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An Update to Lockpicking

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Wrynn

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Just now, Arctic_Guard said:

What do you mean 'scrounge for items'? It's impossible to get generic items using lockpicks as it's specified that you can't take generic items from a chest using lockpicking. If you mean for rp items... Sorry, but that's unrealistic, not because you can't take every kind of item with lockpicking, but the fact that there is literally a lack of rp items in the server in general, most of them are pointless to even go out of your way to find and steal, let alone no one goes around saying "I have an rp item locked in a chest in my house."

After moderating the lockpicking system for a while, it seems that people just lockpick into other's houses to simply find unlocked chests and steal from them.

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12 minutes ago, ???????? said:

You do realize it will simply be spread OOCly? Almost no one will find it through valid RP means.

This basically. Because people don't care enough to find a place rply, in my opinion.

 

I mean, I was looking for a certain tavern and was asking about in areas where people were generally. No one really spoke to me, not even to say "No, sorry I don't." I ended up finding the place I needed to go after many, many trial and errors later.

 

So, what shamejax said will end up being true.

14 minutes ago, Wrynntastic. said:

Of course we have the fact that, that will happen. However who is going to walk to a guild in the middle of nowhere to pay 50 minas for a lockpick if they're just going to use one to scrounge for items in someone else's home?

I wouldn't be surprise if people do just that exactly. I mean it isn't hard to get 50minas. 

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7 minutes ago, AGiantPie said:

This is honestly rather irrelevant.

I agree. Lockpicking should be changed, not by availibility, but for the reasons why people want it to be changed. This, changing lockpicking price, literally did nothing in all honesty. Although this change should have been in existence earlier, say at the start of the map or when lockpicking was introduced in vailor needing an item. This change is nothing more than a dent in the concerns that is lockpicking.

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1 minute ago, Arctic_Guard said:

I agree. Lockpicking should be changed, not by availibility, but for the reasons why people want it to be changed. This, changing lockpicking price, literally did nothing in all honesty. Although this change should have been in existence earlier, say at the start of the map or when lockpicking was introduced in vailor needing an item. This change is nothing more than a dent in the concerns that is lockpicking.

Perhaps this should have been included in the post;

 

Lockpicking is an extremely volatile system. The actual question of whether it creates rp is raised, and lockpicking sometimes tends to create more problems than good. However that being said, you all have different opinions to how lockpicking should be handled; some want lockpicking chests to become a thing, some don't. It's something that is very hard to create a balance in, and changes to make balance within the system may never fully come.

These changes that have been put forward are small - yes they are small. However it's taking lockpicking a step in the right direction. We aren't able to improve everything about lockpicking at once. We have to take it in small steps, to see where more room for improvement could be made that won't upset everyone.

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Maybe I'm pesimist, but I think soon there will be many lockpicks for about 100 minas at the auction house.

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Making an item that is sometimes essential to do villain rp hard to find and hard to go to and which will most likely just have a player that finds it post it on the forums is in my opinion a poorly thought out system. As far as I know, having lockpicks easy to get and cheap did not make them be extremelly used, they were only used when necessary. The same thing will happen now just with more difficulty.

 

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18 minutes ago, Wrynntastic. said:

Perhaps this should have been included in the post;

 

Lockpicking is an extremely volatile system. The actual question of whether it creates rp is raised, and lockpicking sometimes tends to create more problems than good. However that being said, you all have different opinions to how lockpicking should be handled; some want lockpicking chests to become a thing, some don't. It's something that is very hard to create a balance in, and changes to make balance within the system may never fully come.

These changes that have been put forward are small - yes they are small. However it's taking lockpicking a step in the right direction. We aren't able to improve everything about lockpicking at once. We have to take it in small steps, to see where more room for improvement could be made that won't upset everyone.

This does nothing to lockpicking and does not address the biggest concern we have. It does nothing to create rp in any shape or form. In fact doing this does nothing but mean every thief is going to be short 35 more mina than usual. We should be concerned about creating rp, not about the price of lock picks.

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18 minutes ago, Vasemir said:

Maybe I'm pesimist, but I think soon there will be many lockpicks for about 100 minas at the auction house.

IsLKPR2.jpg

There is mina to be made. 

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8 minutes ago, Jistuma said:

Making an item that is sometimes essential to do villain rp hard to find and hard to go to and which will most likely just have a player that finds it post it on the forums is in my opinion a poorly thought out system. As far as I know, having lockpicks easy to get and cheap did not make them be extremelly used, they were only used when necessary. The same thing will happen now just with more difficulty.

 

you can lockpick without them, you just need higher rolls without them.

 

i honestly dislike your idea of "just make them craftable" because of various issues and the fact the cost would likely skyrocket even further; They wouldn't be as hard to find, yea (auction house), but they'd become a lot more expensive

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1 hour ago, TeaLulu said:

you can lockpick without them, you just need higher rolls without them.

 

i honestly dislike your idea of "just make them craftable" because of various issues and the fact the cost would likely skyrocket even further; They wouldn't be as hard to find, yea (auction house), but they'd become a lot more expensive

I know we can lockpick without them, but take for instance the difference in rolls for a gate switch. 10+ with lockpick, 17+ without it.

 

And why would the price skyrocket? You just have to make the recipe cost as much as the 50 minas that are asked. I know it's harder because the prices fluctuate, but still. Iron is about 3 minas right now, if we raise it to 5 because of time required to build and other stuff, we come to around 10 ingots to make the lockpick. So a bit more than a block of iron. We can make it just cost 1 block of iron and 1 dark ferrum ingot. That's 13 iron ingots and a bit of time to make the pick, and 2 mins or so to make the dark ferrum ingot.

 

Still, depending on what the GM/Dev wants, it can be made cheaper or more expensive.

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So basically add two barriers to the villian but none to the victim?

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Wrynn all that was done was a nerf to lockpicking. Lockpicks are pointed pieces of metal that are legal to own now, there would be no need to visit a thieves guild. In reality selling them at the cloud temple prevented the vendor from violence making it much safer for him to sell his wares. Committing the act of lockpicking is Illegal almost everywhere and that is what will get you caught and punished, not owning a pointy piece of metal. If I'm going to have to go on a wild goose chase to get over priced lockpicks which could probably be made for about 5 mina at most, they should be somewhat more useful at least allowing for a thief to take from chest making it worth the monopoly this thieves guild has on "Pointy pieces of metal". For those who say Rp isn't created are just wrong, their characters would most likely be warier of thieves hiding their chest or placing them in a bank. Drawing from the real world most things that were stolen are not found and the culprit is gone without leaving any notable traces with all our modern technology we still fail at protecting our valuables, now imagine 600 years prior without computers and DNA sequencing. Lastly, lockpicking is very simple you could teach anyone to do it with a 5-minute video and most locks in the modern world can be lockpicked with ease, back in the medieval ages there were probably 4 or so lock mechanism all easily broken by anyone who has just picked up a lockpick.

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To be honest, why would anyone go to the wilderness, hunt around for like an hour, pay 50 minas each...

 

When you can just try smashing the door lock or chest lock, and if you fail, come back every day with perhaps a group?

 

This hiderance on lockpicking is rather pointless, when you look at the outcome from it- people just smashing locks over and over every day.

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