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[Guide] Anthroparion


Nozgoth
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ANTHROPARION GUIDE

ORIGINAL LORE


 

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Lesser Anthroparions

Lesser anthroparions are little people, specifically little elves. Oftentimes compared to gnomes, yet they are much less stout and lesser anthroparions grow no larger than a large descendent hand. Their strength is also next to nothing, and their voices are shrill. Due to being created artificially, they have no soul - yet they have functioning organs and blood. One may keep them around for company - to talk with and to generally study. Sometimes they can be used as scribes or writers - maybe even miniature artisans if they wish to be, as they do have a mind of their own. It is not uncommon for a lesser anthroparion to have quite the complex mind, going through mood swings, and more.

 

Emote Examples

Spoiler

 

[!] A small elf, with almost the appearance of a toy or a doll peeked out from the man’s front pocket- observing the area before ducking back down.

 

[!] An miniscule, hand-sized elf sits here with a book and quill, to the scale of himself, his hands scribbling in the book vigorously- perhaps drawing something.

 

 

Tips and Tricks

Spoiler

 

- Think of creative ways to use your lesser anthroparion for RP! Make it pick a lock (provides no mechanical advantage), allow it to help with your alchemy, have it sit in your pocket, etc!

- Use signs or [!] emotes to depict your anthroparion.

- Don’t try to get a mechanical advantage out of anthroparions.

- Think outside the box, add more flavour to the creation process!

- Make sure to read the lore for extra mechanics.

 

 

Redlines

Spoiler

 

- Demonstrated through signs or environment emotes.

- Cannot slip through smaller mechanical spaces or get into areas the player would not be able to get into.

- Cannot be used to attack something and would do no damage anyway.

- They cannot be inherently controlled - they have a mind of their own though it is fine to lightly make them do things if the user has a good irp relationship with them.

- These cannot be played by players, not to be confused with greater Anthroparions.

- Can under no circumstance reproduce.

- REQUIRES AN ST SIGNED ITEM

 

 

Care

Spoiler

Lesser anthroparions can be fed regular food, and pretty much can be cared for in the same way you might care for a descendent. Though upon their creation, they will have next to no knowledge, and must be taught how to speak, read, write, etc.

 

Creation

Spoiler

The process is very taxing and long, requiring a plethora of strange ingredients and approximately three (IRL) days.

 

Ingredients

Spoiler

 

Vivacion potion

Blood vial of elf

Skin of elf

Cow’s milk

Bone fragment of elf

 

 

Process

Spoiler

 

  1. Prepare an airtight flask about 12 inches tall and 6 inches in diameter. Seal it tightly.
  1.  Grind all the ingredients separately using a mortar and pestle except what is already liquid and have all ingredients ready for use.
  1.  Lift the seal on the flask and pour the vivacion potion in as a base. Let sit for 5 minutes in a warm environment.
  1.  Using an eye-dropper, put 4 drops of elf blood in the base.
  1.  Quickly after, pour about two teaspoons of milk into the solution carefully without disrupting the liquid.
  1.   Gently add the ground up skin and bones on top without disturbing the solution and seal the flask tightly.
  1.   Let sit in a warm environment for 3 IRL days.
  1.   Add 3 drops of elf blood into the solution each day and monitor the progression.

 

The anthroparion should slowly start to form, starting from just a little seed by the end of the first day, gradually forming into a full anthroparion by the third day.

 

 By the third day, all of the liquid should be gone and there sits a little man in the flask. It will be alive or dead whether or not you did it correctly. It is now up to the alchemist to teach it, feed it and keep it alive from here on out.

 

 

 

Vivacion Potion

A vital ingredient within the process of lesser and greater anthroparions. Note: The vivacion potion takes no effect unless used in tandem with anthroparion lore.

 

Ingredients

Spoiler

 

Distilled Water

Vigor x1

Death x1

Life x3

Order x1

Growth x2

 

 

Process

Spoiler

 

  1.  Pour the distilled water in a flask and set it to a boil.
  1.  Begin adding the symbols of vigor and death, mix gently until the water turns white in colour.
  1.  Slowly begin to add the rest of the symbols while churning. Add them one by one until the solution begins to turn green.
  1.  Leave the solution to sit in a warm environment for 30 irl minutes (no less than 10 emotes) until it begins to glow gently. The potion is now ready.

