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Clan Ram


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Clan Ram

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(This clan is not an antagonist for the Orcs, it is however, a good place to explore the darker side of the Orcs.)

 

Formed by the Young Ram, son of Sarn, it is a clan where Orcs fully embrace their gifts of savagery, and bloodlust, they see their curse as not something that needs to be sated, but something that needs to be cultivated and embraced. In clan Ram, might is right. The Orcs of clan Ram are generally the biggest in the Uzg, Ram Uruk even rival the Braduk clan in size. The main goals of the clan is usually war, they seek nothing more than chances to prove themselves, and to feed their hunger for blood. A Ram’s first loyalty is to the Clan’s Power, and Dominance, by any means necessary.

 

Uruk of clan Ram are generally dark in skin color, which ranges from grey to black, it is rare for Uruk born of this clan to be any other color, another identifying attribute of these Uruk is their horns. Uruk of clan Ram commonly grow horns from their heads, though they usually aren’t very big or impressive.

 

The Ram clan’s leadership consists of one Wargoth called the Ramgoth, and clan Elders that act as the Ramgoth’s advisors, and possible successors, these Elders form a council when the Ramgoth is missing, or dead, the council will briefly discuss their issues, and suggestions, then they will klomp, the victor of the klomp decides who will be the next Ramgoth.

 

Members

Ram (LEYD)

Rakku’Ram (Senor_Tortuga)

Urala’Ram (Fuze_Tyler)

Thrall’Ram (Cornivore)

Azhug’Ram (TheSilentFriend)

Jugga’Ram (Chaw)

Ruk’Ram (Muddy_buddy)

Burgok'Ram (Periklis02)

Guthruk'Ram (Jakraes)

Zrarly'Ram (HortonHeardAWho)

Zurge'Ram (FREYGOTH)
 

 

 

 

Mounts

Wagh Horse

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The Wagh horse is a horse specifically bred to support the weight of an Uruk, they’re fast, and for the most part, used to the loud noises and screams of war, they’re not frightened easily, and can support the weight of a fully grown Uruk in full plate armor, while it’s wearing it’s own armor. They’re often painted and decorated by their owners for war, most commonly painted with symbols, but also with dying the Horse’s mane, and adorning it with feathers.

 

Mount Names and owners

Korbin the Wagh horse, owned by Ram.

Zhakin khunt the Wagh horse, owned by Zurge'Ram

 

Culture and Traditions

 

War paint

War paint is one of the biggest traditions in clan Ram, they mostly use bright and flashy paints that contrast with their skins, it is a warning to others in war, allies and foes alike to avoid the strongest Uruk. The more decorated and painted the Uruk, the stronger they are. It is traditional to wear paint for klomps, especially during klomps for positions of power, Like Targoth, Wargoth, Rex, etc. Certain symbols and designs stand for certain things.

 

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A fully white face symbolizes death, it is worn at funerals, and battles where there will probably be lots of death.

 

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Red body paint symbolizes blood, the more red paint on an Uruk, the more kills he has gotten, Uruk with a completely red chestplate are considered seasoned warriors, Uruks covered completely in red paint are considered war machines, and highly valued, only Uruk leaders may achieve this state.

 

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Orange paint represents a Shaman, or a Wise Uruk, both are considered great sources of knowledge, and wisdom, they’re one of the most highly respected Uruk in the clan.

 

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Red face paint is reserved for the Rex, Dominus, Targoth and Wargoth only, it signifies leadership, and strength, only people currently holding these four ranks may wear red paint on their faces.

 

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Blue paint represents bravery, Ram Uruk must earn the right to wear this paint from their Wargoth.

 

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A hand print stands for protection, it is believed that Uruk and any Wagh horse wearing this symbol are blessed with extra safety from the spirits.

 

A red circle around a horse’s eye symbolizes a veteran horse, those who do not cower at the screams and explosions of war have earned the right to this paint.

 

Black specks on a horse stands for speed, it is believed any horse with black specks will run faster, and longer.

 

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Rings around limbs or horizontal lines represent good stamina, it is believed one who wears this paint will never tire in battle.

 

Scalps

It is common for Uruk of clan Ram to take scalps from their kills, once they present this to their wargoth, they’re rewarded with rank, loot, or feathers to work towards their warbonnet.

