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[✓] [World Lore] - Redstone Tattoos


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Redstone Tattoos
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Origin


The first recorded use of redstone tattoos traces back to Nar-Diffen, a self-described small, obscure village with old traditions. Said tattoos were used to signify rank for local priests, as well as their devotion to their religion.

 

This religious practice seen centuries ago has passed down from generation to generation, causing its knowledge to be spread through more individuals each time it changed hands. Now in modern times, its knowledge has escaped the grasp of a single village, instead being common knowledge to most throughout the descendant races.

 

Application


Redstone tattoos, compared to their general counterparts, are a grueling and dangerous addition to one’s skin. While the tattooing process and tools are the same as a typical tattoo, the ink itself holds the key difference between the processes.

 

Redstone tattoo ink is created through the combination of redstone, salt, and typical ink. While typical redstone tattoo ink is red (due to the redstone itself) individuals may change the color of the ink through the use of dye. Despite the change in color caused by the addition of dye, the final color will always contain a slight red hue.

 

Due to the use of redstone, anyone given a tattoo with the substance will show side-effects similar to being poisoned for a stone/saint's week. This poisoning is caused by the redstone contaminating one’s blood, and the individual’s body having to purge the material from everywhere but the skin’s surface levels. If one attempts to tattoo an entire limb in one sitting, the poisoning will be extreme enough to cause death. 

 

While having a few redstone tattoos may only make one feel slightly uncomfortable, having 2 or more limbs covered in the substance will make one permanently weaker, as the amount of redstone will be constantly poisoning one’s body. Said weakness is comparable to the bodily stress felt by those practicing voidal magics.


 

Appearance


Compared to their traditional counterpart, Redstone tattoos are less prone to fading and never blur, as the redstone within the ink is never dispelled from one’s skin. Alongside their intricate detail, redstone tattoos do also faintly glow, matching the color of the ink used to create the design.

 

The glow emitted from the tattoos is only slightly visible whilst in the light, yet when in dark environments, the glow is bright enough to be seen throughout a room. While the glow is not strong enough to be comparable to a lantern or torch, one could easily spot a redstone tattoo within a dark environment.

 

If an individual with a redstone tattoo is experiencing any emotion which causes one’s heart to race, the light of the tattoo will pulsate. Said pulsations will cease once the wearer’s heart ceases to race. This effect would be linked to the electrical pulses sent throughout the nervous system. When one reaches the redstone, it briefly powers the material, causing it to pulsate.

 

Purpose ((OOC))


The purpose of this rewrite is to update a rather old piece of lore to be more player friendly and expand its abilities. While glowing tattoos are pretty much just aesthetic, they do/can have significance in multiple cultures, as per its original use. Now with the lore being 8 years old, I believe its practice should be much more wide-spread than a single culture or requiring LT approval to use it.

 

Redlines


  •  Redstone tattoos are not a sufficient light source, and cannot be used as a replacement for a torch and/or lantern.

  • Players must receive OOC consent to tattoo others.

  • If a dye is added to the ink, there will still always be a faint red hue to the end color.

  • The poison-related symptoms experienced for the OOC week include but are not limited to: vomiting, nausea, dizziness, lack of appetite, malaise, skin irritation, & cramping.

  • If an entire limb is tattooed in a single day, the individual receiving the tattoo will die of redstone poisoning.

  • The weakness felt by having an abundance of redstone tattoos is on-par with a practitioner of  T1  voidal magic.

  • An 'abundance of redstone tattoos' is quantified by having 2 full limbs covered in tattoos.

  • This practice is common knowledge, meaning anyone who knows how to tattoo is capable of simply creating the redstone ink.

  • The revertion potion from alteration alchemy may remove redstone tattoos.

 

 

Citations

Spoiler

 






 

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Me and the boys finna roll up with varicose veins

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gotta cross this **** outta my rune rewrite now

f*ck you

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When Cole messages you “ey Luv” and asks how posting lore works 💀😭 
 

+2 because he’s my friend and I want tatted baddie characters.

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Seems good. Aint got any substantial issue with it.

 

Ironically, the only change Id make to it would be to change a trait that was carried in from the original lore, which is probably just to remove the note of "always being intricate".

 

(Admittedly a 14 year old should've known that an ink isnt what makes a tattoo intricate, but eh, as were the lore standards of the day.)

 

It would be advantageous, and probably more accurate to note that the tattoos do not "blur" over time as regular tattoos have a tendency to do, allowing for more consistant and long lasting intricate tattoos than standard inks.

 

 

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17 hours ago, Quavinir_Twiceborn said:

Seems good. Aint got any substantial issue with it.

 

Ironically, the only change Id make to it would be to change a trait that was carried in from the original lore, which is probably just to remove the note of "always being intricate".

 

(Admittedly a 14 year old should've known that an ink isnt what makes a tattoo intricate, but eh, as were the lore standards of the day.)

 

It would be advantageous, and probably more accurate to note that the tattoos do not "blur" over time as regular tattoos have a tendency to do, allowing for more consistant and long lasting intricate tattoos than standard inks.

 

 

Agreed, just changed it!

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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