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Just a tiny test.


Ducklingator

Would you leave this server if pvp default, pvp-based raids, warclaims, and nexus grinding - anything that isn't text-based roleplay - was removed?  

69 members have voted

  1. 1. Would you leave this server if pvp default, pvp-based raids, warclaims, and nexus grinding - anything that isn't text-based roleplay - was removed?

    • Yes.
      32
    • No.
      34
    • Other. (Post in the comments)
      3


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Lot to say about this.. drop below if you dont want to read a small novel about my opinions, biased as all are..

Very Long Version:

Honestly, as someone whos been apart of the minecraft game for years. I'd have to say im more on the side of text based combat rather than full pvp.. Outside of the whitelist that does quell a good number of temp rando's who think they'll just pop in, do whatever, and then leave when they get bored, causing god knows how much havoc and stress on the staff and regulars of the server. The people who do come in, reading the rules, wiki, and understanding what the server is made for, would rather actually be able to have more imput in combat rather than whomever can spam left click the hardest to win.

I myself am not really any great warrior or anything like that, and I play the game to help relax after more intensive games (More hardcore and twitch fps games and such). With that I won't be able to be fully prepared for all out war or regular combative engagements compared to those whom do nothing but play pvp servers and the like ,which if we only do those means would alienate a good number of our community considerably. Giving myself the option of both narration to emote my means of attacking and dice rolls not only prevents the spam-fest of regular pvp, but also will allow characters a means of defense as well as making combat much more about training and understanding combative tactics to decide whom would win (though it is questionable if there should be any bonuses for millitary trained characters vs any random fill in combatant, but that is for another post to complain about). So to say the least, text based roleplay should be more of a backing to combat than whomever can left click the most, possibly exploiting lag, or any other means of the server or game itself to gain a victory.

I can see quite often with pvp servers, anyone who doesn't become the hardcore invested pvp type, with the most optimized gear in game and with their comp, can easily lose out to someone who does, which goes very heavily against what a roleplay server is about. Consider the following:

A veteran soldier of 80+ years experience (lets say its a long living race, like a dwarf or elf) is drinking in a pub, some young-ling upstart with a fancy sword and kit comes up to him, challanges him to fight, and the veteran accepts. Taking into account the roleplay aspects of the server, it'd make more sense that the veteran in most cases would easily defeat the untrained young-ling, using both skilled moves in emote, detailed attacks (Avoiding power and meta gaming obviously), and unless horrific dicerolls fall against him (Again, questionable if something should be done about that) the veteran shouldn't really have much of a problem dealing with the opponent with nary a blow taken on his end..

With the standard pvp system, unless the warrior is constantly kitted out in his best gear at all times, day or night, any random happenstance could mean he would easily be defeated by anyone whom simply has had a luckier break or more materials at their ready, or even worse so, someone whom can easily be hiding cheats, or exploiting the rules in a sneaky enough way not to be caught easily.

this worsens considerably with the concept of bandits and the like springing ambushes on people with little to no roleplay involved, practically to the point where someone could just run up, say barely a line or two, then beat the piss out of someone famous and take any major items they had on them, unless the person was absolutely constantly under guard and in fully armor, which heavily restricts more relaxed roleplay. Especially if you consider the fact that skins would be come darn near pointless if your character was covered 80% of their person in standard vanilla looking teal or gray 100% of the time (making all the lovely skins made by the hardworking artists of the community all for naught).

 

I recently rejoined the community after being away for literally years, and I'm humbled and happy to see this community having not only thrived, but survived the end of the minecraft golden age. And rejoining it and finding not only a good retained community, enhanced and enriched lore and culture, and friendly group to settle in atop it, to be a high point to what this game can be. I also happen to have friends whom are extremely skilled pvpers, map builders and such, and I don't feel like my only means of both self defense and political gain should be asking them to come in and just shred through pvp on my behalf like they were war dogs or enforcers (mainly because they're not fans of roleplay to begin with and would rather just play the game like an arena game or a faction pvp). If i were to try and gain through political power, It'd be through my own might, my charisma in forming allies, and any and all trickery i can work through rp.

 

 Short Version:

  • Text based combat is best for a roleplay based community
  • Pvp standard is more of a large group dynamic because the larger the group, the more cluttered and complicated it can be, unless everyone can sit down and wait their turn silently for each and every attack and action to be carried through (got knows how long 1 turn each would take).
  • Having a server with mostly pvp functions would take good chunks of the immersion and beauty of a roleplay server away as everyone would have to be on constant high alert to not get f'ed over by people with better gear/cheaters/better spam clickers
  • Doing away with non text based will obviously upset people, like if you every change anything ever, or don't change anything ever. It's the internet.. People will complain regardless of what is or is not done. Though the core players prefer text based
  • Dice rolls in my opinion need to be slightly modified based on character development and training millitary wise (+1's and such  like dnd would), like other skills rp wise to help characters whom focus a certain lifestyle not immediately be beaten by random fill ins who have never touched the subject before in their life due to a luck d20 roll (Suspect me if im not lazy to make a post about that, and perhaps a poll).
  • I am bad at regular pvp. -shrug- just saying, I'm not perfect.
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10 hours ago, oblivionsbane said:

If PvP'ers didn't like the fact this is a RP server then they'd move to a PvP server that better suits their interests. Everyone here bothered to make an application at one point to join a RP server.