 

Bonetooth jewelry

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Bonetooth jewelry are commonly worn as trophies, the more an Uruk has, the more accomplished of a hunter they are, furthermore, the bones and skulls of their trophies are often on display in their tents, or used to make traps.

 

Dice

It is common for Uruk of clan Ram to play a dice game known as Nim, in the game, two players place a bet in a pot, those two players take turn rolling the dice until one gets a seven, the other player has a chance to match the roll, and if he does, the player with the highest number in their seven roll wins, for example, if someone rolls a six and one, it would beat a four and three, if they get the same roll, they roll the dice again, and whoever gets the highest number, if they tie again, they keep rolling until there is a victor.

 

Horns

Horns are commonly grown by members of the clan, even females, the most common horns being the horns of a ram, which protrude from the front or sides of the head. Horns have even been known to grow like that of a demon, or a lizard and even from the chin like a beard. It is unknown why, but these horns will not grow very big, most of the time the horns will only grow a few inches from the skull, but Uruk have been known to grow bigger horns, specifically those who hold positions of high honor.

 

It is common for the members of the clan to tie mementos to their horns, they’re there to remind the Uruk of things they have learned, each item is special in it’s own way to it’s owner, the most common item being a feather, which is to symbolize the Uruk’s first kill.

 

Feathers

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A brave’s head band.

 

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A Warbonnet is like the Ram equivalent of earning a medal for bravery or prowess in combat.

 

Feathers represent kills or other outstanding achievements like exceptional work in the fields of medicine or shamanism, Uruk in the clan will receive one feather for each scalp, or outstanding deed they perform that they bring to the attention of the Wargoth, and once they earn 32 feathers they have earned the right to wear a War Bonnet, and they have earned the right to the rank of Warrior. Once a warrior gets 16 more feathers, they have earned the rank of clan elder, and they are considered the Wargoth’s most trusted advisors and strongest warriors.

 

Painting feathers is something considered extremely sacred to the Ram clan, when painting one, it should be personalized to each Uruk, as a common rule of thumb, feathers should never be painted in such a way that is distasteful to look at, such an act is an insult to the eyes of other Uruk, and is even punishable.

 

Medicine bags

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Every Ram Uruk carries around a medicine bag made of leather around their neck, it holds herbs, bandages and other healing supplies, personal items which are used to heal one’s own spirit can be found in the bag as well.

 

Smoking

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Smoking is a common practice in the clan, after a successful raid, hunt, or promotion, it is tradition to pass around a pipe with halfling’s grass or cactus green, every member of the clan may smoke, no matter their age.

 

Feasts

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After a successful raid or hunt, a feast is held to celebrate the clan’s good fortune, there is often drinking, brawls, dancing and other kinds of Urukish fun.

 

Lifestyle

Rams live a very unique lifestyle, and don’t always fit in with others, they’re bigger, and rougher than other Orcs, and Ram may find themselves killing people by accident since they were too rough in whatever it was that they were doing, they would most likely not feel remorse for their actions either. Even given their roughness, they’re very protective of their own, even when said member of their family may not deserve such loyalty. Ram see Uruk as the ultimate race with a perfect balance between intelligence and strength, they were made the way they are for a reason, and they embrace it.

 

Rams are very tribal, and family oriented, they consider members of their clan as family, and protect them as such, no matter what habits they fall into, their devotion to their tribe is unwavering, however, their devotion to the Ramgoth can be at times questionable, it is a Ram’s ultimate goal to honorably kill their Ramgoth and take his place, but before they can do that, they must prove themselves worthy in tests of intellect, skill, raw strength and endurance, and finally, of survival. However, before a Ram does this, they must first learn everything that they deem valuable information from the Ramgoth.

 

Slaying the Ramgoth should be no easy task for a Ram, it is like slaying one’s own father, it is someone that they have come to love, but in the end, the old become weak and brittle, and the young and strong take their place.

 

Most Uruk have a hate for the darker things in life especially undead, however Ram would be more open to these things, as long as it would allow for them to become stronger, and more powerful or wise, it’s the most important thing to these Uruk, and some of them would seek darker powers to meet their goals.

