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Fast Travels  

178 members have voted

  1. 1. Nation-neutral fast travel boats- what should we do? (From spawn to different nations/islands)

    • Keep all boats as nation-neutral as possible; all nations should have to walk a similar amount of steps, with the average being as close to the longest walk as possible (300-500~ blocks)
      40
    • Give each nation a nearby boat but do not place it directly IN the nation. Players will still have to walk a decent amount but it will make things more fair to some capitals (100-200~ blocks)
      107
    • I do not care either way. The current system is fine or I do not use the fast travel boats enough to have an opinion.
      26
    • Other (please explain)
      5
  2. 2. Inter-Island Travel- what should it look like? (between island and island/nations and nation)

    • Tons of docks/ports linking up different shorelines. They would not be IN a nation but would be relatively close.
      23
    • Nations able to buy docks in their cities or nearby that they could link up between other cities for fast travel.
      76
    • A mixture of above.
      55
    • I do not care either way.
      18
    • Other (please explain)
      6
  3. 3. Fast Travel in general- what should it look like? (multiple choice)

    • Should there be carts linking cities and settlements?
      71
    • If so, there should be large drawbacks to using these fast travels. (cost money, can only use them every so often, etc.)
      56
    • Settlements/nations should have to purchase these fast travels.
      80
    • I do not want many fast travels- only a few between key points (such as city to city).
      68
    • I do not want any fast travels.
      26
    • I want many fast travels, linking every settlement and city for ease of travel.
      33

This poll is closed to new votes


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Just now, zaezae said:

I think it's entirely appropriate to examine the effects of allowing certain things. 

That doesn't have anything to do with what we were saying. If you do not like to use fast travels, don't use them, if other people use them how does it harm you?

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Just now, Ark said:

That doesn't have anything to do with what we were saying. If you do not like to use fast travels, don't use them, if other people use them how does it harm you?

 

I actually did in my previous posts. I do not like what fast travels do. Things like a hundred and fifty people online a massive chunk of those players just floundering around in the docks. 

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Just now, zaezae said:

I actually did in my previous posts. I do not like what fast travels do. Things like a hundred and fifty people online a massive chunk of those players just floundering around in the docks. 

How do people floundering around the docks effect your roleplay though? If you want to participate in that roleplay all you have to do is join in. I wish I could have fast travels because I hate walking for fifteen minutes everytime I want to go from St. Karlsburg to Johannasburg. I don't have any fun, it was cool the first time, but after i've walked down this path at least 50 times it's lost its luster and no matter how 'interesting' you make the builds, I won't ever enjoy walking from point A to point B. It's so annoying that when me and a few friends decide to go somewhere else in roleplay we've got to make a fifteen minute walk. There is no fun in that, there is no immersion, you can't walk when roleplay, it's literally wasting my time when I could be roleplaying.

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Just now, Ark said:

How do people floundering around the docks effect your roleplay though?

1

Oh I see, it doesn't matter what fast travels do to RP then. So we cannot examine that and make a judgement? Now you see why I pointed out that looking at how something affects the meta is important, not just "Well how does it affect you?!" Fast travels made the maps meaningless. It completely killed raiding for certain places. It made the map literally fell smaller than atheria. 

 

But I guess nothing matters unless I cannot prove that I was unable to RP because of fast travel. 

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Just now, zaezae said:

Oh I see, it doesn't matter what fast travels do to RP then. So we cannot examine that and make a judgement? Now you see why I pointed out that looking at how something affects the meta is important, not just "Well how does it affect you?!" Fast travels made the makes meaningless. It completely killed raiding for certain places. It made the map literally felt smaller than atheria. 

 

But I guess nothing matters unless I cannot prove that I was unable to RP because of fast travel. 


Yes, because your roleplay isn't hampered by me using a fast travel, my roleplay is actually hampered because I cannot use a damn fast travel. I do not want to walk, neither do the 50 other people who live in Haense and the countless others in all the other provinces of Oren. 

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Just now, Ark said:


Yes, because your roleplay isn't hampered by me using a fast travel, my roleplay is actually hampered because I cannot use a damn fast travel. I do not want to walk, neither do the 50 other people who live in Haense and the countless others in all the other provinces of Oren. 

 
 

If you expect me to ignore how the RP of the server is affected by fast travel, why can't I ignore the fact you have to do a little walking to not RP where you are but RP somewhere else? And yeah, everything I said affects my RP. You don't wanna walk, well I don't wanna do extremely pointless dock RP.

 

Also, why aren't you using the fast travel you already have? Soul stones?

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Just now, zaezae said:

If you expect me to ignore how the RP of the server is affected by fast travel, why can't I ignore the fact you have to do a little walking to not RP where you are but RP somewhere else? And yeah, everything I said affects my RP. You don't wanna walk, well I don't wanna do extremely pointless dock RP.

 

Also, why aren't you using the fast travel you already have? Soul stones?

You don't have to do pointless dock RP? I have to walk, that's the difference.