 

RP doesn't just mean text you know. Roleplaying is not the same as writing a novel. Just because some things are done mechanically rather through text doesn't make it not RP. IRL LARPers physically dress up and bash each other over the heads, they don't just go on IIRCs and say they do, and yet that's considered roleplay. When I made my application to join this RP server, loooooooong before you, it was made very clear that this was a Minecraft RP server with full use of Minecraft mechanics. Whatever could be done mechanically was, pretty much. But no one considered that as not being roleplay. So how about you stop accusing me of hijacking a server that was ALWAYS like this and go play on a server that better suits your interests, like Aethier.

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1 hour ago, James2k said:

 

RP doesn't just mean text you know. Roleplaying is not the same as writing a novel. Just because some things are done mechanically rather through text doesn't make it not RP. IRL LARPers physically dress up and bash each other over the heads, they don't just go on IIRCs and say they do, and yet that's considered roleplay. When I made my application to join this RP server, loooooooong before you, it was made very clear that this was a Minecraft RP server with full use of Minecraft mechanics. Whatever could be done mechanically was, pretty much. But no one considered that as not being roleplay. So how about you stop accusing me of hijacking a server that was ALWAYS like this and go play on a server that better suits your interests, like Aethier.

0
 

I feel like the point of my post was completely lost on you, because you took what I said and flipped it around to be the opposite of what I was trying to say. In fact, I'm intrigued by how you could possibly have gotten offended by what I said unless you simply misunderstood it. I said that you joined the server knowing it's an RP server, and you came in expecting to RP but learned you like the PvP on here as well. The only possibility is that you really only joined for the PvP and now you are offended that I'd even say you joined for RP. My post was meant to be promoting unity, and I have no idea how you could have possibly twisted it into something else. In fact, our two posts, besides your toxicity caused by what I hope was a misunderstanding, are basically saying the same thing. Although, I think for your own benefit I should point a couple of things out:

 

In reference to you turning to Aegis, it's very important to take into account Aegis's combat system and our own today. Aegis's system was that it didn't have a system; there was no default. People just worked together and decided how they would do combat on their own, and that's something that I've always found to be a good idea because it makes players collaborate to get what they want. With a default, you'll always have people trying to game the system so that they get their preferred mode of combat. The truth is our community isn't plagued by the simple PvP'ers; it's plagued by bad players with awful attitudes, who tend to be PvP'ers, that no one seems interested in trying to fix.

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3 hours ago, James2k said:

RP doesn't just mean text you know. Roleplaying is not the same as writing a novel. Just because some things are done mechanically rather through text doesn't make it not RP. IRL LARPers physically dress up and bash each other over the heads, they don't just go on IIRCs and say they do, and yet that's considered roleplay. When I made my application to join this RP server, loooooooong before you, it was made very clear that this was a Minecraft RP server with full use of Minecraft mechanics. Whatever could be done mechanically was, pretty much. But no one considered that as not being roleplay. So how about you stop accusing me of hijacking a server that was ALWAYS like this and go play on a server that better suits your interests, like Aethier.

 

You say this, and yet a great amount of pvp does not reflect what would happen IRP. I'll describe you an occasion that had literally occured to me.

 

My character was pregnant. A goblin passed by and thought it'd be funny to tell his olog slave she's his mother, fastforward some and the olog kills her unborn baby.

 

Some days afterwards, she encounters said goblin. She accuses him of killing her baby, and uses telekinesis to shove a literal flaming dagger through the goblin's throat. Let's think: What would happen, against what happened.

What would've happened, is that the goblin would have likely died in that instant.

What happened, is that full battle armor suddenly appeared on the goblin, alongside an axe, and all of her magic was suddenly disabled, so all she's left with is a couple of potions that could maybe assist her in escaping- and a random stone dagger with a description and a mod-approved tag.

 

So to sum up, the whole "RP doesn't mean just text" is entire, whole-hearted bull. In some occasions that would be true, but here that does not exist, and people will ignore things that make full sense IRP in order to win.

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Magic RP is downright some of the most ****** up RP on this server. You either have magics players who actually underpower their magic or players who overpower their magic to the point where it's nearly powergaming. Magic RP is a problem entirely different from PvP mechanics and so on. It is something else that has to be fixed.

