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Wrynn

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8 hours ago, Wrynn said:

Also, this is the definition of heist you're meant to try and steal things.

Surely that means that as long as we steal things, it's a heist. So going guns blazing in the event of a find-out, it's still a heist if we steal things.

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1 hour ago, LittleCourlandLad said:

Surely that means that as long as we steal things, it's a heist. So going guns blazing in the event of a find-out, it's still a heist if we steal things.

Sure, if you get caught you can go guns blazing, but I'd remind you that you only have leather/chain armor and you're at a huge dis-advantage to the opposing side. So it's probably better to not get caught.

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Just now, Wrynn said:

Sure, if you get caught you can go guns blazing, but I'd remind you that you only have leather/chain armor and you're at a huge dis-advantage to the opposing side. So it's probably better to not get caught.

 

That's because you don't know the archer legend sandk1ng...!

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53 minutes ago, Man of respect said:

 

That's because you don't know the archer legend sandk1ng...!

The one exception to this rule being sandk1ng

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58 minutes ago, Taketheshot said:

I still haven't had my question answered.  What can you steal???

whatever you want

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Huh, good job on the heisty return Wrynn, nice to see Yankees idea that Final wanted to implement back in action. 

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19 hours ago, Wrynn said:

*A victory for the defenders is when the attackers are unable to gain anything from the heist, and are instead caught.

*A victory for the defenders is when the heist is performed with succession and items are stolen.

So... defenders always win? =P

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53 minutes ago, Jistuma said:

So... defenders always win? =P

whoops haha, thanks for pointing that out 

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19 hours ago, Wrynn said:

The attackers, whom are performing the heist are only able to use two slots in their inventory. Here is an example of the slots in your inventory that you are allowed to use.

A question about this. Shouldn't be more of a type of "Only a set amount of slots (including armor)" instead of "Armor, secondary slot and 2 other slots"? I mean, think about it. If you can only take those slots... well, the ones doing the heist will need a weapon, food, and if they aren't stealing armor, they take armor as well. This leaves 1 slot to steal stuff... that's not very good at all, you can't really steal anything unless you take 20 (edit: wait, you can only take 10) players with you. This not counting if you want to bring a shield with you, in that case, you can't take anything with you because of the heist. At least with the "Only a set amount of slots (including armor)" the heist team can take players which task is only to carry stuff, while the others are for protection. Heck if you need lockpicks, that's one more slot that you can't use. Is this good?

 

Edit: Then you can only take chainmail or leather armor, which are the worse types of armor unless it's for archers, in which case, they need bow and arrows, and can only have 20 arrows and with that, can't take anything with them since all slots are taken (they need food of course).

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53 minutes ago, Jistuma said:

A question about this. Shouldn't be more of a type of "Only a set amount of slots (including armor)" instead of "Armor, secondary slot and 2 other slots"? I mean, think about it. If you can only take those slots... well, the ones doing the heist will need a weapon, food, and if they aren't stealing armor, they take armor as well. This leaves 1 slot to steal stuff... that's not very good at all, you can't really steal anything unless you take 20 players with you. This not counting if you want to bring a shield with you, in that case, you can't take anything with you because of the heist. At least with the "Only a set amount of slots (including armor)" the heist team can take players which task is only to carry stuff, while the others are for protection. Heck if you need lockpicks, that's one more slot that you can't use. Is this good?

So, we've limited it to the two slots for a variety of reasons. You can bring upto 10 people with you - and in total that gives you the ability to take 400 stack-able blocks or 20 rp items. Esentially what we want people to do is have a 'lockpick person' a 'tnt person' a 'food person'. These people will be designated to those items, and use them up during the heist so that their inventories are freed for when they wish to steal items. It's more efficient to have 1 person having 2 stacks of bread, than each person having 1 stack of bread which will take up 1 of their slots. You have to devise and plan the heist carefully if you wish to succeed. Afterall even with the two slots you are able to steal over 25 thousand iron.

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8 minutes ago, Wrynn said:

So, we've limited it to the two slots for a variety of reasons. You can bring upto 10 people with you - and in total that gives you the ability to take 400 stack-able blocks or 20 rp items. Esentially what we want people to do is have a 'lockpick person' a 'tnt person' a 'food person'. These people will be designated to those items, and use them up during the heist so that their inventories are freed for when they wish to steal items. It's more efficient to have 1 person having 2 stacks of bread, than each person having 1 stack of bread which will take up 1 of their slots. You have to devise and plan the heist carefully if you wish to succeed. Afterall even with the two slots you are able to steal over 25 thousand iron.

