Jump to content

[✗] [Amendment] Bumūsteel

 Share


HugoAntero

Recommended Posts

Old lore:

Spoiler

High Density Tier

 

The dense variant of refined Boomsteel. The most noticeable trait of this type is its weight. Most people, even if built, would struggle in wielding a longsword from this tier; it is possible, though the wielder's swiftness would be obviously hindered. It would be ineffective for bucklers or any sort of light-armoured armaments. Although, while the weight is a huge factor, it is the toughest of the three tiers. It has a high durability range, with a lot of strength behind it; it wouldn't wear so easily. While this variant would have low malleability (quite difficult to forge with), it also has the highest conductivity of the three; being able to contain a large amount of energy while expelling it gradually. Although, contrary to the other two tiers, the high density type has the most stable, and lowest volatility. It can't combust, or generate enough heat to expel flames. At best, it's able to contain large amounts of heat, which is discharged over a slow period; causing the surface temperature to rise dependent on how much heat is contained (can be boiling hot, warm, or even just lukewarm depending on the absorbed heat.). Although, it's still capable of creating sparks & small embers.

 

While unable to both explode and produce flames, High Density Boomsteel items produce a unique “Thunderclap” effect. When striking with a weapon of High Density Boomsteel, one would find that upon contact the weapon would strike with a violent booming sound. With this, given the metals potential energy, it would kick back the weapon strike and add a concussive boom to the connected strike. The struck area (weapon, armour, flesh, etc.) would suffer from a heavy blow as if struck by something twice as strong as normal, causing connecting strikes to stagger, armor to cave, and parrying weapons to fly back and potentially even disarm. This effect would have a toll upon the wielder, causing a numbness and even intense pain in their striking appendage(s) as the thunderclap harms them aswell. When wielded, a user can only administer [4] thunderclaps before their arms totally numb and fatigue, and their body exhausting.

 

High Density Armour, while mostly nonpractical, would produce an effect similar with a thundering sound and rebound. When struck, the armour would cause the incoming blow to rebound, at a heavier cost to its wearer. Wearing this armour would cause the wearer to stagger, and suffer from broken bones at the impact site. Aswell with the increased volume of sound from a higher concentration of boomsteel, the Thunderclap would be much louder, and would interrupt concentration-based connection to magic within a 5 block radius in each direction.

 

Redlines

-The heaviest of the three tiers, High Density Boomsteel weighs FOUR TIMES as heavy as its steel counterpart - making it required to be both highly trained and not impaired in strength. Even still, one would not be as dexterous or agile with a high-density tier weapon.
-The Thunderclap's concussive boom is capable of harming the wielder with a force comparable to their base strength (not amped by Volatite). This results in the user only being able to strike [4] times before their arms and body become totally numb and fatigued for the remainder of the CRP. 

-Playable Constructs such as Automatons, Golems, Sorvians, Atronachs, ETC. too would feel the degradation of their limbs via lore appropriate means, i.e. cracking or malfunction, to supplement the [4] use counter.

-The Thunderclap effect is proportional with the size of the boomsteel density. Anything less than a fist in size would have no changed effect than normal. Projectiles of any kind would be mildly more concussive in nature, but would not be significantly effective. 

-Power enhancement of The Thunderclap effect is proportionally distributed to both wearers. Meaning, if the blow is magically enhanced in any manner, it will effect both users equally, along with likely shattering the appendage(s) used to deliver the blow.
-NPC constructs, if using High Density Boomsteel, will have their arms shattered by the thunderclap following the first use of it during CRP.

-With intense vibrations from each blow, Eidola would suffer a super-effective crack and break if hit by, or utilizing, high density boomsteel weaponry/armour. This counts for two hammer-strikes for each time used or wounded. 

-The Thunderclap effect from High Density Boomsteel is exceptionally loud and distinct in sound. Ologs in specific, would harbor a great, primal fear for it and would flee if witness to it’s sound. Horses/Mounts too would become terrified and throw its rider from its back if within a [4] block presence of a Thunderclap.

-The Thunderclap effect cannot be muted by any mundane means, and overpowers any mundane means of hearing impairment (Such as ear plugs).

-The Thunderclap effect from Armour specifically interrupts concentration-based magic connection (Such as Voidal Magic) within a 5 block radius in each direction.

-Toughest and most durable Boomsteel product; it would take a lot for it to see wear. In the event it clashes with Sharpened Carbarum, the product would not bend, chip nor warp; it may, however, be bitten into slightly.

-Low malleability, and high conductivity; it will contain energy and expel it gradually, with little for “give” upon it’s imprinted parts.

-Most stable Boomsteel alloy; low volatility. Cannot combust or create flames.

-Can contain large amounts of heat, which is discharged gradually (similar to conductivity).

-Can still create sparks and small embers from high amounts of applied energy; friction, pressure, heat, etc.

 

New lore:

Spoiler

High Density Tier

 

The dense variant of refined Boomsteel. The most noticeable trait of this type is its weight. Most people, even if built, would struggle in wielding a longsword from this tier; it is possible, though the wielder's swiftness would be obviously hindered. It would be ineffective for bucklers or any sort of light-armoured armaments. Although, while the weight is a huge factor, it is the toughest of the three tiers. It has a high durability range, with a lot of strength behind it; it wouldn't wear so easily. While this variant would have low malleability (quite difficult to forge with), it also has the highest conductivity of the three; being able to contain a large amount of energy while expelling it gradually. Although, contrary to the other two tiers, the high density type has the most stable, and lowest volatility. It can't combust, or generate enough heat to expel flames. At best, it's able to contain large amounts of heat, which is discharged over a slow period; causing the surface temperature to rise dependent on how much heat is contained (can be boiling hot, warm, or even just lukewarm depending on the absorbed heat.). Although, it's still capable of creating sparks & small embers.

