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Fast Travels  

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  1. 1. Nation-neutral fast travel boats- what should we do? (From spawn to different nations/islands)

    • Keep all boats as nation-neutral as possible; all nations should have to walk a similar amount of steps, with the average being as close to the longest walk as possible (300-500~ blocks)
      40
    • Give each nation a nearby boat but do not place it directly IN the nation. Players will still have to walk a decent amount but it will make things more fair to some capitals (100-200~ blocks)
      107
    • I do not care either way. The current system is fine or I do not use the fast travel boats enough to have an opinion.
      26
    • Other (please explain)
      5
  2. 2. Inter-Island Travel- what should it look like? (between island and island/nations and nation)

    • Tons of docks/ports linking up different shorelines. They would not be IN a nation but would be relatively close.
      23
    • Nations able to buy docks in their cities or nearby that they could link up between other cities for fast travel.
      76
    • A mixture of above.
      55
    • I do not care either way.
      18
    • Other (please explain)
      6
  3. 3. Fast Travel in general- what should it look like? (multiple choice)

    • Should there be carts linking cities and settlements?
      71
    • If so, there should be large drawbacks to using these fast travels. (cost money, can only use them every so often, etc.)
      56
    • Settlements/nations should have to purchase these fast travels.
      80
    • I do not want many fast travels- only a few between key points (such as city to city).
      68
    • I do not want any fast travels.
      26
    • I want many fast travels, linking every settlement and city for ease of travel.
      33

This poll is closed to new votes


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29 minutes ago, Jaeden said:

 You can't possibly expect a half dozen builders to individually create every single tree, do you? So of course there'll be some errors where those trees were copy-pasta'd. Hopefully you'll hold a bit of remorse for that paragraph; but hey, I'm just optimistic.

 

I don't. I dont regret it at all, because with a half a dozen builders, or even one builder, I expect more than literally 4 types of trees spread across 5 (or even more) regions. I dont expect 20 different types of trees. But I expect more than four that are very obviously the same tree, copy pastad, and only sometimes rotated.

 

I've seen what builders can do. I've seen it every single map, and this is a shadow of what they can do. And I've watched one person build an entire, stupidly detailed nation, by themselves.

 

But this thread is about the fast travels, not about my personal opinion of a map build.

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9 minutes ago, TwinkleStar said:

I don't. I dont regret it at all, because with a half a dozen builders, or even one builder, I expect more than literally 4 types of trees spread across 5 (or even more) regions. I dont expect 20 different types of trees. But I expect more than four that are very obviously the same tree, copy pastad, and only sometimes rotated.

 

I've seen what builders can do. I've seen it every single map, and this is a shadow of what they can do. And I've watched one person build an entire, stupidly detailed nation, by themselves.

 

But this thread is about the fast travels, not about my personal opinion of a map build.

Are you seriously that ignorant? You seem to be forgetting the following points:

1) The builders that worked on the map were VOLUNTEERS who VOLUNTEERED their spare time to build this map for FREE.

2) REAL LIFE is still a thing that every builder had to deal with and they couldn't devote literally every waking moment to the build.

3) You say that one person built a stupidly detailed nation all by themselves, what does this have to do with the world builders not checking every single block on a world that is thousands of blocks by another thousands of blocks?

4) The builders spent a **** LOAD of time on this build, I am good friends with one of them and so I can say that this is indeed the case, don't you think you could at the very least appriciate the effort they put into this by not going and openly slandering them and their work like this? If you think you can do better, than by all means, be my guest.

 

Rant over. 

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The question of fast travels is a philosophical question dating back to Diogenes.

 

The question is Road RP vs City RP.

 

Personally, Road RP never happens and at the current point in time everyone soulstones to get to where they want to go anyways.  Personally I think that carts should be done away with entirely (as they are gone now afaik) and we redirect boats to places they would actually go in RP (not bumfuck nowhere).  For examples, cities with ports, small harbors outside of cities.  Most people RP in cities anyways so don't make it harder to get there. (Towns under a nation should be able to obtain a fast travel depending on their size and population.  They should be active or else lose their fast travel.)

 

This however brings up a problem for people who villain and bandit.  Currently, you can only rob/mug/kill people outside on the roads.  If you do it in a city you are automatically raiding.  Raiding shouldn't be this.  If you are raiding you should be foreign and your intentionally is usually to kill the populace.  Mugging or robbing people in a group within a city shouldn't be considered raiding and if combat escalates because of that neither should it.  Villainy should be possible within cities without it resorting to someone sweating and calling raids.

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These question are so.... badly made... Hard to understand what you're asking and the answers make almost no sense. For example, is it 300-500 blocks from the nation or from the nation's capital?

 

And the last question is even worse, so many things are left unasked such as "Fast travels between areas which are in between towns." as in, walk outside the town 100 blocks, get on the fast travel, leave the fast travel and walk another 100 blocks to another town. Also, 100 blocks is very short distance, but 1000 is very high. Everything should be in between 200 and 500 blocks from where you want the players to be.

