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Fast Travels  

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  1. 1. Nation-neutral fast travel boats- what should we do? (From spawn to different nations/islands)

    • Keep all boats as nation-neutral as possible; all nations should have to walk a similar amount of steps, with the average being as close to the longest walk as possible (300-500~ blocks)
      40
    • Give each nation a nearby boat but do not place it directly IN the nation. Players will still have to walk a decent amount but it will make things more fair to some capitals (100-200~ blocks)
      107
    • I do not care either way. The current system is fine or I do not use the fast travel boats enough to have an opinion.
      26
    • Other (please explain)
      5
  2. 2. Inter-Island Travel- what should it look like? (between island and island/nations and nation)

    • Tons of docks/ports linking up different shorelines. They would not be IN a nation but would be relatively close.
      23
    • Nations able to buy docks in their cities or nearby that they could link up between other cities for fast travel.
      76
    • A mixture of above.
      55
    • I do not care either way.
      18
    • Other (please explain)
      6
  3. 3. Fast Travel in general- what should it look like? (multiple choice)

    • Should there be carts linking cities and settlements?
      71
    • If so, there should be large drawbacks to using these fast travels. (cost money, can only use them every so often, etc.)
      56
    • Settlements/nations should have to purchase these fast travels.
      80
    • I do not want many fast travels- only a few between key points (such as city to city).
      68
    • I do not want any fast travels.
      26
    • I want many fast travels, linking every settlement and city for ease of travel.
      33

This poll is closed to new votes


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So, I did a small test. I went on foot from my dairy farm, to Jberg, to the wood elven place. On foot, following the roads, on foot.

 

It took 11m18.43s

 

In that 11 minutes I went to Jberg, stopped to see who all was there, glanced at thatpyrodudes new skin. Checked the iron shop, went to the boats. I then went to spawn, checked the auction house, got sad my auction didnt sell. Accidentally went instead to the dreadlands, realized i went to the wrong boat, went back, and headed to the wood elven place. I decided to catch a fish to see what they had in their river. Sadly, all I got was boots. They're fabulous though, pretty alright. Then, I decided to climb partway up a mountain and look around. I looked at the badly copy pasted in trees that were only /rotated and have heir roots sticking over open ground. Then I continued. I had to afk a moment to pet the doggo. When doggos demand pats, you pat them. No exceptions. I then swam alongside the bridge because well. I felt like it. Why not? Then just trotted down the road, noticed the new building outside the gates, took a quick screenie. I liked the arch, its cute. Compliments to the builder! The.. I walked into the woodie city to see a grand total of five people.

 

I literally meandered the entire time, and it took no time at all. Just walking, no sprint jumping!

 

All in all, the world isnt that big, if I can wander around like an aimless hen in a feedyard and still get there in ten minutes, it's not that big. Either /ss, or hold W.

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11 minutes ago, TwinkleStar said:

Roleplay where? There's like two hubs. And honestly? This map isnt all that big at all.

 

Really the only annoying, confusing thing about this map, is the multiworld. That is the only thing I've found bothersome.

 

And if you dont want to waste time? /ss. Boom. Done. You're there at the gate. Congrats! In about one day you can sit long enough to get an SS to the 2 points that you'll ever find roleplay at, dependant entirely on your timezone.

 

Jberg and wood elves, or Jberg and Sutica. I've literally trotted to each nation, and found butkis for roleplay. Hell, most people right now are just on forums, in Jberg, or afk in their grindholes.

 

Fast travel honestly isnt going to fix the real problem, lack of player retention and fulfillment.

 

No no no. The map IS big, seriously it is big. You're seriously over thinking this. We are trying to get overall people to try and get to rp generally, without the need for pointless traveling which these roads have pointless curves; which wastes more time because you can just make a short cut if you know the place. But people use the roads as a guide to try and not get lost.

 

Refusing to press W is not lazy, especially with this map, we were promised a medium land but was presented which large map. Sky has rightful place to complain and pretty sure many people as well.

 

Now with ss there are people who have less time on a persona, so the amount of ss slots is axed to them. Thus no boom done, the problem still persists. To get from on place to another which is a length journey. In order for someone to get more slots is by spending more time with the new persona.

