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Minor Rule Change: PK Loopholes

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Readicti

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Hail Lord of the Craftians~

 

The GMs are hard at work tweaking rules and filling in blanks so that everything is clearer and just… makes more sense! With that we also have gotten into conversations on what rules actually work, and what just don’t make sense anymore.

 

One rule I’ve been working on changing is the rule on PKs. As of right now the rule is that you have seven days to decide if you really want to PK, no matter what. That means a king could commit suicide and have everything set up that someone else takes over, then decide they don’t like their successor and come back from the dead. Or an event sacrifice for a world story and decide that lel they actually just don’t want to be dead. As you can probably tell, this blanket rule has a lot of loopholes. And in most cases those who actually made a mistake in Pking due to real life situations won’t realize they made a mistake in a week.

 

The new rule is a little more forgiving! Instead of just needing to be within seven days, you will now need staff permission (that is GM, Admin, or LM) and to follow the basic outlines listed below. Remember at the end of the day it’ll be staff member discretion.

 

Please note! This is not an outline of when a person has to PK. Permakills have always been at the end of the day up to the players and if they are put in a situation listed below and do not agree to permakill the character, they don’t need to (unless you’re like an event character with a PK clause).

 

We will enforce a PK’s permanence when:

  • It was a suicide

  • The death was public, whether that be you died in front of someone, were executed, ect.

  • Were apart of a storyline event. You signed up to do it.

  • A public figure, such as a nation leader

  • The body was found in roleplay by other individuals (with your knowledge)

  • Died due to lore reasons (ie, the curses)

 

We will consider your proposals to return if:

  • It was alone and out of the character’s control

  • If it wasn’t explicitly stated that the character died or the post was not written by the player ((connor*cough*))

  • You have a private reason for making the choice (such as friend drama, health reasons, thinking you’ll leave the server due to real life, ect), this can vary and is by staff discretion

  • Being forced to by other out of character people or pressures

 

To be considered for an exception, you must provide documentation of the death and have valid proof for wanting to bring them back. You must also have an rp reason that makes sense within lore. You may reach out to any GM, LM, or Admin to discuss this.

 

Remember, a PK is a serious thing and it should not be taken lightly. This rule is being put in place to regulate those that shouldn’t be brought back just because it’s been under a week, and also allows the rules to be more forgiving to those who need it. At the end of the day we are here to provide a fun environment for players.


Again! This is not an outline of how a person may PK. Permakills have always been at the end of the day up to the players and if they are put in a situation listed above and do not agree to kill the character, they don’t need to (unless you’re like an event character with a PK clause).

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I got scared for a moment because I thought you were starting to force conditional PKs, then I read it over again and I'm happy.

 

Good change I like

 

psst make it so if a leader PKs he can't just then play his own heir (who is usually pretty much the same as the character they just PK'd)

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9 minutes ago, 吳憾戰士14 said:

I got scared for a moment because I thought you were starting to force conditional PKs, then I read it over again and I'm happy.

 

Good change I like

 

psst make it so if a leader PKs he can't just then play his own heir (who is usually pretty much the same as the character they just PK'd)

This is enforcing conditional PKs - you have to apply to not Pk if you die in almost any Rp situation. If someone sees you die, you now have to apply to not be Pked.

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1 minute ago, AGiantPie said:

This is enforcing conditional PKs - you have to apply to not Pk if you die in almost any Rp situation. If someone sees you die, you now have to apply to not be Pked.

read the post yo no one's being forced to PK. its just when you CHOOSE to PK now you cannot go back on that decision in those listed circumstances

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15 minutes ago, 吳憾戰士14 said:

psst make it so if a leader PKs he can't just then play his own heir (who is usually pretty much the same as the character they just PK'd)

Ew no, that would just lead to fewer nonhuman PKs, who already do it sparingly, since they're already 'immortal' and never actually require an heir. It would just serve to punish human players who have no one else lined up to play a son or such. Neither is it that far-fetched for one's heir to turnout similar to oneself if they're raised by their predecessor, though people should make be making variances between those characters of their own volition, not by staff enforcement.

It would also serve to encourage more Aegis tier race-mixing, done solely to avoid curses rather than for any deeper RP.

Edited by Fishy
never forget the god-damn quadroons
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4 minutes ago, 吳憾戰士14 said:

read the post yo no one's being forced to PK. its just when you CHOOSE to PK now you cannot go back on that decision in those listed circumstances

Exactly <3 It'll always be up to the player when the want to pk or if they ever want to (unless you're a human over 150 cuz lore breaking or an event character)! That'll never change. This is just to prevent those that shouldn't be allowed to come back because it's under a week and give a little more wiggle room to those that need it. 

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6 minutes ago, ~Readicti~ said:

(unless you're a human over 150 cuz lore breaking or an event character)

 

Hello Zerostar...

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2 minutes ago, iMattyz said:

 

Hello Zerostar...

yea u know you're talking about the austrian bear, right? who do you think you are. ?

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This is nice and all, but I do have to ask. Was this change necessary? I haven't heard of PK rule abuse to be honest.

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17 hours ago, ~Readicti~ said:

Exactly <3 It'll always be up to the player when the want to pk or if they ever want to (unless you're a human over 150 cuz lore breaking or an event character)! That'll never change. This is just to prevent those that shouldn't be allowed to come back because it's under a week and give a little more wiggle room to those that need it. 

Excuse you Ambros and Throdo are way over that age you can't force them to pk, they overcome your lore restrictions through rp.

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