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Necromancy Reach-out!!!!!!!

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lemonke

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Hello! This is a post to reach out for necromancy interaction or express your opinion regarding the interaction you had with Necromancy CAs or fights alike. Not many may know us, as we are a little and small group with just people desiring to bring a good narrative and have fun, we are known as the Kuruibi horde. However, we daily interact with a lot of people, and especially my peeps—who go out and do stuff.

Moreover, I understand as both a Templar and necromancer player the frustration that comes with interacting with evildoers or vice versa. Sometimes we get ganked, PVP defaulted, or whatever other issues. For this reason, I'm making this post—as Lotcers struggle to communicate, and many prefer to complain behind others' shoulders. Not something I like to do. I must note, though, that we are not Gashadokuro, nor Kryndomere, nor whatever group of the past. We are our own thing. So, I will not accept any comparisons or comments like "You must be like X because he was good." I don't care! I want to give people a good narrative and interactions with OUR own style.

So, I ask. What would you see from necromancers?

What would you see from a VILLAIN group? Moreso what type of villainy?

What do you like coming from the necromancer community or roleplay?

What don't you like about the necromancy community or roleplay?

For the record, not every necromancer is part of my group. Therefore, if you have an issue with an external evildoer. There isn't much I can do!

You may contact me on Discord for any questions or if you want to schedule an interaction or a fight: fooldude

I'm up to giving people interactions or if they want something to happen to their nation and group. They can contact me! Furthermore, please be polite but honest in the comments, you can share your opinion of course(don't have to follow the questions). Some of my people are quite literally innocent noobs trying to improve their roleplay and in my opinion, they have already been doing a fantastic job.

 

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Necromancy feels a bit weird to interact with.

 

You have various Lores that interact with Necromancy in ways documented/Not Documented. You have a spell that, effectively, ends a fight over 6 emotes if its not explicitly focused upon [difficult if you are fighting outnumbered, which you often are if its a gather of Necros] but its so awful to use it really only can be used in a fight that the Necros already outnumber.

 

At the same time, its the only magic that permits multiple [semi-independent] summons of varying strength. It's unique, but its also a odd thing. IMO Necromancy is only as good as the community that surrounds it and interacts with it, because it is very easy to send your respawn every 30 Minute CA army out to do villainy with 0 cooldown or consequence, and that leaves it in a tricky place. Same time, necromancers being Soft-PK'd if they die at all basically introduces a fwitch method to remove all your necromancy concerns - just PvP kill them all!

 

in conclusion they are ok if the ppl that are necromancers are cool. Every group so far has had their problems so its really just a matter of how each group choses to handle their own

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11 minutes ago, PrimnyaQuorum said:

Necromancy feels a bit weird to interact with.

 

You have various Lores that interact with Necromancy in ways documented/Not Documented. You have a spell that, effectively, ends a fight over 6 emotes if its not explicitly focused upon [difficult if you are fighting outnumbered, which you often are if its a gather of Necros] but its so awful to use it really only can be used in a fight that the Necros already outnumber.

 

At the same time, its the only magic that permits multiple [semi-independent] summons of varying strength. It's unique, but its also a odd thing. IMO Necromancy is only as good as the community that surrounds it and interacts with it, because it is very easy to send your respawn every 30 Minute CA army out to do villainy with 0 cooldown or consequence, and that leaves it in a tricky place. Same time, necromancers being Soft-PK'd if they die at all basically introduces a fwitch method to remove all your necromancy concerns - just PvP kill them all!

 

in conclusion they are ok if the ppl that are necromancers are cool. Every group so far has had their problems so its really just a matter of how each group choses to handle their own

 

This post is less about the LORE because that's unfortunately something I'm unable to fix (it is also being worked on). More so, regarding personal interactions. Yeah, like you know already. I do use that six-emote spell (which can be countered by cutting it with aurum) in extreme situations where I'm not having fun. I do agree that necromancers need to be more mindful, EVEN MORE than your average dark magic MA, due to their bland potential. They can become overwhelming and annoying to the point it isn't fun REALLY quickly.

