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The New World and You: A Teaser

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MrZombez

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Hello Citizens of Aegis,

Due to the influx of questions demanding information on the New Map and its release, we have decided to give a peek at what is going to happen. Please note that we haven't started, since we need 1.9 to be released, and at the time of posting this, it hasn't. Also these ideas are not guaranteed, and may be subject to change, but until we get feedback from you, the players, we won't make any final calls.

FEATURES

1. Enhanced atmosphere

A. Ever noticed that it is just a 5 minute walk from the farthest north city to the Dwarf capital? Well we feel that this ruins the overall feel of the RP atmosphere we try to dish out, so this is being looked at to fix, but not overwhelm you.

B. Remember Charlie4vb's forest north of Al'Khazar? I think it safe to say everyone loved it and the feel it gave to the surrounding areas. We want this feeling throughout the world, to give a consistent atmosphere that envelopes you as you play, or even if you are a lazy OOC stroll.

2. Transportation

A. If you were expecting me to say TRAMS, you are sadly mistaken. However we have noticed since the start that roads always feel dull and are more there just to give you the direction, even at launch, the Kingsroad was just Stone, and was griefed, a lot. Why not add to the pretty forests a winding path that not only takes you where you need to go, but does it in style?

3. Nations and Guilds

A. If there is one thing that truly causes problems on this server, it is additional races. While many may want a water based race, or the furry little kitty race, it just doesn't work well with the size of the playerbase. Maybe if there was 500 average, but with 230 peak times, having more than four deters from the base ones.

B. With the races part out of the way, lets get into Nations and Guilds. We feel that Guilds pop up out of the blue, claim Top Dog status, and then fall apart in a few days. Instead of having mistake prone player made guilds, we would much rather help regulate consistent guilds, help them grow and maybe even pop up newer settlements or possibly nations.

4. Exploration

A. We want people to explore our world, simple as that. We want to create a Role-Play set piece, and allow you, the player, a chance to explore lush forests, craggy canyons and old ruins. With this said, we also want a reason for you to return to them. As many may not know, I spent sometime testing out dungeons on the Old World, while I did not finish it, I may create plans in the future for more intricate designs. Maybe.

I hope I succeeded in explaining things well, without giving away to much. Granted you haven't seen the full plans, or read my extensive New World Concept.

As for me, that's it that's all.

*WOOP*

EDIT ~ ATTENTION

While nothing is for certain, as many have opinions and reasons, plus if we were just to pick randomly we can potentially anger the entire playerbase. What I am talking about is whether or not people will keep their possessions and money. I will give you my opinion, since I can't speak for others, note this is solely my opinion, this is most definitely not the final decision.

If I had my way, people would start from scratch. Tabula rasa. Nothing. Nada.

Why? It's a Role-Playing server, not a surviaval server. th intention is to RP and build a character, not gather the most lootz.

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I'm excited the outline for the orc nation looked pretty awesome :P

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Thank you for releasing this info zombez, it was needed. I was trying my hardest to find something wrong with your ideas, but I cant, there isn't any =) so keep up the great work mate!

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The little bit of Nations and guilds has me quite curious. I'd love to launch SilverShade on the new map once the dust has cleared. Hopefully we have enough underneath us to turn it into a regulated guild and make it grow in the way I hope for it <3

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I think the natural reservations will be the bestest thing this server could do more. Massive forests, high mountian ranges with hidden caves and wolves/animals caves, swamps (lol), and anything that could add to it. Also add a small camp here and there for the weary traveler to rest their head ;) I cant wait for this new map as it could be the bestest thing that can happen to the server. Go dwarves baby!

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I think It is realy Important to protect nature, because the problem is that people build houses on random places and with that they ruin the land!

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I think It is realy Important to protect nature, because the problem is that people build houses on random places and with that they ruin the land!

That and you have massive forts and unfinished cities just abandoned... takin up space and bein all ugly..

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I assume we'll have to start from scratch?

What do you mean with that?

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I think It is realy Important to protect nature, because the problem is that people build houses on random places and with that they ruin the land!

Perhaps stricter restrictions? Only those with donator plots should be able to build outside Nation territory?

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I assume we'll have to start from scratch?

Thank you for bringing that up, I have edited my post with my opinion on what should happen. Please note this is solely mine, and not the decision that will take place. We will take into account player preference before making any sort of decision on this.

Regards,

MrZombez

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