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[✗] [Playable CA ] Electric Atronachs


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Electric Atronach - Liquid

One of the most feared Arcane Constructs, and most powerful. Able to send deadly jolts of electricity, the Electric Atronach is one of the most destructive of all the Atronach types, besides fire. Despite its formidable attacks, the electric Atronach is fairly frail and can only sustain a few blows to their core before being rendered defeated.

 

An example of an Electric Atronach

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Creating an Electric Atronach

In order to create an Electric Atronach, one requires transfiguration, electric evocation, conjuration, and Atronach Forging to be present in the same place. Either the Atronach Forger may have all the magics required to forge the Atronach, or else they must use the help of other mages with the required magics. They must then follow the creation process, which is listed here.

 

Abilities of an Electric Atronach

Lightning is a powerful element, able to perform devastating feats on the battlefield. The electric atronachs, while having little strength and constitution, make up for it in their powerful attacks of pure electrical energy which they may send flying towards foes.

 

Elemental Affinity [Non-Combat] - As Atronachs are the literal embodiment of their elements, it seems fitting that they are able to manipulate their element to a very fine degree. This affinity allows them to create passive art with the evocation that they represent. 

 

Mechanics

Spoiler
  • Elemental Affinity allows for an Arcane Atronach to create passive art using arcanism evocation. This art can be as complex or as simple as they like, as they are not just masters but rather the embodiment of their element. Due to such, Arcane Atronachs can conjure their element to the level of precision of a T5 Arcanist.

 

Redlines

Spoiler
  • Elemental Affinity can only be used in non-combat situations. 
  • All evocation art is limited by all the redlines of the original evocation. 
  • Requires line of sight and must be formed directly from the Atronach’s own body.

 

Jolt [Non-CombatCombat] - An Electric Atronach has the distinct ability to send small jolts through objects or people, lightly burning tissue at the touched area. While this is not enough to kill someone, it is enough to put them through an incredibly distracting amount of pain.

 

Mechanics

Spoiler
  • Jolt allows for an Electric Atronach to send brief and faint jolts of electricity through an object or a person. This can either be used to give a metallic object an electrical current, or distract someone with a fair amount of pain. The area touched will be burned if it is descendant flesh, though it is not severe and is mild enough to be soothed by water.
  • Jolt requires two emotes worth of charging and can only be administered by touch, the pain from the touch only lasting about an emote. It can do no more than this.

 

Redlines

Spoiler
  • Requires touch to administer and cannot cause severe damage or paralysis, merely distracting pain.

 

Electric Beam [Combat] - A powerful and more deadly attack of an electric atronach, allowing them to discharge an incredible amount of electricity from their core and send it towards opponents. Such an attack often yields severe burning if not death. 

 

Mechanics

Spoiler
  • Electric Beam allows for an Electric Atronach to send a small beam of pure electrical energy directly towards a target. The effects of the attack are often third degree burns, if not being shocked to death. 
  • The ‘beam’ itself is more like a single strand of lightning which projects itself towards its target. It can only aim for one target at once, unless the target is directly touching another person/object, in which case the shock will spread. 
  • Electric Beam requires five emotes to charge and has a range of up to ten blocks. The beam only has a radius of about one meter.

 

Redlines

Spoiler
  • Electric Beam, can only be an expulsion of the atronach’s form and cannot come from another location, say the sky.
  • Death is not guaranteed or instantaneous, though is quite likely if the victim is left unadministered to.

 

Contingency [Combat] - When an electric atronach’s core is damaged, the core releases an incredible amount of mana which sends an EMP-like blast outwards from the form of the atronach. This ability can cause weapons and armor to flow with searing electrical energy and cook foes inside.

 

Mechanics

Spoiler
  • Should an Electric Atronach opt to use their Contingency, their core will expel all the remaining mana left within it to send a large expanding sphere of electric energy outwards from the Atronach almost like an EMP blast.
  • The radius of the attack is only five blocks, the Atronach being the center. This attack is often in the shape of a dome. 
  • The electricity administered by the attack is enough to give living tissues second degree burns, though not likely death. It also has the chance to briefly paralize targets should they roll below a 10 when hit, though this effect only lasts for three emotes. 
  • Contingency requires an 18+ roll in order to perform, lest the Atronach simply die quietly, as well as four emotes of charging. 

 

Redlines

Spoiler
  • This attack can only be used when the Atronach is at one hit, lest this attack simply kill them and they die quietly. 
  • An Atronach using Contingency is incredibly obvious and is not something that can be done subtly. 

 

Atronach Weaknesses

As Electric Atronachs are quite weak physically, blunt force is key in defeated one as their armor will likely deflect sharp attacks. They charge quite slowly, making them an easy target if all alone. Electric Atronachs are also weak to water and ice, as causes their lightning to overload and their core to freeze.

 

Overall Redlines and Guidelines

Spoiler
  • An ice atronach has around the strength and constitution of a novice mage (T3). Their core can sustain three hits before they are incapacitated. 
  • Electric atronachs can only wield light weapons though may wield light enchantments.
  • Elemental abilities must adhere to all the redlines of their specific evocation, unless stated otherwise. 
  • Requires electric evocation, transfiguration, conjuration, and atronach forging to create, and requires a valid MA to play as well as a valid creator.

 

OOC Purpose
The overall explanation for such is posted on the primary Atronach Forging lore, found here. I made this particular type of Atronach a separate post due to that fact that Electric Evo may not be staying after Lore Games and I didn’t want my whole lore to be denied because of this Atronach.

 

Credits for this Lore

Spoiler

Pundimonoum – Author 


 

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