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[✗] [Magic Lore] - Runesmithing


Josh3738
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15 hours ago, Demotheus said:

I thought there was something like this that you could put into flesh? Like, way before bloodmagic was a thing.

Flesh runes existed for sometime, yeah. They went inactive and were shelved unfortunately.

12 hours ago, Tennallar said:

Fleshrunes, associated with the Doomforge – they were shelved some time ago.

**** you said the same thing I did lmao

15 hours ago, Tato said:

contrary to the standard of 4 months, runesmithing requires 6 months to teach, why?

 

how much brain power did you exert writing this

Is 4 months considered a default now? I’ve heard it drop slowly to 5 now 4, who’s doing that?

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40 minutes ago, z3m0s said:

Flesh runes existed for sometime, yeah. They went inactive and were shelved unfortunately.

**** you said the same thing I did lmao

Is 4 months considered a default now? I’ve heard it drop slowly to 5 now 4, who’s doing that?

It depends on how you define fully taught but generally I think it's like four months to get to t4 and for most magics that means you know everything and just need to get better at it. 

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Hmmm after reading the lore piece and other magic submissions I realized that there is only 1 thing I’d change, that being the number of slots it takes. 
I understand when magic like Druidism that is filled with spells, creatures, and other branches (shapeshifting, healing, blight healing, etc.) has a bigger cost in terms of slots but the extent of Runesmithing I believe justifies it being a 1 or 2 max tiers. (OPINION)

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Thank you for submitting your Lore Games draft! You will receive input on what needs to be fixed within the next 2 weeks.

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This lore has been denied.

Lore already denied.

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