 

 

Greater Anthroparions

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Physical

Physically, greater anthroparions look akin to the descendent they were made from. Yet their skin would appear grayed, baggy and sometimes even peeling off over time. Somewhat akin to a decaying corpse. Meanwhile, their eyes glow a faint orange, though not enough to illuminate anything. They also have no soul, therefore they cannot perform any magic or anything that requires a soul. Greater anthroparions are infertile.

 

Greater anthroparions will always be weaker and more frail, brittle, than their descendent counterparts. Yet their speed remains unchanged. Also, their pain seems to always be somewhat numbed, yet they still feel pain, just minorly reduced.

 

Mental

Greater anthroparions are rather unstable mentally. It is common for them to undergo mood swings and hallucinations, and even personality changes or quick changes of their mood and attitude. Typically, their mind is that of the lesser anthroparion which was used in their creation, the body's previous life and mind seemingly absent. Yet sometimes, if the body used is fresh enough, the lesser anthroparion’s mind can be split with the original descendents' mind, often switching back and forth between the two.

 

On Death

Upon death, an anthroparion’s body will lay dormant until the conflict ends, in which they will slowly bind themselves back together and repair any wounds before resuscitating themselves using the vivacion which flows in their body. This process takes 1 IRL day. If an anthroparion loses any of its limbs or body parts aside from the head, they will be automatically regenerated upon revival. If an anthroparion’s head is chopped off, they will be unable to resuscitate/revive themselves, and will result in them being pk'ed- unless the head is still accessible and within line of sight in the area. In that case, the head will gravitate toward the body and reattach its self. If the anthroparion’s head is chopped off, and lost- carried far away from it’s dead body, then there is only one final way to prevent a PK. The anthroparion’s head can be replaced with a new head of the same race and similar structure, it must simply be stitched on and the vivacion potion will do the rest of the work over the course of 1 IRL day. It must be noted that the anthroparion will lose its memory after this process! If the vivacion potion is somehow drained from the anthroparion’s body upon death, they will be unable to revive (PK)- unless their creator or someone else with knowledge of the potion injects more (DO NOT META PK METHODS). A greater anthroparion has an immortal and infinite life span, allowing them to live as old as they can without being killed by unnatural methods. Their body will slowly degrade over time, touch-ups and repairs are bound to be required throughout the long lifespan of anthroparions.

 

Abilities

Vivacion Flow - Combative

The greater anthroparion controls and concentrates the vivacion potion which courses through its veins to an area of the body - usually a hand. Doing this hardens the limb, akin to that of a rock - allowing for more potent punches or kicks. This can also be used as a defensive precaution - for example, sending the vivacion potion to a certain area of the body if you know you are getting hit there.

 

Mechanics

Spoiler

 

Over a short period of time, the anthroparion can send the vivacion potion in their blood to a certain area of the body. Doing so effectively hardens the area, akin to that of a solid rock or brick wall. The largest the hardened area can get to is that of the entire palm, or for example a palm sized spot on the chest for protection. This can be used for offense or defense. It takes one extra emote on top of your action to use this. For example, one emote to send the potion to your hand, then one emote to throw a punch. Or one emote to notice an incoming hit and another to send the potion to the area of impact. Though it may be too late by then. The hardened area lasts for two emotes at most, though can be shut off any time before then.

 

Upon the effects fading away, if any damaging contact was sustained to the hardened area, the anthroparion would be shot with pain- likely lasting only a few emotes, depending on how hard the area was hit and how much damage could have happened.

- The largest area that can be hardened is the size of the average palm.

- Bones can still be broken through this, albeit not as easily.

- The anthroparion will not feel anything in the affected area.

 

 

Example Emotes

Spoiler

 

[!] The anthroparion would clench his fist- the muscles around his forearm tensing as a glowing green liquid would shoot through his veins to his hand.

