IsaaKc 1225 Share Posted April 11, 2023 (edited) Voidal Tremors (credit to Bored Panda) “Just as I move, the Veil bends and buckles as it must." Background The Veil encompasses the Realm in a near stalwart embrace, shielding Descendants from the erratic and destructive Voidscape that only pushes forward in its effort to undo all that has been done. Despite this, variables both inside and outside its hold threaten it at all times. The megalomaniacal Magi of the world selfishly rip holes in the Veil’s fabric to harness Voidal energy as to feed their desire for power, while Horrors and abominations originating from the Void that seek entry to the Material Plane challenge the integrity of the barrier in their attempts to pass through. Though the Veil wards off much of the threats to the world, it never stands in complete solidarity, always conforming somewhat to the forces beating down upon it. In a similar fashion to the rolling waves of an ocean, the Veil’s structure bends and folds for every blow it is dealt. These specific movements of the Veil, dubbed “Tremors” are due to their mostly non-threatening effects on the Realm, yet interact uniquely with Enchantments and Magi. Tremors and Their Characteristics Voidal Tremors passively ripple throughout the world due to a wide range of subjects relating to the Void. The casting of Voidal spells, creation and use of Enchantments, and interactions between the Veil and Voidal beings all result in a constant undulation of the Veil across the Realm. As a result, brief spouts of Mana will disperse throughout the area whenever these Tremors occur. The duration of Tremors can vary, lasting from as short as a couple seconds to as long as an hour or two in much rarer cases. The effects of these mysterious discharges of energy are detailed further down. Voidal Tremors and their release of energies take on no obvious appearance. At best, they are barely visible distortions in the air that may often be discounted as heat distortion or tricks in the eye. However, should someone possess a means to see Mana, this energy becomes much more visible, granting them awareness of the strange anomaly that Tremors are. The intensity of Tremors varies. Most are relatively consequential and harmlessly affect the world’s biomes, but more intense Tremors may result in stranger happenings. In rare cases, animals or other lifeforms may become tainted by the Void, or the landscape may hollow to a lesser extent. In the most extreme cases, a Voidal Tear may rip open due to the intensity of the Tremor. Spoiler Tremors are not clearly visible and may not be detected through normal means. Veil Watchers, or anyone with a tool that allows them to see the density of Mana are able to perceive the dispersed energies for a few moments before their diffuse into the area. The energy dispersed by Tremors may not be Felt by a Transfigurationist due to the fleeting nature of the Mana released by the Tremor. If it is attempted, the result would be akin to trying to contain sand in a net bag. The Effects of Tremors Little is known about their nature among even Magi, especially since their effect on the landscape and objects varies and is near impossible to reliably predict and track. However, the disorderly mana released by Tremors can slightly impact many Descendants depending on their relationship with the Void. These effects on descendants only last as long as the duration of the Tremor. Effect on those unattuned to the Void Spoiler Descendants and beings with a Greater Soul that do not practice Voidal Magic will not experience anything permanently transforming or damaging. The energy released by a Tremor is not dissimilar to that of a Hollow, but carries significantly diminished effects, such as: A brief, faint pain in the chest. A sudden feeling of anxiety or wrongness. A chill down one’s spine. Walking into a room and forgetting what you were going to do. Ringing in the ear that lasts for a moment or two. Effect on the Void-attuned Spoiler Voidal Magi will experience the same effects as those unattuned to the Void, as well as a couple other unique effects, such as: A small movement in their Mana pool, as if they were casting a quick cantrip. A brief feeling of alertness. Effect on Veil Watchers Spoiler Magi who have been granted the boons that come with Veil Watching have a more intimate relationship with the Tremors of the Void, feeling all that a Void-attuned feels, as well as the following effects when near a Tremor: A conscious awareness of the constant shifting of the Veil. An intense, heavy feeling in their chest when a Tremor releases its Mana in the nearby area (about fifty blocks in radius.) Fuzzy/distorted vision lasting a few