 

Ram do not seek respect or praise, they seek power, they may use these things to achieve their goals, but in the end, they do not care what others think of them.

 

Ram see horses as sacred, and a Ram who cannot ride is as shameful as one who cannot fight. Their bond with their horse is strong, they spend much time together, and most likely have saved each other’s lives a dozen times, to Ram, losing their horse is like losing family, it is devastating, and would bring even the most calm Ram into a furious and wrathful state, it is common for Ram to go into a state of bloodrage when their horse companion falls in combat, making them just as scary without their horse as they were with it.

 

Ram Uruk use beads on their weapons, staffs and most tools to pass the time, it is common to see Ram Uruk beading, as it is both difficult, flashy and time consuming, the beads often times are left in a pattern, however, the golden beads are left for only the Ramgoth, Red beads are left for only warriors, and orange beads are only for shamans or wisemen.

 

Initiation

 

To be initiated, the Ram in question must be an adult, and seek out the Ramgoth, and challenge him to a klomp, it is not required to win, however, the Ramgoth may deny the Initiate for whatever reason they wish, regardless if they win or not.

 

After the previous step is completed, the initiate must beg before the Ramgoth to be treated as a pug by his clan, and so they are, for the next two cactus days, the Initiate will be treated as a Pug, they’re not allowed to use weapons or armors, look at the Ram Uruk without permission, or even sleep with a roof above their heads, for during the night, they must reflect upon the stars for what they have learned, this often leaves the Orc degraded, and exhausted. During their time as a Pug, they will be put through rigorous exhausting activities, often times without any physical or mental benefit, they will be forced to take beatings without resisting or fighting back, and forced to do things which may throw their honor into question.

 

After all of this, they must find a suitable offering to the patron spirit of Clan Ram, Leyd, one of Strength or Dominance, preferably both, and they must bring this offering to a Shrine of Leyd, with a sacrifice, and make the offering to the Spirit with supervision of a fully fledged member of Clan Ram.

 

Initiates who come this far are now fully initiated into the clan, the sacrifice will count as their first kill, and they will receive a feather for it.


Warrior Trials
 

They will be brought into a plain of wild horses, and there they must ride and break a wild horse, they are not allowed to leave, eat sleep or drink until they are done, failure to do so will result in termination of their trial, they may not participate in this trial for two cactus weeks and they must start from the beginning. Once they have broken in the horse, they must paint it, and dye the horse’s hair.

 

Elder Trials

 

The Warrior will be brought before a council of Elders, shamans and the Ramgoth, and from there they will be judged of their character with multiple tests. These Uruk are in line to replace the Ramgoth himself after all, they will go through tests of mind, spirit and strength, and at the end of it, they will receive a new name chosen by the Ramgoth, one to fit their status as an Elder.

 

Ranks

 

Brave

A Brave is the common member of the group, they can be new or old to the clan.

 

Warrior

A Warrior is one of the strongest Uruk in the clan, they’re a seasoned veteran of battle, and a proven fighter.

 

Elder

An Elder is an extremely powerful fighter, they’ve been with the clan a long time, and they’re the Wargoth’s most trusted advisors.

 

Ramgoth

The Ramgoth is the leader of the clan, he reports directly to the Rex.

 

Weapons

 

Blunt -zultz

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Blunt zultz are crude, and savage weapons, they’re made from anything scavenged at the time, big rocks, metals, diamonds, and they’re often adorned with feathers and medicine wheels. They can be mace-like or even bigger, and in the shape of a war hammer, Blunt-zult is such a broad term that it could mean any weapon that is blunt.

 

Tomahawk

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Tomahawk’s are throwing weapons which are often used to throw into people’s backs as they run away, they’re commonly used as melee weapons as well.

 

Wagh O’lig

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These bows are bigger than average weapons of the same nature, and launch spears, they’re fitted for Uruk rather then man.

 

Stock club

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The Stock club is made from the stock of a crossbow, and a small blade, both items are usually looted after raids or wars.

 

Jawbone clubs

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The Jawbone club is made from the jaw of a large animal, and are extremely rare among Ram Uruk, it is a badge of strength and honor to any Ram holding it, because this means that they slew a beast much bigger than themselves, and lived to tell the tale.