 

[!] The anthroparion would throw his fist directly to the enemy’s jaw, though this would be no ordinary punch, for his hand would be hardened- feeling akin to a solid rock and inflicting much more damage than a regular punch.

 

[!] A moment after retracting his hand, the anthroparion would cry in pain- clutching his hand for a few seconds as he glared to his enemy with reddened cheeks.

 

 

Rejuvenation -  Non-Combative

After a dangerous encounter where the Anthroparion is injured, it will be able to channel the vivacion potion in a different manner - effectively binding minor wounds and speeding up the process for larger ones.

 

Mechanics

Spoiler

 

Over the span of 3 emotes at least, the anthroparion would once again send the vivacion potion which flows in its blood to a specific wound of the body. They will be able to temporarily suppress and bind a wound. If used on something major, it would only speed up the healing process. The anthroparion can rejuvenate for however long they deem necessary, though the longer they mend themselves the more tiring it may become.

- The largest area that can be temporarily binded would be the size of a large hand.

- Cannot be used in combat

 

 

Example Emotes

Spoiler

 

[!] The anthroparion would glance to his arm, which had a large gash and was now gushing blood. The veins around it would begin to glow green, circulating throughout the wound.

 

[!] The blood would begin to stop flowing from his arm, a flow of green pulsating from under his skin.

 

[!] The wound would be somewhat bound, yet not fully healed, as clear evidence of a gash was left behind.

 

 

Limb Detachment - Non-combative

A greater anthroparion is able to detach their limbs from their body. They may choose to do this for a variety of reasons, for example - they might take an arm off to reach up to a higher place.

 

Mechanics

Spoiler

 

An anthroparion can remove its limbs, including the head and they can remotely control said limb within an 8 block radius. They accomplish this by sending layered electric pulses from the brain to the limb, as well as using the vivacion potion to their advantage. Their limb can remain detached for a maximum of 5 emotes, before it loses connection to the body and will have to be reattached by the anthroparion. If the head is off for more than 5 emotes, the alchemist must reattach it manually, though the anthroparion can reattach it’s head itself before the 5 emote mark. Only one limb at a time may be detached. The process takes one emote to detach and one emote to reattach. Upon detaching, no blood will be spilled and the limb will simply pop out of its socket- being removed from the body. A gaping hole will be left where the bone would be connected. Upon reattaching, the limb will simply bind itself back, upon it being inserted back into the socket.

- This cannot be used in combat.

- Only one limb at a time can be detached.

- If a limb is detached for more than 5 emotes, it must be manually stitched back on.

- If the head is detached for more than 5 emotes, it must be manually reattached using the same method as if it were chopped off.

- No other abilities can be used while a limb is attached or detached.

- A detached limb can only be controlled for up to 5 emotes.

- Cannot be used to access areas that would not be able to be accessed mechanically

 

 

Example Emotes

Spoiler

 

[!] The anthroparion grips it’s grayed digits against his shoulder, fidgeting around with it in a curious way. After a moment, a few pops could be heard and the arm would fall right off.

 

[!] The arm which now lay on the ground began to twitch and vibrate, yet suddenly- the fingers would begin to pull themself along the floor, moving toward a nearby shelf.

 

[!] The arm would pull itself up the bookshelf clumsily, grabbing onto a book before dropping back and and returning to the anthroparion.

 

[!] The anthroparion would grab onto the arm, shoving back into his shoulder and twisting it- a ‘pop’ could be heard, as his arm was now reattached.

 

 

Play Dead - Combative/Non-Combative

The ability “play dead” is the function of an anthroparion being able to  completely shut off its organs and any signs of life for a limited period of time. They may wish to do this to avoid true death, to blend in or perhaps give a fright to anyone nearby.

 

Mechanics

Spoiler

 

The greater anthroparion shuts off all bodily functions, organ and blood/vivacion flow in the body for a limited amount of time. It takes a total of 2 emotes to complete this. The play dead can last for only up to 5 emotes, the anthroparion will die and it will be considered a suicide PK if it is held for any longer.

- Takes 2 emotes to activate and can be held for 5 emotes.

- Holding for any longer than 5 emotes will cause the anthroparion’s body to shut off permanently, killing them as a suicide- forcing them to PK.