 

Trust me, if I had the chance, I would shoot down the summons myself and add more to the lore, but that isn't happening for now. I hate this lore deeply, and I agree that it's odd to interact with Necromancers because of it. The lore does slow us down a little, but again, it's being fixed by other people right now.

 

I hear a lot of opinions regarding necromancers, which some I cannot really help with as I don't have control over other people and groups—so I wanted to get a general understanding of what people think of its community. Thank you for the comment, though.

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necromancy is not op

favorite villain group was petsch2ks deadmen. largescale crp that always went smoothly and everyone was comfortable losing. some defender groups liked it enough that they asked to lose or have their characters cursed

least favorite style of villainy involves the 15 man gank on a lone sprinter for MA materials (soul fragments, liquid lifeforce etc)

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42 minutes ago, lemonke said:

So, I ask. What would you see from necromancers?

What would you see from a VILLAIN group? Moreso what type of villainy?

What do you like coming from the necromancer community or roleplay?

Deadmen 2

Deadmen 2

Deadmen 2


 

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13 minutes ago, greisn said:

necromancy is not op

favorite villain group was petsch2ks deadmen. largescale crp that always went smoothly and everyone was comfortable losing. some defender groups liked it enough that they asked to lose or have their characters cursed

least favorite style of villainy involves the 15 man gank on a lone sprinter for MA materials (soul fragments, liquid lifeforce etc)

Love Petsch!!!!!!! Would be a good idea to convince some people in my group to deadmen-like stuff.

 

I agree with you. Necromancy isn't OP, but it's in a very odd position between being OP and useless. I also don't like harvesting. I always tell my people to try not to "use people" too much and focus more on having fun interactions.

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Listen and listen well, I am quite tired of the endless stream of seeing spook groups just accept they must lose for others entertainment. I want to see ANTAGONISTS feel like actual groups to fear and demand respect and caution. When spook groups just tell themselves its just the way things are, we never get to see actually good interactions as they just view themselves as cannon fodder.

BE AMAZING! BE A THREAT TO PEOPLE! AND BE YOURSELF! Do not put yourself down, cause it in my mind lessens you RP as you limit yourself to wanting to appease others perception over your own plans and ambitions with a character. YOU ARE A PLAYER TOO!!!! Your happiness matters as well, and so does your character's story.

 

 

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I think each Wick player should get a free necromancy MA right upon creation of their persona

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16 minutes ago, latte said:

I think each Wick player should get a free necromancy MA right upon creation of their persona

sorry, wick stinks!!! just like @Security_

WIIIIIIIIIIIIIIIIIIIIIIIIIICK!!

 

23 minutes ago, MysticalWeasel said:

Listen and listen well, I am quite tired of the endless stream of seeing spook groups just accept they must lose for others entertainment. I want to see ANTAGONISTS feel like actual groups to fear and demand respect and caution. When spook groups just tell themselves its just the way things are, we never get to see actually good interactions as they just view themselves as cannon fodder.

BE AMAZING! BE A THREAT TO PEOPLE! AND BE YOURSELF! Do not put yourself down, cause it in my mind lessens you RP as you limit yourself to wanting to appease others perception over your own plans and ambitions with a character. YOU ARE A PLAYER TOO!!!! Your happiness matters as well, and so does your character's story.

 

 

 

That's one of my issues too. One time my necromancer was treated like an EVENT creature to be killed by some people, where OOC were trying EVERYTHING and seer stuff too—to find out her location because she couldn't be found easily. They weren't toxic or evil; it just felt like I was not a player character and they were treating me like a mob to find and kill.

 

Deadmen were cool, but I agree; They do give people a different view of evildoers, where they think they are there just to lose or be killed. I'll be sure to talk with my people in a way that THEY'll resemble the deadmen and also takes into account what you said, Mystical. So, you know, they would not burn out! Last thing I want is to make my people feel like they don't matter!

