Deleted User 001 0 Share Posted September 15, 2017 War Server Test Session #2 Report Huge thank you to the ~70 players who came and participated today, we got some good results and we hope everyone had a fun time. A couple issues with today's test: Respawning wasn't handled in the best way with everyone spawning back in at the same point, for tomorrow we plan to fix that by having you respawn at your status's spawn point. Kill tracking seemed to only work on swords, we have big plans for kill-tracking items and they'll definitely be fixed soon. What to expect tomorrow: Mechanical siege engines for both sides. Horses most likely will be able to be be transferred. Much better respawning system. Health reduced from 60 hearts back to 40. Better/Iconic siege area from an old LotC map. We're really hoping for double the numbers tomorrow or at least over 100 players, a reminder that it will start between 3:00 - 3:30 EST, hopefully this time works for most people. It's safe to say we can run skirmishes pretty seamlessly, however we're eager to see how a siege will be so it's super important if you're free to come participate! If you'd like to be put on the same team as your friends tomorrow, reply here with all your usernames! Thanks again for coming today! Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted September 15, 2017 I wish I was there! Link to post Share on other sites More sharing options...
ibraheemc2000 2965 Share Posted September 15, 2017 me and my bro adamc2000 ofc with prob more from the habibi squadddddd <3 loved the last battle Link to post Share on other sites More sharing options...
Aqua Vita 136 Share Posted September 16, 2017 i really enjoyed the clicking Link to post Share on other sites More sharing options...
Chimp 528 Share Posted September 16, 2017 Final_Moonman, team me up with my bois. Link to post Share on other sites More sharing options...
wolfdwg 2677 Share Posted September 16, 2017 Debating on whether or not to skip work for mineman PvP tomorrow.... Link to post Share on other sites More sharing options...
dogbew 267 Share Posted September 16, 2017 Some of the best clicking I've had in a long time Link to post Share on other sites More sharing options...
frankdh 2418 Share Posted September 16, 2017 yo honestly this was some good **** it was wild to see group pvp that didn't lag. tbh for tmrw if i'm around just put me in the lil group w/ the haense fellas. great job u guys!! Link to post Share on other sites More sharing options...
Guest Share Posted September 16, 2017 Why don't we just make teegah head of coders Link to post Share on other sites More sharing options...
Thatpyrodude 2008 Share Posted September 16, 2017 bet its gonna be mount augustus Link to post Share on other sites More sharing options...
𝕾𝖙𝖆𝖗𝖌𝖚𝖘𝖍 2451 Share Posted September 16, 2017 On 9/15/2017 at 4:05 PM, Teegah said: for tomorrow we plan to fix that by having you respawn at your status's spawn point. I have to say I thoroughly enjoyed myself during the combat. Though for some reason I think latency might have an affect on bows, because they were utter **** during the battle at least from what I seen. It'd also be nice if maybe each time people log in and out to restore gear they didn't end up switching sides so it could be a balanced battle the whole way through. On 9/15/2017 at 4:05 PM, Teegah said: however we're eager to see how a siege will be so it's super important if you're free to come participate! Please don't make sieges as quick as it was today. Otherwise, sieging will be too easy for the offensive side when imo they shouldn't be easy for either side. Link to post Share on other sites More sharing options...
Deleted User 001 0 Author Share Posted September 17, 2017 18 hours ago, Humanistic said: I have to say I thoroughly enjoyed myself during the combat. Though for some reason I think latency might have an affect on bows, because they were utter **** during the battle at least from what I seen. It'd also be nice if maybe each time people log in and out to restore gear they didn't end up switching sides so it could be a balanced battle the whole way through. Please don't make sieges as quick as it was today. Otherwise, sieging will be too easy for the offensive side when imo they shouldn't be easy for either side. 0 Upvote The bow thing was caused by a bug that prevented people from taking arrow damage not latency, will be resolved for next time They'll most definitely last longer, since it was just a test session with infinite respawns there were really no tactics or waiting for a breach etc. People will obviously be more careful with how they play when its an actual siege Link to post Share on other sites More sharing options...
Chorale__ 2147 Share Posted January 31, 2018 Moved to The Great Library. It shall be sorted into the appropriate category shortly. If you feel this is a mistake, please contact myself or any FM and we'll restore it. Link to post Share on other sites More sharing options...
Chorale__ 2147 Share Posted January 31, 2018 Moved to The Great Library. It shall be sorted into the appropriate category shortly. If you feel this is a mistake, please contact myself or any FM and we'll restore it. Link to post Share on other sites More sharing options...
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