Jump to content

[✗] The Dread Tree - Shamanic Ritual (Magic Circles)


Smaw
 Share

Recommended Posts

Note: With the introduction of Magic Circles, and the ability for a couple of the same magic users to attempt feats of considerable power, I would like to propose some variants that the Shamanic community can use, and post them here as a means of reference, and first and foremost to see if these would be considered acceptable under the limitations of the current edition of Shamanism.

 

To avoid bloating the process at first, and to allow the Shamans to adapt to this advanced system, I will mention only one Ritual for now, and will expand on them based on how this one in particular is received.

 

 

 

The Dread Tree
Old Blah: Tiimor'Tau

Spirits Required: Enrohk, Glutros and Leyd

 

 

32a1a1b3ee6486fff8fdb8d009a3fdca.png

Shamans performing the Dread Tree ritual; a piece created by Catarrh (Malog'Yar)

 

 

 

Perhaps the greatest influence in all of Orcish society is the latent curse present in all bar none, and it is this Bloodlust that has created a cycle of destruction and rebirth within their long history. It is the cause of much suffering for them as a people, and it is this pain and tribulation that they understand above all else.

 

As such, this deep, disturbed state is something they can just as easily instill within others through curses. Before periods of War, or in order to cast judgement upon those that have wronged them, Shamans may call upon the Spirits to assist them in spreading a deep corruption into the land.

 

This Ritual is widely referred to as the Tiimor'Tau, or Dread Tree, and requires a minimum of three Shamans to complete the ritual, all calling on a specific Spirit at the same time. These Spirits are:

 

Enrohk - The Spirit of Bloodlust and War
Glutros - The Spirit of Greed and Consumption

Leyd - The Spirit of Power and Dominance

 

The reasoning behind the Tiimor'Tau is for a deep curse to be set within the core of a tree, where it will flow through the roots and stir beneath the land. This curse is predominantly one of bloodlust, and is used to influence the flora and fauna of the corrupted area, creating torrents of bloodshed and land-scarring within these heightened regions.

 

Each Shaman will have to call upon one of the aforementioned Spirits in order to achieve success in this ritual, as all aspects that they represent as a whole are essential to ensuring that the curse can be maintained effectively. As the Shamans call upon the Spirits, they must ask for their assistance in setting the curse, requesting a union between the three to ensure a greater goal.

 

Generally, the Shamans will be required to dance in a way that mimics the Spirit they are calling upon. For instance, when one is asking for Enrohk, one will dance in an enraged and aggressive manner, mimicking the domain of which the Spirit rules over. As well as this, they must specify why they want to use the Spirit in question, and for what purpose. 

 

In this ritual, the three Spirits are called upon order of influence. To begin with, Enrohk is called to, for it is his endless rage that will fuel the fires of the curse.

 

"Enrohk, ghashkrum-izub bugd! Grishthroqum-lab sul agh gothûrz! Hiist-za lata-tau! Gruiuk!"
"Enrohk, answer my call! Your Bloodlust is famous and powerful! Send it into these roots! Kill!"

 

Then, the hunger of Glutros must be called upon in order to further influence the insatiable blood thirst:

 

"Glutros, throqu-hai! Ushk-za mokum, agh glothrok blot! Gruiuk!
"Glutros, great devourer! Feed this hatred, and eat the world! Kill!"

 

Finally, the Spirit of Leyd must be called upon in order to set the curse in motion, allowing it to dominate the core of the tree and spread through force.

 

"Leyd, gothûrz rok-kulûk hlu zaa-ang. Mazauk-throqum mazag agh izandesh! Gruiuk!"
"Leyd, your power seizes all things with an iron grip. Make this hunger unrelenting and unstoppable! Kill!"

 

When this has been finished, each Shaman must continue to channel with the Spirits as they approach the tree. From here, they will sink their palms into a bowl containing the blood of three beasts. With cupped hands, they must dig their palms into the earth, creating a wet mixture which is then placed upon the bark, setting the curse deep into the core.

 

 

How it Works:

 

The curse runs deep, coursing through the roots of the trees. If sustained, it can even spread into surrounding trees, further corrupting the land. It begins by cursing the local flora and fauna, making them vastly more aggressive and greedy, disturbing the balances of nature as plants absorb the nutrients of the ground in extremes, and beats kill not out of necessity, but for sport.

 

As this process continues, the land dries into a nutrient devoid husk, and the last of the surviving beasts die to severe injury. When the land becomes devoid of life, it has achieved a state of such considerable power that the three Spirits will materialise their avatars, who will guard the land and attempt to further expand the territory.

 

 

Link to post
Share on other sites

As a druid i cannot support this!

 

but really well written, I like +1

Link to post
Share on other sites

This lore has unfortunately been denied.

 

As of now, the LT believes that Shamanism as a magic needs its boundaries more specifically defined before more is added to the magic. For more information, please PM any lore team member, or the team lead- Tsuyose.

 

 

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...