 

Unfortunately, there isn't much one can do about it to an extent-- because the gooders will always outnumber evildoers in every way.

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32 minutes ago, lemonke said:

Deadmen were cool, but I agree; They do give people a different view of evildoers, where they think they are there just to lose or be killed

1 hour ago, MysticalWeasel said:

just accept they must lose for others entertainment

yeah this is just preference

we intended to be fodder and everyone who joined was reminded of that but if you wanna develop your own character definitely dont join those groups

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3 minutes ago, greisn said:

yeah this is just preference

we intended to be fodder and everyone who joined was reminded of that but if you wanna develop your own character definitely dont join those groups

I will see what to do about that. Might just see who is up to my group to do those kind of interaction and make a sub-group of sorts or just do a bit of both. Will have a vc with my people to see what's their opinion.

 

Thank you both for the input regardless!

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In some weird way and aspect when it comes to villainy and storytelling, it would be interesting to interact with a group if there was a more in-depth plot-line (and this is kind of a hard reach/ask too since this takes some time, dedication, and effort on both player's end for this).

 

Over a year ago before I went into a hiatus due to a cancer-diagnosis in my family that left me having to be the parent and caretaker in my family, I got my hands involved with this really fun eventline that had me entangled in someone else's plans with their own demons, cultists, and dark practitioners. In that group was one of my dear friends, and together we bounced ideas of having our characters be nemesis with each other. With their character, in a normal guise, they were friends, but when she dressed up to engage in villainy, she would target my character and I would continue the hunt for this cult.

 

It would be so fun to see that happen again (and I know that won't be me since I'm still a caretaker and in school), for a character to get to know a group of people, befriend and love them, but with some twisted ideology they target those whom they most respect for this big evil plot, or possibly be overly curious about a group and TESTING the boundaries to see if they'd falter or not.  And it shouldn't be a tiring ordeal of:

 

'YOU ARE IN MY CHAMBER OF SADISM. GET WHIPPED GET WHIPPED GET WHIPPED'

 

It should be-

 

'Come take a seat, have some tea, lets wager if your friends will come rescue you when that clock turns three. If you win I let you go. If I win, I take something from you.'

 

Getting beat around like I'm at a kid's 8th birthday party and they needed me as a pinata due to short supply is pretty mentally wearing when its such a common and lame trend on this server. It's overrated. It's good when it's done every once in a while in a blue moon but like- it gets to a point it's just superficial scarring than anything character developing.


I have seen these events and organized plots take place before, and every time players get so thrilled to have something that motivates or adds new behavior to a character. Whether it's being thrown into a deep cave and tortured of your past, hunting down a drug den from stolen sheep, having one epic fight then sat face to face with a member of six vampire group, or being shown a deceptive lie about your loved ones that it puts your own trust to the test about their loyalty! It's always so fun but so rare to witness these days. And typically- even if this server is very hellish when it comes to OOC communication, it really does heavily rely on a lot of before-hand organization, understanding, documentation (because some players will be weird at the end of the day), AND communication.

 

Maybe this is just me screaming into a vacuum and your group already does this but I have based this on the past few months with other characters I have seen getting kidnapped, and then how that RP felt pre-incident and post-incident. It's all just the same cycle that you can easily avoid what happens from how common and typical it is.

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i don't necessarily mind if the good guys lose, but it is annoying when spooks focus on jumping white tags or otherwise inflicting unwinnable combats onto noobs unilaterally, or if spooks attack a city square and lock it up for rp by making a region of uninteractable combat that may drown out other rp with periodic giant 2 paragraph emotes. idk maybe im used to just doing the 6v30 and kiting it out but thats obv not feasible for le spooks. a lot of spook rp often feels like its griefing noobs or weddings instead of trying to 'create a narrative', and while that's OK (i was a bandit once too), it's annoying when ppl cope that they aren't doing exactly what they are doing, when throwing a grenade at a crowd of people then running is literally semi-interactive terrorism rp.

