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425 HFSR Snailula One Rules and Regulations


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425 HSFR SNAILULA ONE

RULES AND REGULATIONS

 

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Issued by

THE HAESENI FEDERATION OF SNAIL RACING

On this 7th of Joma and Umund of 425 E.S.

 


 

INTRODUCTION:

While the 391 HFSR Snailula One Rules and Regulations, which were introduced by Eirik Baruch, have yet to see themselves be used properly, the HFSR has under it’s new combined leadership of the Lord Alban and the Grand Prince of Kusoraev seen a renaissance to the concepts of Snailula One, with most recently a minor practice race held during the hauchmetvas of Lady Sorina Luceafaru. The 419 regulations added major changes to the sport, such as the introduction of the fastest lap, qualification, and collisions. These amendments to the 419 regulations seek to further advance these rules for proper racing.

 

THE CHAMPIONSHIPS:

The Racers’ Championship:

The Racers’ Championship is for the individual racers and their snails, allowing them to show their superiority on the track with their snails. The scoring for the racers’ championship is based on their finish in every race, with the top ten being awarded points in the following order:

1st: 25 points

2nd: 18 points

3rd: 15 points

4th: 12 points

5th: 10 points

6th: 8 points

7th: 6 points

8th: 4 points

9th: 2 points

10th: 1 point

Fastest Lap: 1 point

The total of the racers' points is added together to create the racers’ standings, which will be decided by the total tally of the racers’ points, with the highest scoring becoming the HFSR Snailula One Drivers’ Champion.

 

The Teams’ Championship:

The Teams’ Championship is for teams of racers, allowing them to show their ability to train and cooperate together to consistently perform well as a team. A team may consist of two individual racers. The scoring for the teams’ championship is decided by adding the two total tallies of the racers’ championship scores for both drivers, to create their total tally as a team, with the highest scoring becoming the HFSR Snailula One Teams’ Championship.

 

RACING RULES:

Basic Movement:

At the start of every round, all racers will have to do a /roll 20, their snails’ movement (or lack thereof) depends on their roll. The rolls follow the rules:

20 out of 20: Very successful, Snail moves forward two spots.

10-19 out of 20: Successful, Snail moves forward one spot.

2-9 out of 20: Unsuccessful, Snail does not move.

1 out of 20: Critically unsuccessful, Snail does not move and stands the risk of crashing.

 

Qualification:

Before the beginning of every race, the starting order must be determined through qualification. This shall be done through every participating racer performing a /roll 20 three times, with the results of their three rolls being added together to create their qualification sum. The starting order shall go from highest sum to lowest sum.

 

Crashing:

When a racer rolls a 1 out of 20 on a roll, their snail stands the risk of crashing on the next turn. Whether this crash or not is determined by the usual /roll 20, but following rules:

20 out of 20: Snail does not crash, and moves forward one spot.

10-19 out of 20: Snail does not crash, but does not move.

1-9 out of 20: Snail crashes and is out of the race, classified as a DNF (Did Not Finish). A crash will trigger a Safety Snail.

 

Collisions:

When a racer is present on the same tile as a racer who has crashed, they stand at risk of colliding with the crashed racer, in turn causing them to crash as well. Collisions are especially dangerous, as they are essentially out of one’s own control. Whether a collision occurs or not is determined by the one who would be collided with performing a /roll 20, according to the follow rules:

20 out of 20: No collision occurs, and Snail moves forward one spot.

7-19 out of 20: No collision occurs, but Snail does not move.

1-7 out of 20: Snail is collided with and crashes, classified as a DNF (Did Not Finish).

 

Safety Snail:

When a snail crashes, a Safety Snail will be triggered. All Snails must stay behind the Safety Snail, which will be placed in front of the leading snail. The Safety Snail moves one tile forward per turn, allowing the race to still move along. During a Safety Snail, all snails, except for the one that crashed, follow the basic racing rules.. The crashed snail, which determines how long the Safety Snail is present for, uses a /roll 20 adhering to the following rules:

10-20 out of 20: The crashed snail is removed, and the Safety Snail ends the following turn.

1-9 out of 20: The crashed snail is not removed, and the crashed snail must roll again the next turn.

 

Pit Stops:

A Snail is required to make at least one pit stop during a race, during which the snail is fitted with new slime to make sure it can make its way through the entirety of a race. It is up to the racer when they want to do their pit stops, as they can be done at any time. Pit stops have mixed results, and adhere to the following rules.

First, a roll must be made to see how many turns the pit stop itself lasts, this is done using a /roll 3:

1 out of 3: The pit stop lasts one turn.

2 out of 3: The pit stop lasts two turns.

3 out of 3: The pit stop lasts three turns.

After the conclusion of a pitstop, the racer will roll three times in immediate succession during the same turn, which shall follow the normal rules for movement. This allows the racer to move far up the grid, with enough luck.

 

Shortcuts:

Each Snailula One circuit is constructed with a series of shortcuts, which lucky snail racers gain the opportunity (or misfortune) of using during the race. To access a shortcut, one must have been present on a shortcut access tile. While shortcuts will generally shorten the duration of a race, snail racers stand higher risks of crashing. On a shortcut, the movement rolls are decided by a /roll 20 according to the following rules:

16-20 out of 20: Very successful, Snail moves forward two spots.

12-16 out of 20: Successful, Snail moves forward one spot.

6-12 out of 20: Unsuccessful, Snail does not move.

1-5 out of 20: Critically unsuccessful, Snail does not move and stands the risk of crashing.

 


 

TIZ LIFST I SNEGLZ,

His Highness, Matyas I. Bihar, Lord of Alban, President of the Haeseni Federation of Snail Racing.


His Serene Highness, Karl S. Bihar, Grand Prince of Kusoraev, Vice-President of the Haeseni Federation of Snail Racing.

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Karl Sigmar checked his snail, Snorlando Snorris, for cracks over his shell.

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A Sullas gasped! He turned to the champion snail, ‘The Republic Racer’ Rollo, and pressed a missive close. Meanwhile, the gastropod merely tried to enjoy a cabbage lunch. 

 

“Look, Rollo! The Valah have adopted their own version of Sullasian snail racing!”

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Adele Ludovar wonders why Matyas wrote this...

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