 

Opinion on how the questions should be asked:

 

How should spawn-island FTs be?
Neutral outside all nations (300-600 blocks from capital)

Nation specific (200-500 blocks from capital)

Don't care.

Other.

 

Inter island FTs (leads to the island FTs)?

Neutral outside nations. (300-600 blocks from capital)

Nation docks outside towns. (200-500 blocks from capital)

Nation docks in towns.

No inter island FT

Don't care.

 

Inter city-nations FTs?

Yes

No

Don't care

 

Details on inter city-nations FTs (multiple choice):

Players drawback to use (timer, payment)

Nations have to buy one.

FTs are right outside the cities (default is in 100-300 blocks from cities.)

I don't want city-nation FTs (click only this one if you answered No on the above)

 

 

I think questions like this would be far more easily understood. When you write too much, you make it harder for the players to understand what they are answering.

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Other than roads being too long, fast travels are perfect the way they are. I think having to travel a certain amount of time is the perfect way to encourage people to stick to a city instead of the old Valinor "Visit every city to find RP" which ironically was part of the reason so many cities were empty.

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5 hours ago, Starry •ε• said:

Like I said in my opinion the only places really needing more fast travel right now (or green pillars) are Haense and Lorraine, as Haense takes eight minutes to get to and Lorraine roughly the same. I'm not too miffed about the rest of my walking times. But then, those are the only two places I travel to often, so someone feel free to post their own experiences.

 

The other issue presented is truthful enough, people only voted for less fast travels because a.) there were far too many in Vailor and b.) very few to no people had actually walked the distances we're now presented with, and were unable to discern how content they'd be after going a whole month with them.

That 8 minutes allows bandits to thrive, or for an ET to see you and do a random road event!
The walking is what this map is about, because it offers more opportunities for road, exploration, and other rp
It takes roughly 16 minutes to go from Linandria and Oren, if you walk there directly. Think about that for a moment, and then ponder all of the things that  could happen on the way! You could run across a large lizard, or a stag that leads you to something.

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I've been on RP servers before, where it's a group fast travel which teleports players once ever 15 mins to the other cart location. So having carts which do regular transport is a good idea... maybe a premium cart people pay mina to bored for speedy travel avoiding the delay

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12 minutes ago, Dragonslayerelf said:

That 8 minutes allows bandits to thrive, or for an ET to see you and do a random road event!
The walking is what this map is about, because it offers more opportunities for road, exploration, and other rp
It takes roughly 16 minutes to go from Linandria and Oren, if you walk there directly. Think about that for a moment, and then ponder all of the things that  could happen on the way! You could run across a large lizard, or a stag that leads you to something.

Yes, while this is a good idea in theory, in practice it just doesn't work. We can't have the ETs running roadside events for every player. Also, lets say the average person spends 16 minutes a day travelling on the roads and realistically they will experience at most 1 roadside event every 2 weeks, and that is being really optimistic, that means that they will have spent 3 hours and 44 minutes of nothing over the course of 2 weeks to get a single roadside event. I don't know about you, but that just doesn't seem worth it to me when the ETs could just give events to people in towns instead, saving the players those close to 4 hours. Especially considering the average player spends what, a day or so of playtime on the server over the course of 2 weeks? That means you are cutting their time in which they can reliably get RP by about 17%.

 

Also, if people are interested in exploring, they will go out on their own with the idea to explore and likely won't even use the roads. People walking the roads to get from point A to point B are not interested in exploring. 

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If inter-island fast travel returns, it cannot just be between capital cities, as this would essentially cut off all other smaller settlements that people might find while traveling by foot,

 

Having a fast travel penalty isn't a bad idea, however, this shouldn't be a long cooldown (e.g 20 minutes) as you might as well SS with a much shorter waiting time,

 

Honestly, I don't mind the current, very limited, fast travel. Although sometimes annoying, it makes the world seem bigger, and more fun to explore.

 

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Fast travels please, honestly the only argument against it is: "People won't walk!" If people want to walk, they will, and if there is no one walking it means they prefer to use fast travels, meaning they should be there anyways.

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2 hours ago, Ark said:

Fast travels please, honestly the only argument against it is: "People won't walk!" If people want to walk, they will, and if there is no one walking it means they prefer to use fast travels, meaning they should be there anyways.

 

The argument is actually the most boring map yet, Valinor.

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Just now, zaezae said:

The argument is actually the most boring map yet, Valinor.

Maybe you were bored, I was not though.

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Just now, Ark said:

Maybe you were bored, I was not though.

I did not like that you can visit every nation in under five minutes. I didn't like that the most active place was fast travel. I like that pointless travel is discouraged by a minor running time. The server is always most fun when there are not a billion locations that people can reach in seconds.

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Just now, zaezae said:

I did not like that you can visit every nation in under five minutes. I didn't like that the most active place was fast travel. I like that pointless travel is discouraged by a minor running time. The server is always most fun when there are not a billion locations that people can reach in seconds.

Don't use the fast travels then?

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Just now, Ark said:

Don't use the fast travels then?

I think it's entirely appropriate to examine the effects of allowing certain things. 

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