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Your View: Spawn

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Hail friends of Malinor!

 

Today I want to have a little Your View discussion regarding LotC’s spawn. This is a bit different than most Your Views, as I don’t exactly have specific changes I’d like to make, but instead I want to gather your general thoughts. Though I have a few topics that can be discussed that gave me a reason to post this Your View, any constructive or thoughtful discussion regarding spawn is beyond valuable and will be noted (heh, feedback noted :P).

 

One area to consider is the way the spawn affects new players. At present, it's hard to say if it’s a good or bad experience for new players. On the one hand, there’s a decent bit of roleplay, or at least players around, which shows activity. However, roleplay almost exclusively happens between players who already know one another, and there’s a huge amount of L-OOC used there. This might make things a bit less than welcoming, and set a bad first impression.

 

Also, over the course of LotC’s existence, people have discouraged RP at spawn under the idea that it draws RP away from nations and settlements that would be more active otherwise. I’m not sure if I agree with this, but it’s something on my mind and something worth discussion.

 

And the last sort of “topic” that I have is the protection spawn offers. Having a safe area for new players and those who have just died, I think most of us would argue, is quite important. However, is having a safe area criminals and the like can safely idle disruptive to dynamic RP? I’m not sure, but it’s worth thinking about anyways and discussing.

 

With all this mentioned, these are just some of my idle thoughts about spawn. I really care about yours. I don’t know what, if anything, might come of this Your View, but it’s been a long while since the staff have considered change to how spawn works, and I suspect some player thoughts might be bottled up and worth hearing out.

 

Keep things civil, I look forward to what you think!

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I personally feel we should remove spawn protection from players after they've been playing for 1 week. It's abusable, dumb in my eyes and limits role-play more than it helps save people from trolls out for items. Besides, we now have defender default for that - most bandit groups don't go around with 7+ people for one dude.

 

also first :DDDD

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Keep CT like it was in early Vailor - small, boring, and unattractive. It's purpose is to serve as a launching pad to go to other places, not as a means of RP itself.

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Alright, so currently spawn is seen as a place where one cannot be touched, a safespot if you will. Though I do agree that the area in which the spawn is located is to remain neutral ground at all times I do think a small change considering the 'inability of harm' or the complete absence of villany in this place would do good. For players that have 20+ played hours (Random number but seems alright) there would be no more protection in even this last resort of 'safeness'. Though I donnot have a clue on how this would be monitored. Its just an Idea.

 

As for new players I suggest the following:

 

Freshly spawn new players get to go through a nicely looking, short yet elaborate tutorial area, after which they are dropped off at their racial spawn. Optional would be to make this.. well.. optional after the tutorial (Have a warp place that basically links to all nation ss's and CT)

 

Thoughts?

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Too much OOC, too much lovey-dovey friendship-is-magic RP. Provides a really bad first impression for new players. Find it kind of silly that the old Vailor temple didn't have this issue and that got removed.

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Just now, Treshure said:

Keep CT like it was in early Vailor - small, boring, and unattractive. It's purpose is to serve as a launching pad to go to other places, not as a means of RP itself.

This! Provided fast travels are indeed kept from isle to isle in 5.0, there should be no respective 'dock' area that is protecting players from harm, such should be limited to the cloud temple alone, from which unguarded roads (NOT FAST TRAVELS) to other locations can span, meaning it's soul purpose is a respawn area with something like a single building kept safe, so that it's too inconvenient for any significant RP (spare possibly monks, provided they make a millionth comeback).

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Just now, Freya  said:

Too much OOC, too much lovey-dovey friendship-is-magic RP. Provides a really bad first impression for new players. Find it kind of silly that the old Vailor temple didn't have this issue and that got removed.

 

Omg so what if I like to emote *glomps and giggles* OKAY?

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The Vailor's first temple was replaced by the docks because players were not using the spawn area and were using the docks, and rp'ing there. Even without the protection, the players were using a 'spawn' area, or in this case, an area where you head to a lot of other places. Players go to rp in places they like, and it's just the fact that the docks is highly convenient to meet with other players, and it's well built to facilitate it. If players don't like the area or it isn't fit for rp (such as in Athera or first half of Anthos), the players won't be there rp'ing.

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Just now, zaezae said:

Omg so what if I like to emote *glomps and giggles* OKAY?

I kept a barrel of Mirtok's pink mist for degenerates like you.

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Just now, Freya  said:

I kept a barrel of Mirtok's pink mist for degenerates like you.

You call it degenerate, I call it magic. 

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Just now, zaezae said:

Omg so what if I like to emote *glomps and giggles* OKAY?

honestly wondering if i should end it all

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Remove Monks and replace them with a group of Spiritual Tribals. They'll be completely neutral.

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Just now, Smaw said:

Remove Monks and replace them with a group of Spiritual Tribals. They'll be completely neutral.

 

Monks don't even own the current spawn dude.

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Just now, Jistuma said:

The Vailor's first temple was replaced by the docks because players were not using the spawn area and were using the docks, and rp'ing there. Even without the protection, the players were using a 'spawn' area, or in this case, an area where you head to a lot of other places. Players go to rp in places they like, and it's just the fact that the docks is highly convenient to meet with other players, and it's well built to facilitate it. If players don't like the area or it isn't fit for rp (such as in Athera or first half of Anthos), the players won't be there rp'ing.

 

So what you're saying is that we remove spawn protection from the docks and we be chill?

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