drfate786 1690 Share Posted January 21, 2018 6 minutes ago, A Moongazer said: Nothing happens if you don't report it. 0 Upvote Then perhaps the community is to blame for not reporting it? Perhaps additional blame can be put on the MT/LT for not investigating when they hear of someone powergaming their respective magics? There comes a point where you have to stop blaming the criminal and start blaming the cops and citizens for letting their crimes happen and not doing anything about it. 5 minutes ago, Hero_Prodigy said: I’m not talking about pks I’m talking about your complaints about ‘5-10 white knights killing ppl wahhh’ if they have rp reasoning they should be able to use it 0 Upvote 5-10 normal, non-elven people (example, angry mob investigating some necro's dungeon) coming to kill the local necromancer is fine. It's not okay when you have 3-6 clerics that can instantly kill everything with their soulfire show up and take a dump on the entire experience, thus ruining it for everyone and especially the antagonist. Link to post Share on other sites More sharing options...
firegirl7894523 247 Share Posted January 21, 2018 Clerics where literally made to defeat necro's and ghouls and general undead...it's literally in one of the Five Tenants of being a Cleric, we can't let undead roam around, we have to instantly kill them, otherwise we risk breaking our tenants. Maybe there out-dated, but that's what I was told. So yes, it is annoying that undead keeping getting ganked, sure. But that's for an RP reason. @drfate786 Link to post Share on other sites More sharing options...
drfate786 1690 Share Posted January 21, 2018 2 minutes ago, firegirl7894523 said: Clerics where literally made to defeat necro's and ghouls and general undead...it's literally in one of the Five Tenants of being a Cleric, we can't let undead roam around, we have to instantly kill them, otherwise we risk breaking our tenants. Maybe there out-dated, but that's what I was told. So yes, it is annoying that undead keeping getting ganked, sure. But that's for an RP reason. @drfate786 0 Upvote Actually, it's not an RP reasoning nor will it ever be. Every cleric I have seen literally has no dark side at all, their tenants would serve as actual weaknesses if they were actually susceptible to corruption, which they are. Of course though, who are we to expect people to RP the seven deadly sins that actually serve as the most obvious means to get disconnected? Link to post Share on other sites More sharing options...
LeoRabbit99 360 Share Posted January 21, 2018 Most of my thoughts have already been brought up. The problem lies within the players and MT/LT not reporting and investigating these issues, not the fact that magic exists. Although I agree some magic needs amendments, not all magic is overpower considering how many counters it has and the physical weakness voidal mages get; it's just that a good number of people PG it. I encourage posts like this that try to solve these issues we have, but a lot of the comments saying we should "get rid" of magic is just idiotic. No, magic is fun. In this DnD/medieval-styled environment of RP, people want to be a wizards so they can cast spells. It's a perfectly good enough reason for magic's exsistance. I don't think anyone should be able to tell someone else they can't be a wizard because in their opinion it's "stupid RP." Edit: And yes, I think endgame **** like archons and liches should go. Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted January 21, 2018 29 minutes ago, drfate786 said: 5-10 normal, non-elven people (example, angry mob investigating some necro's dungeon) coming to kill the local necromancer is fine. It's not okay when you have 3-6 clerics that can instantly kill everything with their soulfire show up and take a dump on the entire experience, thus ruining it for everyone and especially the antagonist. 0 Upvote I totally understand your point, i really do but when someone waltzes up to us and informs us about the local necromancer literally raising bodies of their families from the ground, the **** you expect us to do? Tell them to **** off and deny their request to help??? Link to post Share on other sites More sharing options...
drfate786 1690 Share Posted January 21, 2018 3 minutes ago, Ravondir said: I totally understand your point, i really do but when someone waltzes up to us and informs us about the local necromancer literally raising bodies of their families from the ground, the **** you expect us to do? Tell them to **** off and deny their request to help??? 0 Upvote Purposefully underestimate the necromancer and send only one cleric to help, allow the necromancer to capture said cleric if **** goes south. Edit: This ensures that quality roleplay occurs instead of the necromancer being stomped on with no chance of doing anything in retaliation. Link to post Share on other sites More sharing options...
justDEWit 133 Share Posted January 21, 2018 2 minutes ago, drfate786 said: Purposefully underestimate the necromancer and send only one cleric to help, allow the necromancer to capture said cleric if **** goes south. Edit: This ensures that quality roleplay occurs instead of the necromancer being stomped on with no chance of doing anything in retaliation. 0 Upvote that's a good solution but i doubt anyone is going to do that i will consider doing that, nice idea; 1 Ascended/Cleric and 2-4 regular peeps could do something like that Link to post Share on other sites More sharing options...
