Puzzles would actually be damn cool.

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As of right now I believe most members of the server have a generally negative view of the ET.

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As of right now I believe most members of the server have a generally negative view of the ET.

I wouldn't say my view is negative... But do the ET do anything?

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Darth said a lot of what I wanted to point out, shows at least the et there are understand that no matter how much some like to blame them, the issue goes far deeper then just the et.

.

Ah the et...at times a group I've had the joy of planning events with, specifically 2 trips north a map ago where the group I was leading ended up being wiped out as we panicked and tried to run for our lives, as quite a number of the staff and et on at the time had decided to help with the event. You know the something has hit the fan when an admin, 3 gms, and 4 et show up as cloaked unknowns as you are wandering a ruined frozen land.

I miss the days when the world we were in was littered with strange ruins, where there was a land only the hardy, or the foolhardy dared wandered and where a player didn't have to try to rely on ts/skype or the forums to find an event because they were often broadcast. Now the only events I hear of tend to be focused on either a players character story, a specific small/medium group or pvp. As someone who is a fan of exploration and rp combat in events I can't say its just the et's fault that I've seen a lack of such. We lost some good ets in the last 4-5 months, some to foolish decisions as players, some to something I'm much more familiar with, burnout.

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And then add to that a world that personally I find as stale as a cracker I recently found tearing down a wall in a 100 year old house, things are not so good. We have ig miles of land that are as empty and as boring as if I was playing a flat map. I've wandered the thousands of blocks that make up the dwarven mountains, been across the northern part of the world and nearly the entirety this map and beyond small caves made for bounties I have found it barren, void of any history to find, any mysteries to solve and no place to take a team of players into to explore. 

 

Also, folks, lets not get confused here, puzzles, monsters, exploration, history to discover, and a lot of what people want are not exclusive. Having puzzles, monster, combat, exploration and discovery all at the same time is the sign of any good adventuring event

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Add into all the above the lack of cohesive a team, a focused point to work from or a map story and as we stand this has been the most stale map in a while.

Edited by Kanrath
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