Cilantro 18 Share Posted January 8, 2018 Whenever some cringy band of bandits shows up, or whenever there is a halfling in a fight. I always hear the same disputes, and can't seem to find any guides on them. First off is armour, is armour almost weightless, as in real life. Or is it the balanced but unrealistic take, where armoured players are slower than unarmoured ones. Second is height, are smaller players, such as children or halflings, slower or faster in comparison to tall ones? As it is undoubtedly more balanced to give smaller players a speed boost, but also unrealistic. Link to post Share on other sites More sharing options...
monkeypoacher 8055 Share Posted January 8, 2018 Why would being short and having shorter legs make you faster? 'Balanced' or not it doesn't make much sense. As for the whole 'armor weight' thing, plate armor wasn't actually all that much of an encumbrance. This may vary as different kinds of armor are made for different purposes. The sort of armor that was made for a 17th century cuirassier needed to be dense enough to offer some measure of protection against gunfire, and was difficult to walk around in. However I assume when most people mention having plate armor in an rp fight they're talking about something like this. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted January 8, 2018 Halflings are often considered to be faster due to their agility and quick reactions. While they probably wouldn’t win in a long distance race, halflings would do pretty well in a short sprint or in a race that involves jumping over/dodging objects. Link to post Share on other sites More sharing options...
Ford 1996 Share Posted January 8, 2018 6 minutes ago, NotEvilAtAll said: Halflings are often considered to be faster due to their agility and quick reactions. While they probably wouldn’t win in a long distance race, halflings would do pretty well in a short sprint or in a race that involves jumping over/dodging objects. 0 Upvote so halflings have strong (denser musculature) legs is what you're saying, but suck when it comes to upper body strength Link to post Share on other sites More sharing options...
kingnothing 571 Share Posted January 8, 2018 figuring out how heavily the server leans into the d&d-ish fantasy stuff or one-to-one reality is very confusing and stupidly often depends on who you're roleplaying with as it's often decided colloquially among player groups rather than as per rules. it's really unhelpful for newer players i usually lean towards fairly rigid realism myself. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted January 8, 2018 9 minutes ago, Ford said: so halflings have strong (denser musculature) legs is what you're saying, but suck when it comes to upper body strength 0 Upvote I guess that’d make sense. Link to post Share on other sites More sharing options...
zaezae 1098 Share Posted January 8, 2018 Yeah sure plate armor doesn't make you a stiff golem but the idea that someone in plate armor could keep up a foot chase with someone not in any armor is a meme. Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted January 8, 2018 The simple answer to both questions is "it depends" Link to post Share on other sites More sharing options...
Algoda 885 Share Posted January 8, 2018 People just need to learn how to lose. Link to post Share on other sites More sharing options...
Dry Crackers 268 Share Posted January 8, 2018 1 hour ago, Algoda said: People just need to learn how to lose. 0 Upvote People ought to also win with grace. Makes taking an L easier. Link to post Share on other sites More sharing options...
NotEvilAtAll 10906 Share Posted January 8, 2018 13 minutes ago, Dry Crackers said: People ought to also win with grace. Makes taking an L easier. 0 Upvote That is also true Link to post Share on other sites More sharing options...
Cilantro 18 Author Share Posted January 9, 2018 4 hours ago, Algoda said: People just need to learn how to lose. 1 Upvote Of course, everyone needs to know how to lose. Roleplay isn't all about your character, and if you play a particularly small or weak one, you're gonna end up being on the wrong end of a fight more than often. That being said, it's not always about winning or losing, sometimes you can let your enemy die another day. And when a weak character is constantly being put on a spike by players that show no mercy, care little for rp, and play characters with no combat weaknesses, It can get a little tiring. I play a pretty losing centric character, one who would let themselves get killed just because a friend of theirs wanted them to. But having no benefit to my smallness is just boring. Buff knight characters already have the advantage of heavy armour, and ranged weapons, escaping once or twice by the scruff of my neck isn't going to break immersion. Besides that, when people get killed by skilled roleplayers with balanced characters, sure some might be a bit salty, but the majority will appreciate a fair fight or a chance to escape. And like I said, everyone needs to learn to lose, not just weak characters. And even if the majority of players don't want it that way, we still need a standard to be set. Link to post Share on other sites More sharing options...
hexx 6 Share Posted January 9, 2018 just dont get into fights, works for me. Link to post Share on other sites More sharing options...
FalconByte 156 Share Posted April 17, 2018 On 09/01/2018 at 6:48 AM, WuHanXianShi14 said: The simple answer to both questions is "it depends" 0 Upvote This pretty much sums it up. You should all be aware that the server works on a defender default system, the defender can chose wether or not to RP fight or PVP fight. Adding to that if there are more than 10 players involved it automatically becomes PVP. If the combat is done in RP players should be roleplaying their armour and the effects it has on them. E.g movement effects. When it comes to PVP and how much armour weighs it fulls under Minecraft mechanics. Which is obviously nothing. Hopefully that answers the question. Feel free to PM me for more details. Thread Close. Link to post Share on other sites More sharing options...
FalconByte 156 Share Posted April 17, 2018 This players questions have been answered and the situation resolved. Should you wish to have this reopened, please PM me your reasons why it should be so. Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.