 

There is a clear difference that there is a problem, it's not people being lazy, it's not that Oh yeah you can trot there for 3 minutes don't need fast travels. The problem is that there are people so openly spread out in this big map and the only rp hub is Johannesburg? And walking to another nation is tedious due to it's lengthy roads.

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have a fast travel from each boat to the capital which cant be used for raiding and thats it

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36 minutes ago, TwinkleStar said:

Roleplay where? There's like two hubs. And honestly? This map isnt all that big at all.

 

Really the only annoying, confusing thing about this map, is the multiworld. That is the only thing I've found bothersome.

 

And if you dont want to waste time? /ss. Boom. Done. You're there at the gate. Congrats! In about one day you can sit long enough to get an SS to the 2 points that you'll ever find roleplay at, dependant entirely on your timezone.

 

Jberg and wood elves, or Jberg and Sutica. I've literally trotted to each nation, and found butkis for roleplay. Hell, most people right now are just on forums, in Jberg, or afk in their grindholes.

 

Fast travel honestly isnt going to fix the real problem, lack of player retention and fulfillment.

 

I'm not going to pretend and treat you like the new player that it seems you are on your profile, considering you have in-depth information about Aegis on various other topics we've talked about. Taking that in mind, I'd say there's a good five hubs from my experiences, and they are as follows; Johannesburg, Liandria, Haense, Sutica, and Dwarves, each time I've been there, there has been an abundance of role-play to be found. As for the map not being that big at all, it's not about whether or not it's big from a normal point of view, it's about it being compared to past maps and no one asked for a map bigger than Athera, and here you can fit atleast four Athera sized maps into Axios.

 

Don't want to waste time, soulstone. Cause that fixes everything, but lets not forget that you have limited amount of slots depending on the character, have to play for hours to unlock them, and need to travel there to register it, and if it's not a green pillar, then you may not be able to fit on it. As you say, you have to afk for twenty-four hours to unlock the second one, so you would like people to sit on the server for an entire day just to be able to not have the hassle of walking? When, the simple solution is to implement something that makes literally no different. 

 

You trotted to them and found no role-play? Maybe cause you're not going on peak hours, cause it's usually filled and you're saying most people right now? It's low-hours right now, not really a good time to explain things out, but hey you cannot help your time-zone. Fast travel wont fix the real problem? Are you joking? The problem here is people WANT fast travel, thus giving fast travel bloody fixes the problem. What problem have you devised in the back of your head here?

 

Also you are acting as if you'll get in trouble for walking the roads if fast travel is implemented, just continue doing you and let me, be me. Damn boy.

 

26 minutes ago, Nathan_Barnett36 said:

We don't need more fast travels. We bitched so much in the last map about them to get them removed and now they're removed we're demanding them back. Make up your ******* mind,

 

Nathan, we asked for no fast travels within a medium sized map, not this.

 

17 minutes ago, TwinkleStar said:

So, I did a small test. I went on foot from my dairy farm, to Jberg, to the wood elven place. On foot, following the roads, on foot.

 

It took 11m18.43s

 

In that 11 minutes I went to Jberg, stopped to see who all was there, glanced at thatpyrodudes new skin. Checked the iron shop, went to the boats. I then went to spawn, checked the auction house, got sad my auction didnt sell. Accidentally went instead to the dreadlands, realized i went to the wrong boat, went back, and headed to the wood elven place. I decided to catch a fish to see what they had in their river. Sadly, all I got was boots. They're fabulous though, pretty alright. Then, I decided to climb partway up a mountain and look around. I looked at the badly copy pasted in trees that were only /rotated and have heir roots sticking over open ground. Then I continued. I had to afk a moment to pet the doggo. When doggos demand pats, you pat them. No exceptions. I then swam alongside the bridge because well. I felt like it. Why not? Then just trotted down the road, noticed the new building outside the gates, took a quick screenie. I liked the arch, its cute. Compliments to the builder! The.. I walked into the woodie city to see a grand total of five people.

 

I literally meandered the entire time, and it took no time at all. Just walking, no sprint jumping!

