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[Feedback] Wolf Kin?


jyecarson

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3 minutes ago, jyecarson said:

Anyone have any ideas?

Actually, prior to being bombardered with self imposed workloads, I was writing on some ideas. Hit me up on Skype.

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8 minutes ago, Jentos said:

Spirits. Just, like, a spirit came, and fucked a guy with werewolf magic.

I don't know much about spirit lore, How would getting 'Fucked with werewolf magic' Work?

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2 hours ago, Jentos said:

 

 

2 hours ago, Elindor said:

There's been many suggestions for vampires and werewolves. None have ever actually gotten anywhere.

 

Vampires are in the game, playable. They are called STrigae or simply the Children of the night.

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5 hours ago, jyecarson said:

 

It is said that the very first Alpha Wolf kin was created by the aspects in axios as a way to help protect the natural balance,

 

-Long lifespans: Wolf kin stop ageing once fully mature.

 

 

-With every transformation a Wolf kin has a 20% (rolling lower than a 4) chance of losing control when in Wolf form, letting the beast inside take full control possibly turning on friends and family.

 

That origin is used way too much. Go for something unique?

 

What if the Wolf kin was already an old person? Do they die? If so, when?

 

Can you give more description of loosing control?

 

But otherwise, I am going to have to -1 this because these will just become a pain to other people mainly because most of us don't really want to see werewolves in Axios.


EDIT: Also, this needs to be moved to Lore Submissions by a Forum Moderator.

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7 minutes ago, Mabah said:

That origin is used way too much. Go for something unique?

 

What if the Wolf kin was already an old person? Do they die? If so, when?

 

Can you give more description of loosing control?

 

But otherwise, I am going to have to -1 this because these will just become a pain to other people mainly because most of us don't really want to see werewolves in Axios.


EDIT: Also, this needs to be moved to Lore Submissions by a Forum Moderator.

I don't think it is a lore submission yet, he just wants feedback on what ppl think so far

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you can't really transform into a wolf without violating the law of conservation of mass

 

also werewolves are terribly unoriginal 

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42 minutes ago, Oodles said:

you can't really transform into a wolf without violating the law of conservation of mass

 

also werewolves are terribly unoriginal 

so are elves, dwarves, humans, orcs etc...

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I'm currently working on a new Origin for them, so that solves half the answers and for the others,

1 hour ago, Mabah said:

What if the Wolf kin was already an old person? Do they die? If so, when?

 

Can you give more description of loosing control?

-If a Wolf kin was already an old person, They wouldn't age meaning they wouldn't die.

-I'm thinking of removing that part, If it is still kept with the new origin then I'll go more in depth with it in the lore

 

 

And for the name i might change it to Chirr'onn, Or something similar to that.

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54 minutes ago, MissToni said:

so are elves, dwarves, humans, orcs etc...

 

Yes, but while elves/dwarves/humans/orcs aren't original, they can do things that are original. Elves/dwarves/humans/orcs are all basically humanoids, with vague, general differences in appearance. Since outside of cosmetic features, these fantasy races don't dictate what can and cannot be played, they offer players a blank slate with which they can use to create a more unique character.  You can't predict what an elf is going to do just because it's an elf; the elf could have any variety of (quirks, personalities, curses, talents, etc.) that differentiate it from other elves. 


Werewolves, (or "wolfkin,") however, confine a player to one specific character archetype. All werewolves are thematically the same, and they're completely predictable: Every lycanthrope will turn into an (animal) under the (particular orientation of the spheres), without fail. The werewolf is completely played-out, and nothing novel can be done with it. The "wolf" form of a werewolf is just a generic, mindless movie monster; it can't do or say anything meaningful. You can't create a novel wolfman, and if you create a novel character that turns into a wolfman, you don't get anything out of that character turning into a wolfman.

 

Beside that terribly involved point, I'd just like to state that the idea has been suggested at least twenty to thirty times and not once has the lore team agreed with it. The precedent has been set in stone that, quite simply, Lord of The Craft does not want movie monsters.

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2 hours ago, Mabah said:

EDIT: Also, this needs to be moved to Lore Submissions by a Forum Moderator.

This is just feedback, not yet a lore submission

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10 minutes ago, Oodles said:

Werewolves, (or "wolfkin,") however, confine a player to one specific character archetype. All werewolves are thematically the same, and they're completely predictable: Every lycanthrope will turn into an (animal) under the (particular orientation of the spheres), without fail. The werewolf is completely played-out, and nothing novel can be done with it. The "wolf" form of a werewolf is just a generic, mindless movie monster; it can't do or say anything meaningful. You can't create a novel wolfman, and if you create a novel character that turns into a wolfman, you don't get anything out of that character turning into a wolfman.

 

Not every wolf is the same... read the lore that is written to this thread, boi... 

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Just now, MissToni said:

 

Not every wolf is the same... read the lore that is written to this thread, boi... 

 

Are they meaningfully different? Define the "wolves" by their actions. Do the different varieties of wolf do something different, or do they simply look different? Will an encounter with a certain variety of wolf be a different scenario than an encounter with another?

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You know, to make this fair, if you want to be a werewolf you have to make an application for it, that way we don't have werewolves everywhere! 

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8 minutes ago, TheLemonHead said:

You know, to make this fair, if you want to be a werewolf you have to make an application for it, that way we don't have werewolves everywhere! 

 

I think that is the point, cause the rarity of these wolves would probably be like frost witches. 

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5 hours ago, jyecarson said:

Maybe this was a failed creation at a new race? *Cough* Like Kha *Cough*

False, Metztli views Kharajyr as the ultimate and successful creation. It was the abominations that were failures, and all but one of them are dead I believe

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