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The New World and You: A Teaser

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MrZombez

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Yes that seems reasonable.

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Perhaps players can take only ONE inventory of items over to the new world? This will force players to choose- Will they need those couple stacks of pretty moss stone or a little bit more bread to help them out in the first few days of the world?

This is a good solution and also the easiest to implement (doesn't require any multiworld implementation for a 'transfer period')

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Perhaps players can take only ONE inventory of items over to the new world? This will force players to choose- Will they need those couple stacks of pretty moss stone or a little bit more bread to help them out in the first few days of the world?

That probably wouldn't be much different than allowing everyone to take everything, people could still just jam all of their diamonds/diamond armors/gold/pumpkins etc reasonably into one inventory, and just begin anew mega-wealthy

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Thar also true

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If I had my way, people would start from scratch. Tabula rasa. Nothing. Nada.

Why? It's a Role-Playing server, not a surviaval server. th intention is to RP and build a character, not gather the most lootz.

Just so you know, i've seen 'roleplaying environments' killed by this before. It's hard enough imagining having to rebuild everything because of the map reset, but if everybody and everything reset, what's the point?

I'd never be able to approach anything in-character without the thought in the back of my head "None of this matters. Why continue? Why look for treasure? Why make a shop? Why form a merchant guild? Why join an organization? Why work on my skills? Why try to be a part of the government? At any time it can all be erased and rendered meaningless" and I think that would really be anathema to the server, more so than the 90% of the population building in the wilds.

And that's me, as a somewhat successful merchant. Imagine a new player who joined like a month ago. They either had to punch leaves or beg someone for, or kill a few zombies bare-handed to get the money to make a wood axe... then cut down some trees... make other wood gear, transition to stone, learn to mine, transition to iron, etc. etc.

Then they finally make enough money for a mining permit, then a while later, after TONS of work, they make enough money to buy a house, and have a place to store their belongings, they've almost made something for themselves!

****PFFFFFFFFFFFFFFT****

Reset! Time to do it all over again!!!

I'm thinking a number of people wouldn't bother going through it all again. It's like when you're playing your favorite RPG on your console, and you're so into it you don't save for like 2 hours, and then a powersurge flickers through the house, and your super nintendo or playstation or whatever resets, erasing all that you've worked on.

I've been there, and i've thrown the game back into the box for a loooooooooooooong time. It drains a ton of fun out of it to have your hard work obliterated like that. I fear that only the really new people would enjoy this, as i've seen a lot of people with <10 posts in other topics saying how they think a map/player/inventory/entire reset would be great.

When I was new to the server, I didn't see people with the diamond gear and think "Man, it'd be great to kill them and steal it!" or "They've been here longer than me and they have better stuff! That's not fair! I wish it would all reset!". I just thought "If I work at it, one day, I could be like them, with the shiny diamonds and the money and stuff", and it took a few months, but I did it.

Just speaking for myself, if I went from all i've accomplished here, to a new 1.9 map, to having to punch leaves off a tree for that %0.2 wood plank drop rate in order to make an axe, to start all over again...... i'm not saying i'd quit, but i'd probably play a lot lot less, and not enjoy it as much when I did.

Because all i'd be thinking "I bet they reset again when minecraft is fully released, and there's no way in hades i'm doing this a THIRD time".

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Having 500 diamond blocks and 100,000 minas isn't very conducive to fostering the feel of a new world, and as someone pointed out, super-inflate the new economy.

But ask yourself, is this the true goal? A 'new world' and a 'new economy'? I was of the understanding that the map reset was a combination of things, among them...

* Maps created before 1.9 will not have any of the features of 1.9.

* The worldguard mod world corruption is now super high, and regenerate can't even be used because it makes 1.8 environments in a 1.7 map, which causes more corruption, and unless you reset the map with 1.9, this would be even worse.

* Creating more space between cities, which would be extremely difficult here, could be easier on a new map (although re-creating the cities would certainly be difficult)

I don't recall ever hearing anything about a new world and a new economy being a selling point to the map reset...

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but people have to buy new houses anyway!

Not true. I heard tell that if you were a property owner on this map, that you'd have ownership of whatever in the rebuilt town on the new map. I sure hope so, I coughed up some pretty big money to get a real nice shop in alkhazar, and i've also got property at an inn, and a little hut in laurelin, and was planning to get something in the orc and dwarven territories as well.

Of course, if everything resets, then I guess not. But who would be in charge of the new houses? Who would be in charge of the new merchant stalls and stuff? Just some random (or not so random) person, who then dictates how much they go for, and all monies collected just enrich them further?

How could it ever truly be 'starting from scratch' if the king, overlord, high prince, supreme commander, grand master, etc. is given an entire city/continent/realm to sell as they please?