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7 hours ago, GammaRose said:

In some weird way and aspect when it comes to villainy and storytelling, it would be interesting to interact with a group if there was a more in-depth plot-line (and this is kind of a hard reach/ask too since this takes some time, dedication, and effort on both player's end for this).

 

Over a year ago before I went into a hiatus due to a cancer-diagnosis in my family that left me having to be the parent and caretaker in my family, I got my hands involved with this really fun eventline that had me entangled in someone else's plans with their own demons, cultists, and dark practitioners. In that group was one of my dear friends, and together we bounced ideas of having our characters be nemesis with each other. With their character, in a normal guise, they were friends, but when she dressed up to engage in villainy, she would target my character and I would continue the hunt for this cult.

 

It would be so fun to see that happen again (and I know that won't be me since I'm still a caretaker and in school), for a character to get to know a group of people, befriend and love them, but with some twisted ideology they target those whom they most respect for this big evil plot, or possibly be overly curious about a group and TESTING the boundaries to see if they'd falter or not.  And it shouldn't be a tiring ordeal of:

 

'YOU ARE IN MY CHAMBER OF SADISM. GET WHIPPED GET WHIPPED GET WHIPPED'

 

It should be-

 

'Come take a seat, have some tea, lets wager if your friends will come rescue you when that clock turns three. If you win I let you go. If I win, I take something from you.'

 

Getting beat around like I'm at a kid's 8th birthday party and they needed me as a pinata due to short supply is pretty mentally wearing when its such a common and lame trend on this server. It's overrated. It's good when it's done every once in a while in a blue moon but like- it gets to a point it's just superficial scarring than anything character developing.


I have seen these events and organized plots take place before, and every time players get so thrilled to have something that motivates or adds new behavior to a character. Whether it's being thrown into a deep cave and tortured of your past, hunting down a drug den from stolen sheep, having one epic fight then sat face to face with a member of six vampire group, or being shown a deceptive lie about your loved ones that it puts your own trust to the test about their loyalty! It's always so fun but so rare to witness these days. And typically- even if this server is very hellish when it comes to OOC communication, it really does heavily rely on a lot of before-hand organization, understanding, documentation (because some players will be weird at the end of the day), AND communication.

 

Maybe this is just me screaming into a vacuum and your group already does this but I have based this on the past few months with other characters I have seen getting kidnapped, and then how that RP felt pre-incident and post-incident. It's all just the same cycle that you can easily avoid what happens from how common and typical it is.

Spy Tf2 Spy Tf2 Correct GIF - Spy tf2 Spy tf2 correct Spy - Discover &  Share GIFs

 

It's something I do, at least. You'll barely see me randomly torturing people unless they did something silly. For example, when one of my peeps did something bad in IC, my necro beat the shit out of them, and so on. Though your "good example" is something I would like to do if I get the chance—to play a less "nyeheh, I'm evil. I take your eyes" and more of a talkative villain.

 

I certainly don't agree with the goon-type of villainy where it adds nothing to one's story but all it does is "torture" someone or "use" them WITHOUT any BIG narrative thing behind it. I do find it a little cringe!

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17 hours ago, wowj said:

 

Deadmen 2

Deadmen 2

Deadmen 2


 

Soon.

 

17 hours ago, lemonke said:

Love Petsch!!!!!!! Would be a good idea to convince some people in my group to deadmen-like stuff.

 

I agree with you. Necromancy isn't OP, but it's in a very odd position between being OP and useless. I also don't like harvesting. I always tell my people to try not to "use people" too much and focus more on having fun interactions.

 

Currently re-working the Order of Deadmen once more, I and a few others wish to provide a ladder for players to attempt good faith villany once more. I have some more time now. It won't be as big as last time, that was due to femurlord's coven ( femur created Deadmund, shout out to @femurlordfor being a good villany mentor and showing me da way. ) + deadmen order. We are aiming to teach players that villany is a tool to drive good narratives for all involved.

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