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The Cloud Temple Returns & Economic Changes!


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4 hours ago, jyecarson said:

I don't know why people don't want rp at CT, I joined in Vailor and it was nice having rp so close by as soon as i joined, it felt more welcoming and gave me a chance to get used to the server before going of to explore cities, and if said cities were empty it was nice to have a place to come back to instead of aimlessly wondering around in search for rp, then logging off when i failed to find anyone like I've done so many times on this map. If you are scared this CT will take rp away from your nation then you are failing as a nation, find a way to make it so people prefer your nation over the CT.

I am not completely sure how CT works myself, but from what I heard, conflict doesn't exist at the CT. So it's kind of hard as a nation to completely nullify conflict like the CT does, and how does CT nullify conflict? Monks? Admin Magic? I am just saying that it does seem that CT will just naturally take RP away from the nations and void conflicts between players. For example, the spooks can't even go to the Cloud Temple, so they won't be able to do any RP if people just hang around at CT. Also, the shop idea seems fine, just pick somewhere that isn't a place that can't have conflict, maybe make a small little settlement next to one of the Human Cart Hubs, there is a lot of traffic there and it would be a great spot to centralize RP, but then you will just attract people away from nations to a place that has more centralized RP. That's all I have to say about this. It just seems the CT is a bad idea.

 

PS. Jyecarson, don't take me quoting you as an attack, I am just pointing out flaws that I see in your statement.

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6 minutes ago, ElrithSearith said:

I am not completely sure how CT works myself, but from what I heard, conflict doesn't exist at the CT. So it's kind of hard as a nation to completely nullify conflict like the CT does, and how does CT nullify conflict? Monks? Admin Magic? I am just saying that it does seem that CT will just naturally take RP away from the nations and void conflicts between players. For example, the spooks can't even go to the Cloud Temple, so they won't be able to do any RP if people just hang around at CT. Also, the shop idea seems fine, just pick somewhere that isn't a place that can't have conflict, maybe make a small little settlement next to one of the Human Cart Hubs, there is a lot of traffic there and it would be a great spot to centralize RP, but then you will just attract people away from nations to a place that has more centralized RP. That's all I have to say about this. It just seems the CT is a bad idea.

 

PS. Jyecarson, don't take me quoting you as an attack, I am just pointing out flaws that I see in your statement.

Most of these are server flaws, no conflict at CT is silly, also I'm not saying people should forget about Nations and only rp at CT, i'm just saying its nice to have a few people RPing at CT as it helps out new players a lot.

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1 minute ago, jyecarson said:

Most of these are server flaws, no conflict at CT is silly, also I'm not saying people should forget about Nations and only rp at CT, i'm just saying its nice to have a few people RPing at CT as it helps out new players a lot.

But that is why people RP at CT, because conflict doesn't exist and they can stay safe for as long as they want. I can somewhat agree that RP at CT could be a thing, but Monk RP only and having peaceful talks between nation leaders. As it is known that many Nations prefer to go to the spawn to yell at each other over conflicts between their two nations. I have had a few thoughts on Monk RP and lore for it, though I feel like my idea would be completely rejected and thought to be outright dumb. I however feel to solve the problem with new players being lost, there should be a Staff Team completely dedicated to helping new players, I am unsure if a staff team does that, but I do know @Rella101 is trying extremely hard to make LOTC more appealing to a new player. As seen with the guide she made and I helped to format.

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Finally the spawn is fixed! Thank you! I can't count how many times I've been randomly wandering trying to find my way back to a city...

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Props to anyone who recognizes older CTs in the new one. :c Tried to incorporate parts of every previous one. 

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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