5 hours ago, SuperDuckyGamer said:

You say this, and yet a great amount of pvp does not reflect what would happen IRP. I'll describe you an occasion that had literally occured to me.

 

My character was pregnant. A goblin passed by and thought it'd be funny to tell his olog slave she's his mother, fastforward some and the olog kills her unborn baby.

 

Some days afterwards, she encounters said goblin. She accuses him of killing her baby, and uses telekinesis to shove a literal flaming dagger through the goblin's throat. Let's think: What would happen, against what happened.

What would've happened, is that the goblin would have likely died in that instant.

What happened, is that full battle armor suddenly appeared on the goblin, alongside an axe, and all of her magic was suddenly disabled, so all she's left with is a couple of potions that could maybe assist her in escaping- and a random stone dagger with a description and a mod-approved tag.

 

So to sum up, the whole "RP doesn't mean just text" is entire, whole-hearted bull. In some occasions that would be true, but here that does not exist, and people will ignore things that make full sense IRP in order to win.

 

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2 hours ago, DPM said:

Way to villainize pvp guys, this is lot's of fun.

 

Just because people like to pvp combat, doesn't mean that they don't like doing other rp activities, like diplomacy and simple tavern rp. Players like to do pvp for one of many different rp scenarios, does that make them bad? It shouldn't and if you think so then you're just plain ignorant.

 

But its really not enjoyable for other people. People that actually want to roleplay, RP out the consequences with all the factors included and not just "i have diamond armor that magically appeared on my back and explosive arrows magic or rp training or strength and experience do not exist here". Yes, you like pvp, but why make us pvp with you? Or, otherwise, why prevent us from roleplaying?

5 minutes ago, ElrithSearith said:

Magic RP is downright some of the most ****** up RP on this server. You either have magics players who actually underpower their magic or players who overpower their magic to the point where it's nearly powergaming. Magic RP is a problem entirely different from PvP mechanics and so on. It is something else that has to be fixed.

 

That's... a different problem. A bit unrelated to the current topic.

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3 minutes ago, SuperDuckyGamer said:

But its really not enjoyable for other people. People that actually want to roleplay, RP out the consequences with all the factors included and not just "i have diamond armor that magically appeared on my back and explosive arrows magic or rp training or strength and experience do not exist here". Yes, you like pvp, but why make us pvp with you? Or, otherwise, why prevent us from roleplaying?

It's not preventing you from RP, like literally, PvP takes like 2 minutes most of the time unless it's a raid. If you don't want to lose items you have on you to some random PvPer, E-Chest it before RP and take it out Before RP. I for one hate magic RP, I hate it with my soul. I would gladly RP fight anyone, but if there's magic involved I'm just going to pull out some pots and prot armor.

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15 minutes ago, ElrithSearith said:

It's not preventing you from RP, like literally, PvP takes like 2 minutes most of the time unless it's a raid. If you don't want to lose items you have on you to some random PvPer, E-Chest it before RP and take it out Before RP. I for one hate magic RP, I hate it with my soul. I would gladly RP fight anyone, but if there's magic involved I'm just going to pull out some pots and prot armor.

 

It's preventing me from the combat RP; E-Chesting is not allowed during combat RP, nor PvP; and the fact you're bitter because people with magic have a better chance of winning than a 20 year old human with a sword doesn't mean magic RP is bad.

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When everyone on this server powergames throught magic and then complains about PvP is well bad. Mages who can kill 5 people easily in RP is just retarded. RP fighting should be just arms vs arms not some silly magic. 

 

So yes, dont complain over PvP when infact the RPers abuse their magic. Thanks.

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5 hours ago, Ioannis said:

When everyone on this server powergames throught magic and then complains about PvP is well bad. Mages who can kill 5 people easily in RP is just retarded. RP fighting should be just arms vs arms not some silly magic. 

 

So yes, dont complain over PvP when infact the RPers abuse their magic. Thanks.

 

Most of these fighters are human, half-elves, half-dwarves etc. Yes, Dwarves have a lifespan of 400-ish, but they're going to have runic weapons or something.

 

Usually, all mages are elves. I don't care how overpowered their magic looks to you, I don't care how annoying it is that "bah they are stronger despite having very clear weaknesses let us complain", they are elves and 100% have an incredible deal more experience than your character. One magic, one magic, takes a bit less than half a year- or half a year if you're self-taught- to master. Meaning two magics are going to take half of a human's life, being a year, being 52 IC years. Can't allow yourself that if you're human, especially when you can only start learning magic at 18. So it's not just "Silly magic."

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Moved to The Great Library. It shall be sorted into the appropriate category shortly.

 

If you feel this is a mistake, please contact myself or any FM and we'll restore it. 

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