 

Application process

 

RP name:

Username:

Who referred you?:

Why do you wish to join?:

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((Don't forget Guthruk'Ram yo, unless i need to do the trials or something))

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RP name:

Murgosh

Username:

SaltySoviet

Who referred you?:

Yazgurten (ultraviolentpixi)

Why do you wish to join?:

Klan Ram the best Klan

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((I don't know if anyone else still reads this post, but it would be awesome to bring back this Clan along with its original ethics, focused on embracing savagery and bloodlust. Personally I don't see Dark Shamanism as something that fits in a Ram and it drives it away from the other Orcs, but the fact that they are rougher and more tribal than the rest makes them unique. With a slight modification of this post regarding their personality (and some others) I think many would want to join.))

 

"Nub'hosh dat dey waz flat'd by deyr own globnezz, juzt az Krug's fe-kub's Klan flat'd bekauze uff deyr own nub'hosh choizez." Says Vorgak, son of Rakku'Ram and Ghrala'Gorkil

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8 hours ago, Luxus said:

((I don't know if anyone else still reads this post, but it would be awesome to bring back this Clan along with its original ethics, focused on embracing savagery and bloodlust. Personally I don't see Dark Shamanism as something that fits in a Ram and it drives it away from the other Orcs, but the fact that they are rougher and more tribal than the rest makes them unique. With a slight modification of this post regarding their personality (and some others) I think many would want to join.))

 

"Nub'hosh dat dey waz flat'd by deyr own globnezz, juzt az Krug's fe-kub's Klan flat'd bekauze uff deyr own nub'hosh choizez." Says Vorgak, son of Rakku'Ram and Ghrala'Gorkil

((Above all else, the members of Clan Ram respect power by any means necessary. They care not for the social rules and ethics that others follow, to do so would be a slave to someone else's rule. I can't think of anything more powerful then killing and enslaving what the rest of their race worship as gods. Dark shamanism fits the ideals of the clan incredibly well, doubly so since it does not make you physically weak.

 

I found that the current Orcs strayed from what appealed to me when I played an Orc in Athera and offered a similar feeling to Elves, only with none of the appeal of actually playing an Elf and so I decided to make a clan that followed the old ways, the old roots but with a sort of disposition of not following the rules of their race so they would not have to follow the ever growing passive restrictions set by the administration. Playing a Ram is fun in their current state and I suspect they will not change any time soon.

 

If you would like help developing a clan similar, send me a PM and I'll be happy to help. We could even set it up as a more legitimate and less sinister branch of the clan, like perhaps they are related and retain the same culture as well as appearance.))

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On 4/22/2018 at 2:21 PM, B7W4 said:

((Above all else, the members of Clan Ram respect power by any means necessary. They care not for the social rules and ethics that others follow, to do so would be a slave to someone else's rule. I can't think of anything more powerful then killing and enslaving what the rest of their race worship as gods. Dark shamanism fits the ideals of the clan incredibly well, doubly so since it does not make you physically weak.

 

I found that the current Orcs strayed from what appealed to me when I played an Orc in Athera and offered a similar feeling to Elves, only with none of the appeal of actually playing an Elf and so I decided to make a clan that followed the old ways, the old roots but with a sort of disposition of not following the rules of their race so they would not have to follow the ever growing passive restrictions set by the administration. Playing a Ram is fun in their current state and I suspect they will not change any time soon.

 

If you would like help developing a clan similar, send me a PM and I'll be happy to help. We could even set it up as a more legitimate and less sinister branch of the clan, like perhaps they are related and retain the same culture as well as appearance.))

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17 hours ago, B7W4 said:

If you would like help developing a clan similar, send me a PM and I'll be happy to help. We could even set it up as a more legitimate and less sinister branch of the clan, like perhaps they are related and retain the same culture as well as appearance.))

 

That would be great, I will PM you as soon as I get a bit of spare time. Thanks for lending a hand!

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RP name: Simo

Username: Simochii

Who referred you?: BlutSkar

Why do you wish to join?: To help make this orc clan great

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RP name: Razk'Ram

Username: periklis02

Who referred you?: LuxusFerox

Why do you wish to join?: This clan is an interesting one and I would like to see it active again

 
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