 

 

Example Emotes

Spoiler

 

[!] The anthroparion hears talking from the other side of the bushes- he’d immediately run over to the pile of bodies from the skirmish, lying down within them as his slowed, the light from his eyes fading.

 

[!] The anthroparion would fall completely limp, no signs of life, blood flow, breathing or anything. Meanwhile, the group of people would pass-by, disregarding him.

 

[!] Lets loose a deep gasp for air as he clawed his way out of the bodies- gazing about. To his luck, the group who had searched for him were gone.

 

 

Extra Redlines

Spoiler

 

- A valid GFA is required.

- Teaching from one who has a valid GFA is required.

- Permission is required from the owner of the persona.

- The persona in question for creation must be dead.

- A valid CA is required to play a greater Anthroparion.

- They cannot be inherently controlled - they have a mind of their own.

- Any magic that requires use of a soul cannot be harnessed or used by an Anthroparion.

- ANY CA races cannot be turned into anthroparions.

- Greater and Lesser anthroparions are both infertile, and cannot reproduce under any circumstance.

- The only way an anthroparion can be created is through means stated in this lore (The creation process).

- Under NO circumstance can an anthroparion of any kind engage in sexual FTB.

- Do not meta PK methods.

- An anthroparion must be PK’ed if it’s head is chopped off and removed from the area. The only way to avoid this is stated under physical description.

- An anthroparion must be PK’ed if all of it’s blood/vivacion potion in it’s body is drained.

 

 

Creation

- A valid GFA is required.

- Teaching from one who has a valid GFA is required.

- Permission is required from the owner of the persona.

- The persona in question must be dead for creation.

- A valid CA is required to play a greater Anthroparion.

-The blood of an Anthroparion notably tastes awful and nauseating.

-The body of an Anthroparion in it's PK'd state is to be signed by the Anthroparion player, any logs kept of the body thereafter if it is revived or destroyed are to be recorded incase of ask by story team.

-Vivacion and Blood is a highly coaguable mixture and cannot be exsanguinated passively unless deliberate.

-If an anthroparion is destroyed completely they are irreversibly PK'd and cannot be revived.

 

Ingredients

Spoiler

 

Fresh descendent body (dead)  x1

Vivacion potion x1

Life Sign x2

3 litres of elf blood

Skin of elf

Cow’s milk

Bone tissue of elf

Living lesser anthroparion x1

 

 

Process

Spoiler

 

 1. Prepare a glass holding chamber large enough to hold a full descendant comfortably. 

 2. Grind all the ingredients separately using a mortar and pestle except what is already liquid and have all ingredients ready for use.

 3. Place the descendant body in the chamber, make sure it's a cool environment.

 4. Place a vivacion potion in a stand and set it to boil.

 5. Add all the other ingredients except the life symbols and the lesser anthroparion to the vivacion potion.

 6. Mix the potion well and let it sit in a warm environment for 5 emotes.

 7. Using a syringe, inject the new vivacion solution into multiple veins on the body. Spread it out well and make sure each area has an equal amount of potion in it.

 8. Seal the chamber and monitor the body for 2 IRL days. Make sure it's not tampered with.

 9. Take the other vivacion potion, the one not mixed with anything and inject little bits of it into the body every 12 IRL hours.

 10. On the end of the second day, the anthroparion will begin to flicker with life, its skin still pale though it will be noticeably further from death. Take the lesser anthroparion and the life symbols, feed the

 11. body both of them at the same time and wait for only a few minutes.

 12. After waiting for a few minutes the body will spark to life - creating the greater anthroparion. It will now be alive and well, in which it is now in the hands of the alchemist to take care of.

 

 

Tips

Spoiler

Each step would take 1-2 emotes, with a grand total of 48 hours of IRL waiting and injecting more vivacion potion every 12 hours. All ingredients must be acquired through valid means. The descendent body has to be from someone who has died recently. Any descendant body can be used, this is impossible on any CA races such as wonks, houzi, ologs, kharajyr, etc. Also, feel free to use your creativity and add some more free form elements into the process, as long as the backbone of the process remains fulfilled and untampered with.

 

 

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