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Just now, Ark said:

You don't have to do pointless dock RP? I have to walk, that's the difference.

I'm sorry you have to either do one right click or do five minutes of walking. Why can't you just like, RP where you are at, or use your SS, or just deal with it? I don't want a valinor 2.0. Fast travels played a very large role in the weakness of the map. The roads are too long, sure, but there is no reason to throw the baby out with the bath water.

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Just now, zaezae said:

I'm sorry you have to either do one right click or do five minutes of walking. Why can't you just like, RP where you are at, or use your SS, or just deal with it? I don't want a valinor 2.0

Because my character might have to go somewhere else? Why do I have to /deal/ with anything? Why can't I just have something that's easier for me to roleplay?

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Just now, Ark said:

Because my character might have to go somewhere else?

Maybe the travel should influence your decisions. 

 

Like actual characters would experience. Or deal with it.

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Just now, zaezae said:
Just now, zaezae said:

Why are you such an insufferable ***** all the time 

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Just now, zaezae said:

I'm sorry you have to either do one right click or do five minutes of walking. Why can't you just like, RP where you are at, or use your SS, or just deal with it? I don't want a valinor 2.0. Fast travels played a very large role in the weakness of the map. The roads are too long, sure, but there is no reason to throw the baby out with the bath water.

Can't you just like, form proper sentences without sounding like a whiney *****? 

Anyways, put fast travels from capitals to parts of the nation but don't do fast travels from CT directly to nations themselves.

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16 minutes ago, Heff said:

Can't you just like, form proper sentences without sounding like a whiney *****? 

Anyways, put fast travels from capitals to parts of the nation but don't do fast travels from CT directly to nations themselves.

 
 
 
 
 
 
 

What exactly did I say that is "like a whiney whatever"? I know I put things bluntly. Is making emotional appeals and insults really the proper behavior? I really don't get this place anymore. 

 

I'm more interested in reasoned arguments. Not pleas and insults. Answer my ******* questions for once. I have had my mind changed that way.

 

"Why do I have to /deal/ with anything" Oh, so what else can we apply that logic to. If it's fair to argue that it is wrong that sometimes things stand in your way, then how can we argue against giving everyone unlimited creative? You deal with things because "dealing with things" is very important to character development. Yes, a travel hindrance affects RP. It encourages people to behave realistically. It can lead to regionalism, or in other words, actually make nations matter. After all, why does anything matter when you can just evade everything by right clicking certain signs in a certain order? Also, do we really want the entire server to exist doing petty chit chat in the docks? Do we REALLY want that? Is that good? 

 

But I'm expected to only consider how you feel. I'm the ******* now for not doing that. Okay. Like literally, I'm not here to freaking 'win'. I just see a weakness, point it out, and it not get addressed. Hell, most of the time it won't even get acknowledged. I addressed your points in three ways.

 

1: You can use soulstones.

2: Maybe the travel time is not actually bad

3: It isn't really that big of a deal considering what fast travels may do to RP as a whole.

 

I think the roads are too long. I think central fast travel to everywhere at a moment's notice is toxic to RP. I do not want to see fast travel everywhere at an instant. I'm open to certain alternatives. Maybe fast travels at road forks but not at the city. 

 

I believe that it is a good thing that people have to travel. I think it incurs a realistic and reasonable cost to transferring your character from place to place. That said, the only thing I really want is for this travel to remain in some form and not disappear like it did in the last map.

 

 

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I did a quick test.

 

Following the road;

Spawn -> Oren Boat = 2 minutes
Oren Boat -> Oren = 5 minutes

Oren -> Haense = 14 minutes

 

Now, for a new player who wants to be a player in Haense, that's a whole twenty-one minutes that they have to spend simply walking in a direction (Assuming they don't get lost) to finally arrive there. Even if you soulstoned to Oren, it would be a whole fourteen minutes spent on the road to arrive at their town, and that's ridiculous. 

 

Also simply saying "Use your ss, it's a fast travel!", you need to remember the following!

 

1) Only nations get green soulstone pillars.

 

2) Soulstone pillars made by donaters, WHEN THEY WORK, only hold a certain amount of player slots and even then, now with the new shitty update it takes time to get to their max slots. (It has been well into a month, and my pillar barely holds 20 people, that sucks if you have a large playerbase like Haense).

 

3) Can only have a few pillars in a certain radius of each of them, thus making it near impossible and quite frankly, the ugliest thing to see is a mass amount of redstone soulpillars.

 

If there was an application format that you can fill out for a green soulstone pillar, then maybe that would be a thing, but that would remove one benefit of being a nation. 

 

Without fast-travel = Everyone is forced to walk to their location, some begrudgingly, others happily.

 

With fast-travel = Those who wish to walk, may, and those who don't, don't have to.

 

It's literally as simple as that, and saying "But I hate dock role-play", have you not noticed that no one wants to role-play at the Isle of Malin, and they want to role-play at their nation/settlement? That's why people want fast-travel, and if it fucks up, it's literally not hard to remove them afterwards. Simple as.

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