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The Cloud Temple Returns & Economic Changes!


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Okay I know I've commented twice but can we actually wait on implementing this and make a poll or something to see if players are actually supportive of implementing this spawn? Because all of the changes that come along with it could easily be implemented in our current spawn if that comes out to be preferred.

 

And if not, will current spawn still be accessible? It has some RP significance that I think some elven players would hope won't be lost.

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6 hours ago, 501warhead said:

 

  • Tile purchasing

 

 

Been asking for this for a few months now, ever since Ever had said the price would be changing and lowered.

 

I was always told 'we're discussing things'.

 

If we can buy tiles, before this new system is introduced, what price are they since Ever said they'd be reduced? Been waiting since November.

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42 minutes ago, Evocress said:

Honestly. I believe the best cloud temple we had was on Asulon. It was perfect and portrayed the monks as deity beings of Resurrection and had a good vibe and feel towards it. Yes it was big but it was worth it. No stalls where setup and had an adventure inside. Though people did RP in it- people also RP'd around cities. 

 

1

 

There were stalls in Asulon's CT. But yeah, I do agree that it was great. That being said, the things that made it great are impossible to implement on Axios since it has separate maps and all.

 

I personally think the new CT they're adding does this map justice. It's small and compact, which would allow people to easily travel between places without having to go through a five minute run across spawn island.

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6 hours ago, ski_king3 said:

The new spawn will probably perpetuate the issues of last map's spawn.

 

 

The last map's spawn was a symptom of the map design, not the underlying issue

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Everyone is complaining about rp at cloud temple. But its this ******* simple, if you don't want rp at cloud temple then don't roleplay there. 

 

Anyway, +1 with the new cloud temple it looks pretty good.

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Can we have anymore detail about fast-travels? Not sure if it's there and I missed it, but I sure would like to know what's happening with my easy travels.

 

Edit: Also, a small thing about the comments that I just took a moment to read.

 

First off, about the CT being an RP hub. If you want your nation to attract people and stand on par with the cloud temple's popularity, don't complain about it being a place to abuse the blessing and remain unharmed. Instead, make your own hubs a better place, with more to offer in them.

 

Second, the design.

 

 

what the **** guys, sandstone? We're not a 1.6.4 pvp server, we're a 1.11.2 (pvp) server. Take the hint and make a good build. (Nah.)

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If a nation loses out to the cloud temple in terms of pulling players/rp, just means the nation is failing to offer anything at all lmao

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I approve

 

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i wonder if we should make the spawn island an OOC area, like the resource isles

 

be3663efef4ecaba05ce9d337c0b56a1.png

thoughts?

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6 minutes ago, HB_ said:

i wonder if we should make the spawn island an OOC area, like the resource isles

 

be3663efef4ecaba05ce9d337c0b56a1.png

thoughts?

Not a bad idea, but what will the monks do?

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56 minutes ago, NotEvilAtAll said:

Not a bad idea, but what will the monks do?

Last time I saw a monk role-playing was a little under two years ago, they're dead as can be.

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I feel roleplaying at the spawn island will take away RP from cities, but this also gives a chance for monks to grow and help return their RP.

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