Jump to content

The Sable Principality of Vira'ker


6xdestroyer

Recommended Posts

Spoiler

 

 

Mali’ker

Folk of the Moon and Earth

 

lNaqDL4ltKuIXwo4Xx55jZjpD5rJ1Nw5wcBhlfn7MI7gnyd2x86aqV0FGz7GA9olsdWJSiOx67ZXQI5QwxOoG2opo0Jaag25j2unyr7CitnTrOha53krRHCypG-DpFv7YsAUoy_x

 

The banditry clamored around the soft glow of their fires, their jubilance filling the nearby woods. The wind whipped up leaves and other debris in the dark around the camp.

 

“Oh please, please don't! Here this is all I have, just please let me go!” one mocked to the mirth of his comrades as he attempted to wipe the crimson off his blade.

 

“Alfred, tell that story of yours about that shite colored pointy eared prick, the one with the glass on his face.”

 

The brawny and scarred man set down his mug with a smirk.

 

“Hannibal, Edgar and me was collectin’ tolls on the road and was ‘bout to come back to camp but this limpin creature comes on down the road.” Alfred rose, feigning a limp with a chuckle.

“Thing lacked all color, like one them farfolk traders but darker. So we holler out to the arse that we’s collecting tolls for the road. The darkie is wobblin’ his way towards us with that there cane” he pointed to a nearby piece of warped wood sitting in the mud.

 

“And this blackie is old; has more wrinkles than yer mother Igor. Anyways he tells us he has nothing but some stones and paper, so Edgar goes to pat him down and is knocked right on his back. The elf is wielding the cane like he's some mercenary or something, so Hannibal and me decide his life is a worthy toll. So since Edgar is rolling about on the ground like a child, I grab my sword while Hannibal goes for his bow.”

 

He coughed.

 

“The old man’s cane is made of somethin’ very strong and won't break no matter my multiple swings. When Hannibal finally gets his head out his arse and nocks an arrow he misses by a horse and a half. Soon enough though I have him on his back leg and am about to send him below when Hannibal decides to be a half decent shot and steal my loot.”

 

“Oi he nearly had you on yer arse Alfred. the fock ye mean?” a ragged haired man started from the opposite side of the fire.

 

“Oh shut up Hannibal ye stole that kill and y--” the brute’s response was cut short as an arrowhead protruded from his neck. The men around the fire stood up quickly, reaching for their swords in dismay.

 

“We’re under atta--!” the shout was drowned out by a large “POP!” as light exploded in the darkness, a beam of electricity throwing the remnants of Hannibal onto a nearby tent.

 

From the darkness of the treeline came creatures garbed in dark armour, only visible by their silver and white hair reflecting in the little moonlight that dripped through the canopy. They cut down those that fought, their black steel blades sending bodies to the ground with a thud.

 

Edgar ran, his feet felt like they were bleeding, his rotund figure making slow progress in the night. He tripped. He tried to rise but his foot was caught on something, he reached down to try and free himself. As he felt the dirt shifting he felt a moment of pure terror as the ground began to swallow his leg.

“Help!” he shouted, desperate for death to a blade rather than suffocation. From the darkness stepped out a tall figure dressed in dark robes, muttering words softly under their breath. Then another and another. The frames paused a few meters from Edgar as now only his neck protruded from the ground. The panicked bandit caught only the glint of a dagger as it was passed to the robed mali’ker.

 

The figure bent down, revealing a scarred blue-black face with silver hair underneath their hood.

 

“Please! I have money! I have treasure! Just let me go!”

 

The dark elf moved his free hand to Edgars lips, holding one finger in front of his mouth to quiet him. The shaman spoke in a deep voice, a foreign language that sent a tremble to Edgar’s core.

 

All went black for Edgar as the red plasma flowed down his neck to the ground below.

 

The figures turned, and with a militaristic gait, strode off into the darkness.


 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

The Sable Principality of Vira'ker

“They’re creatures of the night. Just tell yourself they're only stories.”

 

ACHU3dxHIBJb9HRzx0x4EhB2goQjCUuxhH6c3k-XbmoxxrAN6qixAMbtYHuH4VRjIww-XLQdEFK1eiYbtOaw1WfvJPOT8K03Tda-FiJFz_rBczbOWPCO8qxQEsEcIyyGx0CurIfO

 

The Mali’ker are a proud and strong race and thus ought to have a government that is as well. The Sable Principality of Vira’ker aims to assemble all dark elves together in a cohesive and effective manner. The Onyx, Ker’nor culture and religion, are encouraged all throughout the Confederation. The Vira’ker is comprised of a Prince and the council of clans.

 

Elders of the Confederation

                    Each member of the Council of Clans granted their recognition for Princeship by the Chief may select a member within their clan to be an Elder of Vira’ker. This means that when it is time for a new Chief, the council must select said chief from the appointed Elders. A Chief may also appoint one Elder that may not be from a clan should they wish for him/her to be considered as his successor.

 

The Council of Clans

The Council of Clans consists of each main clan that makes up the confederation. A Clan may enter the council by council vote or through extreme service to the Confederation. Each Clan is expected to do their part in service to their kinsmen and in doing so will often focus on a certain field of study, i.e. magicks, war, art, etc.

 


 

Current Clans

Syllar

The clan Syllar has existed for many years, though often not in the limelight. They’ve resided in stone caverns biding their time till such a point that they believed right to unite their kinsfolk together. With a focus on political intrigue, culture, and martial matters, the clan holds notable titles within the Principality. These ‘ker also mingle in magic arts but do not let the arts distract them from their duties or their kin.