 

All in all, the world isnt that big, if I can wander around like an aimless hen in a feedyard and still get there in ten minutes, it's not that big. Either /ss, or hold W.

 

Again, done in a low hour time, because you need to put into the following in account; Shitty bandit role-play not worth getting into a report over, shitty computer making you lag like hell, server lag due to various reasons, and lack of time to role-play, thus trying to make the best out of it. What works for you, doesn't always work for others. Why does it feel like you are personally offended by the idea of fast travels? I mean, you enjoy the walking, good for you, seriously it's great that you enjoy it but others don't, and honestly fast travels DO NOT affect you one way or another, so simply have them and do what you want. The world, COMPARATIVELY, is massive and there is no argument to be made there, it's a fact.

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Interjecting to remind everyone to keep your cool. We're discussing ways to make the server better and more enjoyable, not making jabs at one another. I'm not saying we're at that point yet but we're getting there.

 

Regardless, thanks for all the feedback so far and keep it coming.

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christ people this is really not a difficult thing to do right

 

Time spent sprinting down the road is wasted time, yeah? The point of fast travels, then, is to remove that wasted time. It should be very easy to figure out that the fast travel should jump you from 1 end of the empty road to the other. Where vailor failed in its fast travel system was having fast travel nodes, such as the CT docks or the oren cart place, that you went through to get to anywhere. That fast travel system doesn't just remove the running down an empty road, it removes running through rp populated areas, which means that your chances of stumbling across an rp situation (which is where a lot of your rp comes from) is basically 0%. The ideal method for fast travel placement is putting each one at the edge of whatever settlement and NOT putting them right next to all the other carts. The cart to Savoy should be on the east side of Johannesburg whereas the cart to Vsenk should be on the west side of Johannesburg. You still have to pass through Johannesburg to get to either place which means you'll pass people along the way, but you don't have to waste your time running in an empty field.

I don't know why it's so hard for people to understand this concept

I said this in another thread. I stand by this belief. Fast travels should exist between settlements as empty space is boring space, but they shouldn't be skipping through any Rp populated location. What made fast travels bad in the past were cart hubs that let you bypass the actual city you would've needed to run through to get where you wanted to go.

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After getting a horse, the journey between settlements doesn't bother me. I can travel from Linandria to Johannesburg in around five minutes.

 

Although, if it is deemed necessary to add more fast travels, I would suggest adding them only to settlements near pre-allocated ports (I.e. Chambery) as would be natural and accurate. Constructing fast travels over land would completely undermine previous advances to further RP, and the work that was put into detailing the map with interesting features.

 

If people are really bothered about travelling on land, perhaps they should just try to get a horse (I hear @Rella101 is super good at horses) - after all it will help stimulate the economy (especially when you lot bloody removed gm stores).

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Laz0bOn.jpg

(I'm not sure where the orc capital is but somewhere there)

  • CT docks: Make it 1 port hub again, where people can gather, rp, recruit etc. Maybe add a small tavern since a lot of people like to sit around CT hubs. And keep it close to where you spawn. (I personally don't like the spawn island at all. It's huge, you have to walk a lot, and the giant trees make potato-towers and toasters lag.
  • Bring the docks closer to nation capitals
  • From each continental docks you can travel between any docks on the same continent, to travel to another continent you'd have to pass through CT docks
  • All docks should be SAFE ZONES so you can't camp at the dock. 

 

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47 minutes ago, Sky said:

Again, done in a low hour time, because you need to put into the following in account; Shitty bandit role-play not worth getting into a report over, shitty computer making you lag like hell, server lag due to various reasons, and lack of time to role-play, thus trying to make the best out of it. What works for you, doesn't always work for others. Why does it feel like you are personally offended by the idea of fast travels? I mean, you enjoy the walking, good for you, seriously it's great that you enjoy it but others don't, and honestly fast travels DO NOT affect you one way or another, so simply have them and do what you want. The world, COMPARATIVELY, is massive and there is no argument to be made there, it's a fact.

>A low hour time.

Your point is? That wasnt the purpose of timing the travel. I wasnt looking for roleplay in this trip. I was timing it to show how little effort there is wandering around aimlessly. I literally farted about just messing along as I meandered from one hub, to the other, and it was still under a significant time.

