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What is wrong with magic?


Man of Respect

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Theres a TL;DR

 

Hello, this thread is to discuss the current issues with magic and try to provide a solution, or to make people aware of what their mission is.

And I'm not refering to specific individuals in this thread, aka, I don't care if you do decent mage roleplay roleplay, but, if you do, leave suggestions of how people can improve.

I'm not expecting anything to change because I know it wont.

And don't quote me thing by thing, quote everything; but don't do thing by thing, because its rude and I'll also be rude. **** you.

 

Lets start.

MAGIC EQUALS TO RPG CLASS

        Magic in Lord of the Craft is a thropy that makes your character stronger in exchange for being weaker. You can cast arcane bolts, magic shields, use telekinesis to throw a brick at someone, but, does anyone really roleplays magic in a context that the intent is to create more roleplay possibilities instead of combat capabilities (such as transfiguration gems), override red lines (sensory illusion to fake a frost witch body temperature) or combat overall, such as casting firebolts at someone when you're not doing slice of life roleplay.

 

To think about it, it just becomes akin to a RPG, where the only thing you use your magic for is to buttfuck the other players and nothing else besides that. You could light a fat paki low quality elven cactus green (because they don't make good quality green), use it to start a fire, make smoke for some sort of demonstration and bottle it for some weird reason to show it to other people about how cool you are since you're able to store smoke. The possibilities goes as far as the imagination of the mage goes since you're able to manipulate fire. It's a ******* pyromancer, and all that we have is

 

*charges fireball

*shoots fireball

 

Think this is not detailed enough?

 

*closes his eyes and concentrates

*charges his fire fireball made of hot fire that burns and groups it to make a fireball made of fire

*shoots fireball to kill the orc

*uses fire to cauterise wounds like it'll be completely okay, multiclass mage-healer.

 

This isn't the limit of imagination, since this magic doesn't includes spells.

 

LORDOFTHECRAFTIA'S MAGIC GOLD RUSH

        Magic is an insane power creep in every aspect. From a druid, you can evolve into a soul tree druid, from a ghoul, you can evolve into a darkstalker, from a mage, you can evolve into an archon. We have a lot of uneeded, end-game stuff that only serve as a pathway to make a character even stronger by enhancing their magical abilities. In my opinion, we don't need to be stronger to provide better quality roleplay. It's just a massive gold rush to "boost X, Y and Z so I can be stronger" just to sit down and do slice-of-life RP.

 

tl;dr

this isn't a rant, i will make it clear that i am attacking specific playerbases and players, but I also want to hear arguments against this, and i want us all to be aware of how much we can improve our magic roleplay instead of using it only for a combat thing.

I won't hate you for arguing with me...

Don't pick fights with me, I hate drama and I want to have healthy talks... thanks.

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Voidal magic is terrible. Deity magics only.

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soul trees are gay af, so are most endgames 

 

honestly magic to begin with was good, it's just that people like to live out their power fantasies through their characters so they become massive ******* about it and decide to alter **** around to ensure that they're cool and awesome and sexy hot spicy! 

 

you literally have players picking and choosing magic OOCly and making characters for it because "hmm this looks like a cool powerful magic i want this"

 

 

**** nu-magic.

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1 minute ago, Ford said:

soul trees are gay af, so are most endgames 

i agree with this, but i do feel mortal druids need some form to remain and do their duty n **** ¯\_(ツ)_/¯ 

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5 minutes ago, Archipelego said:

i agree with this, but i do feel mortal druids need some form to remain and do their duty n **** ¯\_(ツ)_/¯ 

 

there's this easy thing called not dying that you can do if you play your cards right in a combat situation

 

tree lords are just a way to bypass worry and live out another powerfantasy as most endgames do, it's undefendable and no amount of lore will make it less gay as **** 

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12 minutes ago, Archipelego said:

i agree with this, but i do feel mortal druids need some form to remain and do their duty n **** ¯\_(ツ)_/¯ 

Mortal druids are mortal and they don't want to PK because they don't want to lose their special characters they worked so hard for. I've seen, for example, a high figure in the church in LotC that pk'ed out of old age instead of coming up with some random thing.

 

I mean, maybe druids could ascend to the fae ring where they can become its gardeners and still retain their roleplay value?

 

edit: I don't know anything of druid magic

edit edit: also, something that came to my mind right now, are elves just humans that can live forever with longer ears? :thinkplant:

edit edit edit: Also, I like the concept of druids a lot, but the only times I see it is when I go to the groove and see it become a part of combat, but again, check the first edit.

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I think the main issue is like you said, no one is being creative with their magic. I could care less how many mages there are, let people do what they want to do, so long as it isn't generic 'pew pew im a mage zap zap ur ded'.  And that has it's place as well, but not in every aspect of magic RP.

 

 

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6 minutes ago, Man of Respect said:

Mortal druids are mortal and they don't want to PK because they don't want to lose their special characters they worked so hard for. I've seen, for example, a high figure in the church in LotC that pk'ed out of old age instead of coming up with some random thing.

 

I mean, maybe druids could ascend to the fae ring where they can become its gardeners and still retain their roleplay value?

 

edit: I don't know anything of druid magic

edit edit: also, something that came to my mind right now, are elves just humans that can live forever with longer ears? :thinkplant:

the immortality is inside their ears, cut em off and they're human. also, thats fair, part of playing a mortal persona is the whole dying of old age, which is fine. but it gives a certain character dynamic when you KNOW theres a way to not die and continue being a nature fucker. you work harder, i guess

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I'm personally against all magic in combat situations. I think the only deadly magic should be dark, antagonistic magic such as dark necromancy and undead lightning, etc.

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3 minutes ago, Archipelego said:

 you work harder, i guess

 

Excellent meme! 

 

Justified RP immortality is dumb as **** and giving players that was a massive mistake. PK'ing after five deaths or even after one death is far more respectable. People need to learn to detach themselves from chars. Developing a character is fine, but it's when you essentially self-insert and make them into a power fantasy that things get wonky. People grow too attached. 

 

 

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1 minute ago, Ford said:

 

Excellent meme! 

 

Justified RP immortality is dumb as **** and giving players that was a massive mistake. PK'ing after five deaths or even after one death is far more respectable. People need to learn to detach themselves from chars. Developing a character is fine, but it's when you essentially self-insert and make them into a power fantasy that things get wonky. People grow too attached. 

 

 

yup.

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Make Knoxmancy a thing and then magic is fine.

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Shamnism, Celestialism, & Necromancy are what I believe to be the best examples of depth of magic. Each heavily encourage player communication & cooperation and are really only going to be fun for the caster if you are creating interesting roleplay to see. They are powerful, but also ritualistic, & complex enough to keep motivated players busy. 

 

 

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