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[Amendment word fix] Mummy I mean Mummy


Turbo_Dog

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The crossed out is what is removed. The green is a corrected version

 

OLD

Spoiler

 

Corpsevision

No great power comes without sacrifice, and even more is required of those who would walk the path of a seer.  A necromancer may choose to gouge out their eyes, placing them in a special fermented fluid while they bask in blindness for the duration.  After one week’s time, the eyes are placed back into the sockets of the necromancer, deadened and glazed over as a sickening silver haze. Blinded to life, but capable of seeing the woes of death, a seer wields the power to see how much lifeforce a living being has.

 

Requirements:

  • Void-touched Fruit

  • Preservatives

  • Reanimation Primer

 

  Reveal hidden contents

 

Redlines:

  • A Darkstalker, Archlich or a necromancer can undergo the Mummification modification.

  • Necromancers or Darkstalkers with Corpsevision can “prod” for lifeforce from those in the area, but they cannot detect living beings through solid objects.  

    • Effectively, this functions as a flavor mechanic that granting no inherent visual advantage to regular mechanical vision.

    • Characters can detect whether someone is wounded, about to die from bleeding out, if they’re sick from magical or natural malady, or anywise any bodily impairment that could lead to death.  

      • It is expected that the necromancer, Archlich or Darkstalker PM the player they are gauging and asking “are you close to dying or sick” to which the player responds appropriately “yes” or “no.”

  • This functions mechanically identical to normal vision while offering a cantrip ability of seeing how close someone is to death. However, a necromancer cannot predict to any accurate degree if someone is about to die in a random amount of days or years (however, they can lie).

    • For example, a necromancer cannot say that Jim has twenty more years to live and it be in any way enforced.

  • As a tertiary effect, a necromancer with Corpsevision can see invisible specters as if they had truevision.

  • Only one modification can be placed on a character, becoming permanent and unremovable.

  • The modification is added as a simple update to the appropriate MA or CA in the form of a comment specifying that they have the appropriate modification.


NEW

Spoiler

 

Corpsevision

No great power comes without sacrifice, and even more is required of those who would walk the path of a seer.  A necromancer may choose to gouge out their eyes, placing them in a special fermented fluid while they bask in blindness for the duration.  After one week’s time, the eyes are placed back into the sockets of the necromancer, deadened and glazed over as a sickening silver haze. Blinded to life, but capable of seeing the woes of death, a seer wields the power to see how much lifeforce a living being has.

 

Requirements:

  • Void-touched Fruit

  • Preservatives

  • Reanimation Primer

 

  Reveal hidden contents

 

Redlines:

  • Darkstalker, Archlich or a necromancer can undergo the Corpsevision modification.

  • Necromancers or Darkstalkers with Corpsevision can “prod” for lifeforce from those in the area, but they cannot detect living beings through solid objects.  

    • Effectively, this functions as a flavor mechanic that granting no inherent visual advantage to regular mechanical vision.

    • Characters can detect whether someone is wounded, about to die from bleeding out, if they’re sick from magical or natural malady, or anywise any bodily impairment that could lead to death.  

      • It is expected that the necromancer, Archlich or Darkstalker PM the player they are gauging and asking “Are you close to dying or sick?” to which the player responds appropriately “yes” or “no.”

  • This functions mechanically identical to normal vision while offering a cantrip ability of seeing how close someone is to death. However, a necromancer cannot predict to any accurate degree if someone is about to die in a random amount of days or years (however, they can lie).

    • For example, a necromancer cannot say that Jim has twenty more years to live and it be in any way enforced.

  • As a tertiary effect, a necromancer with Corpsevision can see invisible specters as if they had truevision.

  • Only one modification can be placed on a character, becoming permanent and unremovable.

  • The modification is added as a simple update to the appropriate MA or CA in the form of a comment specifying that they have the appropriate modification.


 

Reasoning: 

It had the wrong modification this whole time. Plus some grammatical errors that were touched up on while I was at it.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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