10 players -> 30 slots (you can't carry items in armor places)

30 slots - food -> 20 slots or 27 depending if you think you can feed 10 players with 3 stacks of food (reasonable I guess)

20 (27) slots - weapons -> 10 (17) slots, weapons aren't stackable, if there are archers, even less because of arrows. Or you don't prepare for a fight and if you're seen, even if by only one person, you lose.

10 (17) slots - lockpick/tnt -> 9 (16) slots.

Good extimate: 16 x 9 x 20 = 2880 (way lower than 25 000)

Absolute max: 30 x 9 x 20 = 5400 (still way lower than 25 000)

 

That was my main complain, from what I understood you have to use the armor slots. If that's not the case, then you should use a few more examples demonstrating how the count is done (like an image with an armored man, one with a half armored man, and another with a full unarmored man).

 

Also, considering some of the heists would take full use of spies and inside men, wouldn't these limitations go against it? Imagine someone joins a guard force to gain some access to the gatehouse, barracks, and even without access to the weapon and armor room, finds out where it is. He is also a guard and so can open up the gates for the rest of the crew to enter the town and then the barracks, yet for that day, he can only wear chainmail or leather when his guard work requires him to wear iron armor, carry around a stack of food and three weapons (gold, iron and bow)? Heck, he probably even has space in his barrack house to supply the others with some things after they get in if that's a problem, yet with the system like it is, the use of inside men would be mostly useless since you almost can't make use of them (besides the opening of the gates, but since you would hardly ever take weapons with you for the heist since they take so much room, you would just enter the place normally through the normal process.)

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6 minutes ago, Wrynn said:

So, we've limited it to the two slots for a variety of reasons. You can bring upto 10 people with you - and in total that gives you the ability to take 400 stack-able blocks or 20 rp items. Esentially what we want people to do is have a 'lockpick person' a 'tnt person' a 'food person'. These people will be designated to those items, and use them up during the heist so that their inventories are freed for when they wish to steal items. It's more efficient to have 1 person having 2 stacks of bread, than each person having 1 stack of bread which will take up 1 of their slots. You have to devise and plan the heist carefully if you wish to succeed. Afterall even with the two slots you are able to steal over 25 thousand iron.

But how are you supposed to carry stuff when you bring lockpicks? It seems very one sided and this is coming from a future heist defender. 

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1 hour ago, Jistuma said:

10 players -> 30 slots (you can't carry items in armor places)

30 slots - food -> 20 slots or 27 depending if you think you can feed 10 players with 3 stacks of food (reasonable I guess)

20 (27) slots - weapons -> 10 (17) slots, weapons aren't stackable, if there are archers, even less because of arrows. Or you don't prepare for a fight and if you're seen, even if by only one person, you lose.

10 (17) slots - lockpick/tnt -> 9 (16) slots.

Good extimate: 16 x 9 x 20 = 2880 (way lower than 25 000)

Absolute max: 30 x 9 x 20 = 5400 (still way lower than 25 000)

 

That was my main complain, from what I understood you have to use the armor slots. If that's not the case, then you should use a few more examples demonstrating how the count is done (like an image with an armored man, one with a half armored man, and another with a full unarmored man).

 

Also, considering some of the heists would take full use of spies and inside men, wouldn't these limitations go against it? Imagine someone joins a guard force to gain some access to the gatehouse, barracks, and even without access to the weapon and armor room, finds out where it is. He is also a guard and so can open up the gates for the rest of the crew to enter the town and then the barracks, yet for that day, he can only wear chainmail or leather when his guard work requires him to wear iron armor, carry around a stack of food and three weapons (gold, iron and bow)? Heck, he probably even has space in his barrack house to supply the others with some things after they get in if that's a problem.

So, basically the slots that have the red border - they're the only slots you're allowed to use however you can put whatever you want in them. You don't have to bring armour, you dont have to bring food, you don't have to bring anything infact. You choose what you want to bring, sometimes you might not even need armour or weapons if you do it sneakily enough - heck you may not even need any food if you do it quick enough. Also! Sorry, I didn't mean 25,000 iron - I meant to say 25,000 minas worth of iron

 

Also on the inside man thing (I love the idea of this), but yes - they would only be allowed to wear leather/chain on the day, once again to make sure the heist isn't used for purely pvp purposes.

 

1 hour ago, Taketheshot said:

But how are you supposed to carry stuff when you bring lockpicks? It seems very one sided and this is coming from a future heist defender. 

So, say you bring 10 lockpicks - and that uses up one of your slots. You're going to be using those lockpicks up when you're opening chests and the like, so in the end you'll run out of lockpicks and still have two slots to carry items with.

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