drfate786 1690 Share Posted January 21, 2018 2 minutes ago, Ravondir said: that's a good solution but i doubt anyone is going to do that i will consider doing that, nice idea; 1 Ascended/Cleric and 2-4 regular peeps could do something like that 0 Upvote Yeah, I know if I were a high tier necromancer and actually did capture that one cleric I wouldn't even kill them. I'd RP with them and attempt to co-erce them from their ways, I'd have them question their faith. Link to post Share on other sites More sharing options...
firegirl7894523 247 Share Posted January 21, 2018 Plenty of high tier Clerics and liches have been killed. And if you don't think a literal Tenant, a code in which the Clerics are supposed to abide by (which literally summed, 1. Protect all people of the faith 2. Kill all undead 3. Don't be an ass to the faith and don't gank random people) then I'm not sure what I could convince you otherwise. To my knowledge, the code was set up for the Clerics, the holy people, so they don't run lawless and go gank random people or screw up. It's no different from the Druid code (Don't kill your other Druids friends, respect nature, etc) just as some tweaks in it to make sure it's more Druidry than just a simple copy + paste of the Cleric codes. About people not RP'ing the Cleric weaknesses, that's the player themselves, not the magic. If people don't RP weakness to corruption correctly, then that's their fault. @drfate786 Link to post Share on other sites More sharing options...
Gone 869 Share Posted January 21, 2018 2 hours ago, A Moongazer said: Nothing happens if you don't report it. 0 Upvote This right here sums up what is 'wrong' with magic. Lore is generally pretty solid but the players who interact with mages don't help themselves or others. We have these nice things called a Magic Team and Magic Reports (hint: they're in the same area as ban reports or you can contact an MT directly). There is also the neato option of calmly talking to other players. If you feel a magic emote was too powerful or didn't make sense just politely voice your concern and talk it over. Worst scenario is you'll have to go to an MT or file a report. Link to post Share on other sites More sharing options...
Smaw 2376 Share Posted January 21, 2018 It really is underwhelming to use Magic in a context outside of combat, because the vast majority of people have neither the interest nor the creativity to delve outside of what provides instant gratification. I really think combat within Magics should be explored in later stages (such as T3) and that level progression can only take place with strict adherence and exploration of the magic type. Link to post Share on other sites More sharing options...
D4NNA 284 Share Posted January 21, 2018 The problem with magic is just a result of the vicious circle that is powergaming. As stated before, the player should trade equal parts of strengths and weaknesses to offer a balanced solution to his magic. But that doesn't happen not with people happy to abuse this concept, and it's understandable, since everything has some kind of (power)level to be raised... and usually with weaknesses you are on the side of the weak (as many would consider on a RPG server). This won't change, ever. I feel that the nature of magic in Roleplay is misunderstood, and to cope with that, concepts are made to restrain the average magic user, which results in poor distribution of magic, allowing to abuse the very concept that was made to balance magic out. A serious solution I would offer is to send out antagonists-anti-mages, played my the magic staff, who would hunt down any magic-pleb, abusing the concept behind magic, the very way those players do. Spoiler Antagonist: "Tell me where the meta-gamer is and I will let you keep your magic"Magic Pleb: "I won't tell you anything, pex abuser!"Antagonist: "Very well." Antagonist: uses '/remove magic' Link to post Share on other sites More sharing options...
LeoRabbit99 360 Share Posted January 21, 2018 20 minutes ago, Smaw said: It really is underwhelming to use Magic in a context outside of combat, because the vast majority of people have neither the interest nor the creativity to delve outside of what provides instant gratification. I really think combat within Magics should be explored in later stages (such as T3) and that level progression can only take place with strict adherence and exploration of the magic type. I agree. It really isn't until t5 people really start PGing their magic, emoting large spells in only two-three emotes. Maybe limit the amount of t5 magics someone is allowed to have to one, and the rest must be t4 and under. Link to post Share on other sites More sharing options...
LatzMomo 2088 Share Posted January 21, 2018 Magic is bad because it's stronger then no magic Link to post Share on other sites More sharing options...
Abyssus 487 Share Posted January 21, 2018 magic lore is fine its just the playerbase that's trash which frankly i don't have a solution for, because the MT compose of said playerbase Link to post Share on other sites More sharing options...
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