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- THE CHAMBER OF FIRE -

The Chamber of Fire has elected to publish its charter, so that the people of Hohkmat may understand what we do and who we are.


Our Responsibilities

 

The Chamber of Fire draws its responsibilities from the ‘Three Mysteries’ - it is meant to preserve sorcerous power, protect the magical state, and protect the Grand Magister. Two explicit mandates are given by the Grand Magister in execution of these duties.

 

Our first mandate is the Defense of the City-States of Hohkmat and its Magi. We achieve this by:

 

° Training inductees in martial, alchemical, and magical combat.

° Equipping inductees with martial, alchemical, and magical weapons, armor, and tools.

° Recruiting and maintaining constructs such as golems, atronachs, sorvians and automatons.

° Contracting mercenaries if necessary to bolster the city’s forces.

° Serving as Liaison to foreign military forces.

 

Our second mandate is to inflict indescribable violence apply combative force in service of the Grand Magister, both at home and abroad. We achieve this by:

 

° Serving as the Grand Magister’s personal guard. 

° Defending the city against violent attack.

° Organizing expeditions to inflict indescribable violence apply force where and when the Grand Magister desires; typically against the undead, the demonic, and the rogue magi. 

° As per the Merzhin-Garmont Traité, “[providing] strategic and tactical mages to support [The Commonwealth of the Petra] in times of war.”

° Defending against internal threats to the stability of Hohkmat.

 

Our Philosophy

 

As is built into the culture of Hohkmat, powerful magi should be independent. To that end, we eschew traditional facets of a military such as a uniform, formations, salutes, gate duty, or a complex rank hierarchy. We will not waste our magi’s time, and we will not keep qualified recruits from advancing because they’re new to the Chamber. 

 

When it comes to our magi, our sole concern is forging them into a formidable, highly-equipped fighting force. They should wear what they like, when they like, and do what they like, so long as they can be called back to use their skills to defend the city and its interests when necessary. 

 

Whether a Chamber of Fire magus is acting in service of Hohkmat, or acting to achieve their own goals on their own time, they will fight harder, smarter, and more effectively than their non-Seared peers. Let others study the Void, broker alliances, or engage in commerce. Above all else, a Chamber of Fire magus knows how to wage war. 

 

Our Organization

 

The Vizier

 

The Vizier is the leader of the Chamber of Fire, selected by the Grand Magister. Of all the Viziers within Hohkmat, he is the most lethal - one of the few capable of standing toe to toe with a Lord or Lady Magister.  He is responsible for reporting to the Grand Magister, negotiating with the Hohkmati government, organizing expeditions, running the Immolation, delegating duties as he sees fit, and above all, seeing that the responsibilities of the Chamber are carried out.

 

The Seared

 

The Seared are full members of the Chamber of Fire who have undergone the Immolation and bear the Striker. They have received the best training and equipment the Chamber can provide. They have few day-to-day duties beyond training inductees and inflicting indescribable violence applying their skills when directed to by the Vizier or the Grand Magister.

 

The Kindling

 

The Kindling are the inductees of the Chamber of Fire. They are trained by the Seared and the Vizier in martial, alchemical and magical combat and equipped with martial, alchemical, and magical weapons, armor, and tools. They also assist the Seared when they mete out indescribable violence act in service of Hohkmat.

 

The Pyroclasts

 

The Pyroclasts are the constructs that serve the Chamber of Fire. Their duties mirror those of the Seared, but they do not undergo the Immolation, nor do they bear the Striker. They may, however, go through the process to become Seared if they are loyal, skilled, and sapient. Pyroclasts have a special duty to carry on the traditions of the chamber, often living much longer than most of its members.

 

The Immolation

 

The Immolation is the ritual by which the Kindling becomes the Seared. 

 

The Striker

 

The Striker is the identifying mark of the Seared. Those who carry it are full-fledged members of the Chamber of Fire. It is a red signet ring bearing this symbol: 

 

TZNDlNE5mlb7G_DRK0vBXuF6KDKiUIU2shHUOpCRovTpip7xpxQLGc_HY0fBcfxrF1Q77Mpf_gN9fxLN01STCziuOIl-AF0IJhnsmIkw_z1OqFwhePDVYefb-tg6zicI_xozxyy0wP56VMwyvPr8Hk4
 

Recruitment

 

There will be no uniforms, no formations, no saluting, and no gate duty. We won’t waste your time. If you want the best magical combat training and the best equipment, and are willing to loyally follow the mandates of the Chamber, join us. 

 

You may send a letter to the current Vizier, Ayche ((Xydraus)) or his secretary Faeryel ((Faeryel)). You may also go to the Chamber of Fire, located within the Ziggurat of Hohkmat ((1566 112 -3)) to express an interest to join in person. 

 

Previous combat or magical experience is not necessary - just a sharp mind and the desire to serve. You will learn combative magic as part of your training.

 

(Drafted on 3rd of Snow’s Maiden, 1951 by Faeryel Artenin)

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Faeryel's hands are stained with ink. She longs for them to be stained with blood.

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