 

That was the point of the journey.

 

Oh, and my computer is crap too. It holds out a good 4xxms on a constant basis, even when on tiny distance.

 

As for why I feel 'personally offended' I'm not. I'm allowed to share my viewpoint on something just as much as you are.

 

Moving to shitty bandit roleplay. Make the reports. Its not going to go away if you just ignore it. You want bad rp to go away? Say something. Speak up. Make the complaint, make the report.

 

And personally? Believe it or not.. I dont enjoy the walking. This map had so little heart put into its painting I honestly laugh about it. Trot around Jberg, you see the same 3 trees scattered around, some of which have bits sticking out over slopes in the most awkward ways. In the woodie area, its even WORSE, Huge chunks of root, just sticking out over open air, its so hilariously awkward that the first time I saw it, I actually laughed aloud.

 

But the point of my posts, the point of my fighting it, is purely on the basis of hope that somewhere along the line, someone will be able to make something interesting on the road. Back in the day, new players found their first friends and got their start off people they met on the roadside. That's how you got into roleplay groups, learned about things, got to know other characters, by happening across it on the roadside.

 

I've seen numerous players complain about the struggle to find a home, land, get anywhere, find anything to do. And this is on peak hours too, not just the dead of night when im on the laptop at work, the afternoons on the weekends, I still see the complaints in OOC, constantly, all the time.

 

When fast travels started to come around, it started to die off and it became difficult for people, and the tiny handful of friendly vets isnt going to cut it anymore.

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58 minutes ago, HB_ said:

have a fast travel from each boat to the capital which cant be used for raiding and thats it

I am in agreement with this except I think specific guilds or settlements that have enough activity should be allocated one as well. Call me biased in that I do want a fast travel for the Library of Dragur because I have noticed a drop in activity, seemingly in the area of first time visitors. If I had to wager a guess as to why this is I would attribute it to the Library just not being as acessible to people due to the walk and if they aren't sure they will find anything that sparks their intrest they just won't make the trip. 

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Just now, cablam said:

I am in agreement with this except I think specific guilds or settlements that have enough activity should be allocated one as well. Call me biased in that I do want a fast travel for the Library of Dragur because I have noticed a drop in activity, seemingly in the area of first time visitors. If I had to wager a guess as to why this is I would attribute it to the Library just not being as acessible to people due to the walk and if they aren't sure they will find anything that sparks their intrest they just won't make the trip. 

tbh neutral guilds like the library should get one too - it's a neutral RP hub there's not really a reason for them not to have it in my eyes, it just kills what it tries to be, so i agree with you there

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6 hours ago, 吳憾戰士14 said:

Just give every capital city a fast travel, but make it so using a fast travel has a 10-30 minute cooldown, and takes 15-20 seconds to fully warp, to prevent people using it to escape PVP.

 

That isn't too bad. Kinda like a mini-soulstone. 

 

1 hour ago, HB_ said:

have a fast travel from each boat to the capital which cant be used for raiding and thats it

It has been said yet again. Probably a few more times but I'm lazy about reading through all the posts.

 

My goal is to keep fast travels limited as possible. I do not want to see another Vailor of fast travels everywhere- even to unheard of cities. 

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I'd like to refer to a post  on fast travels which I agree on. 

 

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6 hours ago, Ever said:

It's evident that the walk between nations and settlements and everything in-between is... a bit much.

 

Honestly how did the Staff not figure this out from the YEARS of experience we've had with building maps stupidly big

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6 hours ago, Ever said:

Perhaps you'd have to wait on a boat a few minutes before it takes off, then you're taken to an empty-ocean where you wait another few minutes until you arrive at the next port. This wouldn't exactly fix the long travel times, but it would make roleplaying while travelling much easier. Instead of run-jumping from one city to the next for five minutes, you could roleplay on a boat.

 

I'm p' Sure there is way to make it so boats vanish on departure, and appear where they're to arrive, and just go back and forth like that every what ever amount of time was decided. It would be a cool feature, I think. Unnecessary but interesting. I like that kind of stuff.

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