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[✗] [Amendment] Golemancy Amendment


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Golem Limbs

 

Old Lore

Spoiler
  • Unless the limb houses a sigil, Golem Limbs do not require an ST signature. 

  • If the limb houses a sigil, the Golem Limb requires an ST signature. Only [1] Sigilled limb can be held on one’s person at a time. 

  • If the spike of the limb is destroyed, it will take the portion of the body it was driven into with it, necessitating a new spike to be implanted further along the limb. Golem Limbs will always be able to be replaced from the base of the shoulder/thigh. 

  • Golem Limbs are not any stronger outright than their natural fleshy counterparts, but are still made of solid rock, meaning strikes made with them will likely do a tad bit more damage than usual - akin to a gauntleted punch. 

  • Golem Limbs cannot be ‘stolen’ as they are a part of the individual’s body, requiring to be severed or detached at great harm to the bearer. 

  • Golem limbs must be made of stone. Auric Oil treated weapons would disable the sigils and render them inert in [2] strikes until the end of the encounter. 

  • One may only possess up to [2] Golemantic Prosthetics at once. 

New Lore

Spoiler
  • Unless the limb houses a sigil, Golem Limbs do not require an ST signature. 

  • If the limb houses a sigil, the Golem Limb requires an ST signature. Only [1] Sigilled limb can be held on one’s person at a time. 

  • If the spike of the limb is destroyed, it will take the portion of the body it was driven into with it, necessitating a new spike to be implanted further along the limb. Golem Limbs will always be able to be replaced from the base of the shoulder/thigh. 

  • Golem Limbs are not any stronger outright than their natural fleshy counterparts, but are still made of solid rock, meaning strikes made with them will likely do a tad bit more damage than usual - akin to a gauntleted punch. 

  • Golem Limbs cannot be ‘stolen’ as they are a part of the individual’s body, requiring to be severed or detached at great harm to the bearer. 

  • Golem limbs must be made of stone. Auric Oil treated weapons would disable the sigils and render them inert in [2] strikes until the end of the encounter. 

  • One may only possess up to [2] Golemantic Prosthetics at once. 

  • A strike from a high density boomsteel weapon would count as [2] strikes from either sharp or blunt weapons.

 

Mundus Core

 

Old Lore

Spoiler

Height Limitations: 5ft - 8ft

Strength: Slightly above Peak Human Strength if below the height of 6’5, with any larger possessing strength up to the degree of an Uruk. Strength depends on the race they are most closely modelled after, ultimately.

Durability: Their bodies require [4] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] strikes from a bladed weapon, or [3] with a blunt weapon or pickaxe.

Speed: Slightly slower than the race they are closest in stature to, retaining [4] blocks of movement speed in standard combat. 

New Lore

Spoiler

Height Limitations: 5ft - 8ft

Strength: Slightly above Peak Human Strength if below the height of 6’5, with any larger possessing strength up to the degree of an Uruk. Strength depends on the race they are most closely modelled after, ultimately.

Durability: Their bodies require [4] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] strikes from a bladed weapon, or [3] with a blunt weapon or pickaxe. A strike from a high density boomsteel weapon would count as [2] direct strikes from either bladed or blunt weaponry against both core and external sigils.

Speed: Slightly slower than the race they are closest in stature to, retaining [4] blocks of movement speed in standard combat. 

 

Servus Core

 

Old Lore

Spoiler

Height Limitations: 2ft - 5ft

Strength: Akin to an adult Halfling at the weakest, while bearing that of an adolescent dwarf at the strongest.

Durability: Their bodies require [3] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [2] strikes from a bladed weapon, or [1] with a blunt weapon or pickaxe.

Speed: Immensely swift and nimble given their size, though they will flee from combat as such is not in their nature. 

New Lore

Spoiler

Height Limitations: 2ft - 5ft

Strength: Akin to an adult Halfling at the weakest, while bearing that of an adolescent dwarf at the strongest.

Durability: Their bodies require [3] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [2] strikes from a bladed weapon, or [1] with a blunt weapon or pickaxe. A strike from a high density boomsteel weapon would count as [2] direct strikes from either bladed or blunt weaponry against both core and external sigils.