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But ask yourself, is this the true goal? A 'new world' and a 'new economy'? I was of the understanding that the map reset was a combination of things, among them...

* Maps created before 1.9 will not have any of the features of 1.9.

* The worldguard mod world corruption is now super high, and regenerate can't even be used because it makes 1.8 environments in a 1.7 map, which causes more corruption, and unless you reset the map with 1.9, this would be even worse.

* Creating more space between cities, which would be extremely difficult here, could be easier on a new map (although re-creating the cities would certainly be difficult)

I don't recall ever hearing anything about a new world and a new economy being a selling point to the map reset...

A new world is certainly the selling point for me.

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I'd like that new world thing, but the whole erasing everything else doesn't sit right with me.

I think everyone should be allowed one double chest. It's a bit more than your inventory, but it's not enough to cart over 3000 logs, 50000 cobblestone, 1000 mossy stone, 900 diamonds, 500 gold ingots, 800 iron, etc. You'd be able to pick and choose what you REALLY think you'll need in the new world (if you own more than would fit in one box), and go from there.

The only problem i see, is the manpower required for this. A GM would need to come see your chest on this server, copy the contents, go to your chest on the new server, fill it up with what you selected..... and then that would be done again.... for every person..... all thousands of them.....

That alone makes me feel like it would just be 'whatever you can carry' if they go that route.

I still think it would be epic (but probably impossible to do) if there were 4 giant ships built, one for every race, and everyone had a chest on their racial ship, then we make it to the 'new world' and each ship extends a gangplank to shore, and people are allowed to disembark and start exploring....but i'd also like to have there be capitals and stuff people could gravitate towards. I dunno, it seems like this is all going to be one giant cluster-F, and i'm waiting and hoping it's not so, and enjoying my time here while I can.

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A complete reset is probaly a bad idea because all the old players have been months on this server carving out a name for themselves slowly. But then poof there back to a beginner all there money items and everything reset. Also if this happened would we all have to reapply to the server.

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EDIT ~ ATTENTION

While nothing is for certain, as many have opinions and reasons, plus if we were just to pick randomly we can potentially anger the entire playerbase. What I am talking about is whether or not people will keep their possessions and money. I will give you my opinion, since I can't speak for others, note this is solely my opinion, this is most definitely not the final decision.

If I had my way, people would start from scratch. Tabula rasa. Nothing. Nada.

Why? It's a Role-Playing server, not a surviaval server. th intention is to RP and build a character, not gather the most lootz.

Would be fairly interesting as long as we don't have to all just have our characters die. Maybe make this world begin to fall apart, and make it to where special portals are what takes you to the new lands, but it's one way, and you can only really keep the cloths on your back and your inventory. I STRONGLY agree with you there as long as my character doesn't just up and die.

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You'll probably have a harder time convincing donators/successful business people/etc, who have poured tens of thousands of minas into the economy in the past few weeks, to simply abandon all that they've earned.

A much better idea would be the ability to bring a number of goods with you, from the old world. That would help kick-start the new market as well, so that there isn't a massive shortage of basic goods and supplies, causing prices to skyrocket.

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I also agree people should start from scratch. The decision is not mine to make, I see that as the best way as people have countless items that they should not have such as Mob-Spawners and Spawned items. We also have people who have abused these items for other things such as Mob-Spawners for Stats.

Characters shouldn't die, they should run and try to Escape this world, When your home is burning, you don't take everything you have, you take yourself and run for your life.

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I also agree people should start from scratch. The decision is not mine to make, I see that as the best way as people have countless items that they should not have such as Mob-Spawners and Spawned items. We also have people who have abused these items for other things such as Mob-Spawners for Stats.

Characters shouldn't die, they should run and try to Escape this world, When your home is burning, you don't take everything you have, you take yourself and run for your life.

Exactly! I would predict that Aegis is going to undergo some type of cataclysmic exodus, in which case, even rich merchants should have to start over and gather supplies, as that would be the correct RP move.

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But ask yourself, is this the true goal? A 'new world' and a 'new economy'? I was of the understanding that the map reset was a combination of things, among them...

...

I don't recall ever hearing anything about a new world and a new economy being a selling point to the map reset...

Well I would imagine that by resetting the map, they would have to find a way to explain the vast changes to everything, lore wise. While I agree that saying everyone needs to go around punching leaves again for a while is not optimal, transferring everything also is not, in my opinion. I have not been around for nearly as long as some of the other players, but that doesn't mean I'm jealous of what they have. I agree with what Zombez was saying, its an RP server, not a survival server. Why should having all that stuff matter, unless like in your characters case, your only ambition is to be a rich merchant, then I could understand the motive. I know its mainly because of the stats being down, but I just get a little confused when I see people who have fleshed out characters with interesting backgrounds, but all end up playing the same role: Super wealthy [insert intended profession] who is a fearless fighter

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