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Aeus

What are your thoughts on these proposed changes?  

302 members have voted

  1. 1. Should 6.0 be free build?

    • Yes
      59
    • Partially free build
      145
    • No
      96
  2. 2. Should fast travels between settlements in 6.0 be removed?

    • Yes
      180
    • No
      120
  3. 3. Is nation status too easy or too hard to get?

    • Too easy
      98
    • Fine how it is
      145
    • Too hard
      57
  4. 4. What are your thoughts on the current charter system?

    • Needs major improvement
      188
    • Fine how it is
      112
  5. 5. Should we do activity checks on nations?

    • Yes
      241
    • No
      48


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Just now, James2k said:

What happened to the days when people just started off with a small village or keep as the basics and built up the rest around it as they had the need?

 

Just an interesting thought about that what if when a new region/capital/city/whatever actually get a pretty small region and slowly the region gets bigger over time maybe a block a day or something idk. It could lead to a somewhat natural growth or something

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Just now, James2k said:

Yeah it's very annoying to see that every new town/city just pops up fully-built and large enough to fit dozens more than will ever realistically play there. What happened to the days when people just started off with a small village or keep as the basics and built up the rest around it as they had the need? Cities used to grow so much more organically and it made the world feel alive rather than just like a dollhouse.

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Not to grease my own sausage but the capitol of Norland is literally a bunch of dirt hovels with a keep. Its small enough that no matter where you are in the city you can look in a full circle and see if anyone else is in the city. This allows players to find other people to rp with really easily. Despite feel rather.. rustic it still has a nice vibe and attracts players bc they always know they can find rp. The same thing happens in that one haense town. It isn't built super ambitiously so players can always find other players to rp with therein. I think that is the build philosophy we should pursue rather than muh medieval metropolis.

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23 minutes ago, Malimom said:

 

The halflings currently don't have a nation, and are under Sutica. These nation activity check would be for those who have received full nation status from applying, or from having it since last map. That would give us an idea of what to do for next map regarding giving out land.

 

(also, I wouldn't destroy the halflings, they're cute and I love me some halfling RP)

 

That shows how flawed the system is. The halflings should have a village of their own by default. Fast travel (if they want it) and soulstone. They're essentially a core, original race. Not able to be evicted at a whim by GMs who want the land for their necromancer guild like our old village.

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Allow me to elaborate on how a minimal-nation and freebuild map would function for those concerned.

 

Freebuild would be in place across the entire map with the exceptions of the regioned spawn, capital cities and main roads. This (along with the other mechanics I mentioned in other posts) ensures roleplay is consolidated into these key areas but still enables the freedom for people to engage with a dynamic roleplay world. Roleplay is centralised into cities via push and pull factors implemented by the mechanics I mentioned in my last reply to this thread. Thereby we have a situation where players can still enjoy the familiarity of Minecraft but can do it in a way that ensures roleplay is not dispersed and we can protect against ****builders. 

 

An active and effective GM team and our whitelist then ensure there is no ****builds or land-scarring, along with the improved new player support I mentioned in my first post. 

 

We also need to ensure the only staff-supported nations (and thereby the only regioned ones) are one for each nation. Having more, currently, stifles roleplay because it ensures that there is constantly an insufficient concentration of players in a single area and fails to encourage players to travel to capitals for their benefits. If we introduce what I proposed in my last post we then have nation capitals familiar to the playerbase with guaranteed roleplay and effective benefits to draw people in. You've also still got the ability for towns to organically grow in the freebuild world we inhabit and for nations to take these under their wing, if they wish too.

 

As a successful 6.0 and successful marketing campaign to new and old players increases our playerbase we are then able to look at allowing nations to gain region status but still at a lesser level and rank than the capitals. You need to have a system that enables organic growth based on playercount rather one that is based on people wanting to be kings and lords and the consequential thinning of the playerbase. It may well be an unpopular stance but sadly you must accept reality and learn from the server's mistakes. 

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33 minutes ago, Malimom said:

 

We actually had this proposal made in the Region team chat when we were discussing freebuild on the next map. It's something that should be looked at and a good idea in general, A counter argument was that then roleplay would feel forced because they don't want their city ruined. Thoughts?

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Then they cannot be forced to have their city ruined. If their inactivity reigns for more than a set amount of months they'd could be consulted again and the owner could be offered the city being no into a ruined state again  or removed as a whole. It could also be left as it is.

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2 hours ago, PorkNchopS said:

SO from what I am hearing then that means only Oren could be around for the humans? Not everyone wants to be under the same people every single map which is why new nations pop up. In the old maps these nations couldn't really thrive since Oren would usually wc them within a month of existence. having one nation per race would lead to people getting upset since usually its the same people in leadership spots and no one else has a say.

1
 

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The trick is to have all nations centralized and allow communities such as Norland to construct their towns and cities in the wilderness wherever they please at the expense of being under constant threat from the antagonist. If Oren wants to warclaim them, they won't be able to take the land from them or expand into the wilderness/free build areas since the antagonist will actively contest it. Oren should serve as a "sanctuary" for human role players that acts as a stronghold against the antagonist, not a conquering empire that shits on people's roleplay and steamrolls over half the server's active playerbase with their army of screeching twelve year olds. 