Speed: Immensely swift and nimble given their size, though they will flee from combat as such is not in their nature. 

 

Brutus Core

 

Old Lore

Spoiler

Height Limitations: 8ft - 12ft

Strength: Slightly above that of an Olog’s

Durability: Their bodies require [7] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] heavy strikes from a bladed weapon, or [4] with a blunt weapon or pickaxe.

Speed: Comparable to a Pale Lord and being slightly slower than an Olog, retaining [3] blocks of movement speed in standard combat. 

New Lore

Spoiler

Height Limitations: 8ft - 12ft

Strength: Slightly above that of an Olog’s

Durability: Their bodies require [7] direct strikes with a pickaxe or blunt weaponry to breach and destroy the core, while their external sigils may be disabled with [5] heavy strikes from a bladed weapon, or [4] with a blunt weapon or pickaxe. A strike from a high density boomsteel weapon would count as [2] direct strikes from either bladed or blunt weaponry against both core and external sigils.

Speed: Comparable to a Pale Lord and being slightly slower than an Olog, retaining [3] blocks of movement speed in standard combat. 

 

Antecessor Core

 

Old Lore

Spoiler
  • Mechanically, this entails them being used as Libraries, with Books and Quills of their stored knowledge being kept in bookshelves nearby for players to view. A Golemancer may roleplay the voice of the Antecessor Core speaking to them or their nearby companions for the purposes of this interaction. 

  • Only knowledge capable of being transferred via Book and Quill is able to be learned from stored knowledge in the Core, which is subject to ST review at any given time. This means Magicks, Alchemy, special rituals, etc. are unable to be stored and taught by the Antecessor Core’s library of information. 

  • The Antecessor Core only knows exactly as much as is given to it, and can by no means metagame information. 

  • To destroy an Antecessor Core requires one to attack its Core directly, this taking 10-12 heavy blunt strikes to accomplish, or 6 strikes of Anti-Magic such as Auric Oil, Thanhium, etc. Antecessor Cores must remain reasonably accessible and cannot be hidden behind unheistable doors, solid walls, or an excess of Iron Doors. 

  • Antecessor Cores may be player signed. 

  • Antecessor Cores must be represented by an in-game build. 

New Lore

Spoiler
  • Mechanically, this entails them being used as Libraries, with Books and Quills of their stored knowledge being kept in bookshelves nearby for players to view. A Golemancer may roleplay the voice of the Antecessor Core speaking to them or their nearby companions for the purposes of this interaction. 

  • Only knowledge capable of being transferred via Book and Quill is able to be learned from stored knowledge in the Core, which is subject to ST review at any given time. This means Magicks, Alchemy, special rituals, etc. are unable to be stored and taught by the Antecessor Core’s library of information. 

  • The Antecessor Core only knows exactly as much as is given to it, and can by no means metagame information. 

  • To destroy an Antecessor Core requires one to attack its Core directly, this taking 10-12 heavy blunt strikes to accomplish, or 6 strikes of Anti-Magic such as Auric Oil, Thanhium, etc. Antecessor Cores must remain reasonably accessible and cannot be hidden behind unheistable doors, solid walls, or an excess of Iron Doors. 

  • Antecessor Cores may be player signed. 

  • Antecessor Cores must be represented by an in-game build. 

  • Strikes from a blunt high density boomsteel weapon would count has [2] heavy blunt strikes to the core.

 

Reason:

I read through the golemancy lore and noticed there was no mention of the effects of high density boomsteel weaponry. High density boomsteel weapons strike with 2x the force of their mundane counter parts so it doesn't make sense for a mundane weapon and a high density boomsteel to count as the same amount of force and damage to a golem and golem limbs. I chose to leave Titanicus Golems out of this because their durability states that only attacks such as siege weapons or large monster attacks would have any effect on these monstrous golems.

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THIS IS COOL THANK YOU FOR ADDING IT! +1

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+1 seems like a logical addition

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proud of you for taking inspiration from me

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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