seconds when a Tremor releases energy. Effect on Voidal Atronachs Spoiler Although the mana byproduct of Tremors does not harm Atronachs, it will not bring any major change in energy due to the mana dispersed being erratic and diluted compared to the mana used to re-charge them. Voidal Atronachs will only perceive the energy dispersed by the Tremors as if they were soft breezes in the air, bringing a slight rejuvenating feeling to their cores. Effect on Constructs lacking a Greater Soul Spoiler Entities such as Automatons and Golems feel no effect whatsoever from Voidal Tremors. Effect on the landscape Spoiler Tremors have very little effect on the landscape in relation to the otherworldly transfigurations found in Hollows created by Tears. Instead of having outright bizarre transformative affects on the landscape, the mana dispersed from Tremors can have a "pushing" effect that gently influences the rise and roll of the landscape and its natural gifts. These include: Clearings in the forest (not an instantaneous movement of trees, rather, a Tremor could influence the distribution of saplings early on in their growth and create such a pattern). Oddly shaped but not logic-defying rock formations Geometric arrangements of fauna. Arrangements of fungus akin to fairy rings (no effect or inherent connection to Druidic Fae Rings). Other natural, but notable or "interesting" spots in various biomes. Effect on Enchantments Spoiler Enchantments created by Transfigurationists that do not have a specific method of replenishing themselves will be recharged if they have been used already, consuming some of the dispersed energy released by the Tremor. Combative and non-combative Enchantments, as well as MArts that are mechanical items will have their charge replenished passively. This will does NOT affect combat or replenish an Enchantment during a hostile encounter. Clarifications Spoiler Voidal Tremors do not grant any casting advantage and may not be maliciously used by players. Large-scale effects of Tremors are reserved for Story Team use. Tremors and their effects cannot be reliably triggered with intent and thus cannot be used by players to speed up the charging of their Enchantments. Groups of Magi in close proximity ranging from 3-4 can sometimes trigger Tremors, with the effects increasing in magnitude as the amount of Magi increases. The effects may be emoted by the involved players, but do not provide any mechanical or roleplay advantage besides flavor/setting of atmosphere. Purpose This a resubmission of the previously denied lore. I originally came up with this idea when wondering how a satisfying explanation can be provided for the replenishment of Enchantments since the removal of the re-charging system that existed pre-Lore Games. I believe that this offers a short and sweet answer to such a question, as well as expands on the relationship between the Void and Material Realm with how movement in the Veil affects people, constructs, as well as the landscape. I could see ET playing with this concept to craft Magic-based narratives or just as a quick hand-waivy reason for creating a quick Voidal event. That being said, it could just as well exist solely as an expansion of Voidal interaction with the world. I did not write this lore with the intention of stepping on the toes of any other pieces. If any inaccuracies exist within this lore, please shoot me a message at Isaac#3525 and I’ll be happy to amend them! Below I have included the ST feedback for the previously denied submission for purposes of reference: Spoiler Author - Isaac Previous submission: https://www.lordofthecraft.net/forums/topic/214607-✗-world-lore-voidal-tremors/ Edited April 11, 2023 by IsaaKc 5 Link to post Share on other sites More sharing options...
Mr. Etan 2856 Share Posted April 11, 2023 You guys should +1 my comment instead of his lore. 6 Link to post Share on other sites More sharing options...
IsaaKc 1225 Author Share Posted April 11, 2023 (edited) 3 minutes ago, Mr. Etan said: You guys should +1 my comment instead of his lore. Edited April 11, 2023 by IsaaKc 4 Link to post Share on other sites More sharing options...
SlitheryC1 484 Share Posted April 11, 2023 This is a damn good post, makes the void an actual natural threat beyond voidal magi being voidal magi +1 Link to post Share on other sites More sharing options...
E__V__O 1984 Share Posted April 13, 2023 World Building Lore is always great Link to post Share on other sites More sharing options...
Songwitch 1440 Share Posted May 25, 2023 This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours. Link to post Share on other sites More sharing options...
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