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2 hours ago, Aelsioln said:

When it comes to nation numbers we really don't need more than 1 nation for each race (one human, one dwarven, one orc, etc) and then 1 nation of mixed races for those that didn't quite fit in elsewhere such as mixed race families. 

 

If we do continue to just let anyone make their own nation though then please for the love of all that is good and holy do activity checks somehow on every nation. If they fail perhaps do an eventline to turn the place into ruins for a time before allowing people to try and obtain the land again later if they manage to get people and supplies.

 

Highly against freebuild myself because not only does that mean we'd have to watch out for people just randomly destroying another's work without rp behind it but also allows for people to get scattered all over the place. We'll end up with the same situation we have now of people just running off to a small corner of the map and everyone wondering where the rp is since nations are empty. 

I actually liked the system from Athera where we had certain areas that people could claim.

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i agree with this but we need at least 2 completely seperate human nations

 

also if we're gonna bundle all the humans together might as well do the same for the elves

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Way Less land dispersion. Like now there's only a few really active settlements with 15+ people on a day. (Veris, Haense, sometimes the Welves and Druids.) Not to point fingers but rather to educate, we have cities like Haria which are MASSIVE and have little to no people in them at any given time but the city remains empty and there for it just to be there. Then there're small homes everywhere, like manors and the like near the Welves or keeps around human settlements which many are unused and empty. Just my 2 cents on the matter, give nations less land to just give out like candy and force RP towards major settlements.

1 minute ago, Chaw said:

i agree with this but we need at least 2 completely seperate human nations

 

also if we're gonna bundle all the humans together might as well do the same for the elves

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I agree with both of you on this. as well. 

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An active player should be defined as a person who actively roleplays in their nation. If the player does not actively roleplay in that nation for over 8+ hours a week, they should be excluded from the active playerbase and be barred from participating in that nation's warclaims. This would stop nations from recruiting PVP memers that only log onto the server to PVP on weekends and would inevitably send them back to the darkages.NL server.

 

Also, freebuild areas should be contested. Players and nations who settle in freebuild areas should be under the constant threat of eradication through some form of antagonist such as the Undead or something similar. 

 

It's pretty simple guys, just **** on the problem makers and you fix the issues.

1 hour ago, Sug said:

Way Less land dispersion. Like now there's only a few really active settlements with 15+ people on a day. (Veris, Haense, sometimes the Welves and Druids.) Not to point fingers but rather to educate, we have cities like Haria which are MASSIVE and have little to no people in them at any given time but the city remains empty and there for it just to be there. Then there're small homes everywhere, like manors and the like near the Welves or keeps around human settlements which many are unused and empty. Just my 2 cents on the matter, give nations less land to just give out like candy and force RP towards major settlements.

I agree with both of you on this. as well. 

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Clearly, you've never been to Norland. We usually have 6+ people active there 24/7 and even more when we do a small event or rally, it's just a matter of providing fun events/RP for the people in the nation to participate in and to develop their characters from. For example, some places in Oren are inactive due to the lack of a proper playerbase and by extension the lack of events and roleplay. These people will only log on during the weekends or during warzones to participate in the PVP because that's all they look forward to doing. 

 

This is the attitude issue we have in LoTC, people are finding more pleasure through PVP than they are in roleplay. We need to balance PVP and roleplay and add a dash of PVE so that the players look forward to being active on the server. 

 

Edit:

 

The people who only log on to participate in PVP are an issue as they do not actively roleplay in Oren/nation. A lot who become active will usually defect to some other faction which starves Oren of activity when no conflict is on-going. Most will simply go completely inactive when Oren runs out of PVP which results in a complete lack of activity. 

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9 minutes ago, Chaw said:

i agree with this but we need at least 2 completely seperate human nations

 

also if we're gonna bundle all the humans together might as well do the same for the elves

0
 
 

How about a nation for each of the human subraces? That would split it into the Caliphate, a heartlander nation and a highlander nation

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how about let's not arbitrarily merge nations and playerbases? you can encourage centralisation through map design, region rules or lack thereof, etc. but you can't just force people to merge. as well as it being anti-rp, it'd go down like a lead balloon oocly

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27 minutes ago, Malimom said:

How about a nation for each of the human subraces? That would split it into the Caliphate, a heartlander nation and a highlander nation

0
 

that works for me

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27 minutes ago, Malimom said:

How about a nation for each of the human subraces? That would split it into the Caliphate, a heartlander nation and a highlander nation

 

12 minutes ago, James2k said:

how about let's not arbitrarily merge nations and playerbases? you can encourage centralisation through map design, region rules or lack thereof, etc. but you can't just force people to merge. as well as it being anti-rp, it'd go down like a lead balloon oocly

 

What James said, why would you make arbitrary nations rather than focusing on the RP aspect of things lmao, that's like saying "well we don't want too many nations so let's shove all the elves together even though they would never do that IRP xd"

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