 

Des’Nox

Of elder blood, the night kin have watched over the dark elven people for centuries. Now, they work to guide the Onyx sons and daughters onto the path of honour and Spiritual worship. They are craftsmen and warrior priests, fiercely devoted to the night sky and the Ancestors working ever towards their people.

 

T’Dyrr

Clan T’Dyrr began upon the marriage of Ganzorig and Ele’ira, binding the two formerly prominent clans of Ker’nor into a single family, as a off-set branch of Des’nox, following the banishment of the Vincrute for heresy. Members of Clan T’Dyrr are taught to look to the Ancestors above all else, with other religions and duties being accepted alongside the Mali’ker beliefs.Alongside religious and personal beliefs, Duty is taught above all else, with the belief that word of mouth contains one of the highest forms of value and integrity.

 

Uuthlini

Bards, brewmasters, dancers, jesters, chefs, and general merrymakers known for their love of celebration and, curiously, the color blue, earning them the affectionate nickname of “blueberries” among the other clans. Known to completely surround themselves in their family color, they believe blue to represent freedom, creativity, and inspiration; three traits highly prized in their clan. The descendants of Arganos “The Festive” Uuthlini seek to promote and embody a spirit of mirth and conviviality among their people. ((https://www.lordofthecraft.net/forums/topic/172985-clan-uuthlini/ ))

 

Phradic

Warriors, able-bodied, and fierce. Often being viewed as the more militaristic of mali’ker, they value tradition and fighting above all else (save for their very own clanmates). Only those with the most prowess and strength welcomed into the clan, as it is not for the faint of heart.

 

Reg’Wir

The Clan Reg'Wir specialize in cultures, arts and knowledge. From a hidden dark past, this clan recently arose to assist their kin in the dream of unification. Reg'Wirs counts many merchants, artists, scholars, artisans and strategists within their family.

 

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Administration Positions

 

Prince of the Vira’ker

The Prince is the recognized leader of the Vira’ker and is responsible for the safety of those within the realm. The Prince acts in coordination with his council and the clans, ultimately holding the power of binding contracts. Drawing their power from the Onyx codex, they are ritually crowned in front of their kin by the Lord Auspex.

 

Lord Arbiter

The Lord Arbiter is in charge of all diplomacy and the recordkeeping that goes along with such, along with standing as the senior judicial authority in the lands of the Mali’ker. Often taking part in foreign diplomatic missions in representation or assistance to the Prince, the Arbiter’s main role is to document all legal and diplomatic proceedings taking place within the Principality, as well as relating to such. The final ceremonial role the Arbiter takes is the ability to hold judicial trial and administer punishments to individuals arrested by the Div’cruan or other Mali’ker policing forces, as well as host appeal boards in order to review banishments.

 

Hortiater

The Hortiater is the Head of the Div’cruan and all Mali’ker military forces. As Head of the Div’cruan, not only is the Hortiater expected to be a zealous individual, but also tactically cunning and politically attuned in order to deal with the intricacies of Geo-political warfare. While only the Prince of the Mali’ker may grant the title of Ordinator to its Military Commanders, the Hortiater’s recommendation is almost always a requirement.

 

Chamberlain

Assigns living situations for all citizens and can charge tax on behalf of the Principality. Also able to give evictions and sets up events for citizens to partake in. They are in charge of setting up stalls and the market for the Principality as well.

 

Lord Auspex

The Lord Auspex is in charge of all religious activities within the Principality. Their duty is to that of the Ancestors and the Spirits and making sure the onyx children are guided on the lunar path. They build and maintain a spiritual following in the Principality, devoted to converting wayward ‘Ker onto the path of honour, building and maintaining shrines and totems, blessing kin, and snuffing out heresy. Being sure that the paths of shadow and spider or any other heretical orders never take root.

 

Archmagos

The Archmagos position should be held by a neutral practicer of magic. They are responsible for documenting and regulating magic use within the Principality of Vira'ker along with researching anything they can about the realm. The approval of the Chief Scholar is required to use voidal magic within the Principality of Vira'ker and their lands. The Auspex also may veto certain acts of magicks that they deem against the betterment of the Principality.




((Credits to the various folk that helped with this))

 

Link to post
Share on other sites

“Hopefully I won’t be murdered by the Empire ‘legionnaires’ now..” Vice muttered to himself, remembering the day where he was almost killed by an Empire captain.

Link to post
Share on other sites

Daisy Applefoot smiles and nods “T’is be in’eres’in’”

Link to post
Share on other sites

The Primarch smiled wearily over the fire. Other ‘Ker gathered and introducing themselves to one another, from all walks of life. Friends old and new. Lighting his pipe he blew the soft cloud into the night air.

 

“And so we begin anew. May we bring the Old Ways into the eyes of our people and serve alongside our cousins honourably. Luara be praised, Ancestors be honoured.”

Link to post
Share on other sites

Archmagos Avurak Syllar would smile as he listened to Dak'ir ramble on for hours about culture and history "Our kin, together again. What a sight."

Link to post
Share on other sites

Evar'tir can't help but crack a smile at the missive. 

Link to post
Share on other sites

Would feel worry for her people, knowing she may not share the values of such a place. 

Link to post
Share on other sites

Shagarath smiles down upon the parchment, taking another hit from his pipe as he muses a blessing in Old Blah.

Link to post
Share on other sites

“Heresy? Vincrutes? What the hell has sister done to bring so much shame to our family name?” Vas Vincrute sighs, shaking his head as he faces the ground, his hands shoved into his robe’s pockets.

Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...