 

While unable to both explode and produce flames, High Density Boomsteel items produce a unique “Thunderclap” effect. When striking with a weapon of High Density Boomsteel, one would find that upon contact the weapon would strike with a violent booming sound. With this, given the metals potential energy, it would kick back the weapon strike and add a concussive boom to the connected strike. The struck area (weapon, armour, flesh, etc.) would suffer from a heavy blow as if struck by something twice as strong as normal, causing connecting strikes to stagger, armor to cave, and parrying weapons to fly back and potentially even disarm. This effect would have a toll upon the wielder, causing a numbness and even intense pain in their striking appendage(s) as the thunderclap harms them aswell. When wielded, a user can only administer [4] thunderclaps before their arms totally numb and fatigue, and their body exhausting.

 

High Density Armour, while mostly nonpractical, would produce an effect similar with a thundering sound and rebound. When struck, the armour would cause the incoming blow to rebound, at a heavier cost to its wearer. Wearing this armour would cause the wearer to stagger, and suffer from broken bones at the impact site. Aswell with the increased volume of sound from a higher concentration of boomsteel, the Thunderclap would be much louder, and would interrupt concentration-based connection to magic within a 5 block radius in each direction.

 

Redlines

-The heaviest of the three tiers, High Density Boomsteel weighs FOUR TIMES as heavy as its steel counterpart - making it required to be both highly trained and not impaired in strength. Even still, one would not be as dexterous or agile with a high-density tier weapon.
-The Thunderclap's concussive boom is capable of harming the wielder with a force comparable to their base strength (not amped by Volatite). This results in the user only being able to strike [4] times before their arms and body become totally numb and fatigued for the remainder of the CRP. 

-Playable Constructs such as Automatons, Golems, Sorvians, Atronachs, ETC. too would feel the degradation of their limbs via lore appropriate means, i.e. cracking or malfunction, to supplement the [4] use counter.

-The toll and pain of the Thunderclap effect will make it so that the user is unable to move more than [4] blocks after use. Movement enhancing effects such as Automaton overclocking etc. will still increase this amount. The same is said for movement reducing abilities.

-The Thunderclap effect is proportional with the size of the boomsteel density. Anything less than a fist in size would have no changed effect than normal. Projectiles of any kind would be mildly more concussive in nature, but would not be significantly effective. 

-Power enhancement of The Thunderclap effect is proportionally distributed to both wearers. Meaning, if the blow is magically enhanced in any manner, it will effect both users equally, along with likely shattering the appendage(s) used to deliver the blow.
-NPC constructs, if using High Density Boomsteel, will have their arms shattered by the thunderclap following the first use of it during CRP.

-With intense vibrations from each blow, Eidola would suffer a super-effective crack and break if hit by, or utilizing, high density boomsteel weaponry/armour. This counts for two hammer-strikes for each time used or wounded. 

-The Thunderclap effect from High Density Boomsteel is exceptionally loud and distinct in sound. Ologs in specific, would harbor a great, primal fear for it and would flee if witness to it’s sound. Horses/Mounts too would become terrified and throw its rider from its back if within a [4] block presence of a Thunderclap.

-The Thunderclap effect cannot be muted by any mundane means, and overpowers any mundane means of hearing impairment (Such as ear plugs).

-The Thunderclap effect from Armour specifically interrupts concentration-based magic connection (Such as Voidal Magic) within a 5 block radius in each direction.

-Toughest and most durable Boomsteel product; it would take a lot for it to see wear. In the event it clashes with Sharpened Carbarum, the product would not bend, chip nor warp; it may, however, be bitten into slightly.

-Low malleability, and high conductivity; it will contain energy and expel it gradually, with little for “give” upon it’s imprinted parts.

-Most stable Boomsteel alloy; low volatility. Cannot combust or create flames.

-Can contain large amounts of heat, which is discharged gradually (similar to conductivity).

-Can still create sparks and small embers from high amounts of applied energy; friction, pressure, heat, etc.

 

Reasoning:

Spoiler

I think it'd make sense, and a sweet spot for nerfs.

 

Link to post
Share on other sites

didnt read +1 its hugo ^_^

Link to post
Share on other sites

Didn’t read it’s -1 it’s Hugo 

Link to post
Share on other sites

I read and will -1 for being in the wrong forum area (get the ----out of my lore app area)


Edit: (I moved it to the correct area)

Link to post
Share on other sites

My laptop entirely froze right over Dyl's comment so I had to watch his gif pfp laggingly laugh at me until i had to hard shutdown my laptop so like. honestly -10

 

lore makes sense tho ig

Link to post
Share on other sites

-1 even though you showed this to me before you posted and asked if it was good and i said yes post it

Link to post
Share on other sites

-1 even though I read it, I spilled my tea while reading this and now my phone is wet and my day is ruined :(

Link to post
Share on other sites

-1, it was good until the comments made me laugh too hard :(

 

Spoiler

seriously though i think boomsteel is pretty balanced and doesn't need further nerfing

 

Link to post
Share on other sites

hey hugo... :3

Link to post
Share on other sites

4 hours ago, NightcastorKitty said:

I read and will -1 for being in the wrong forum area (get the ----out of my lore app area)


Edit: (I moved it to the correct area)

woopsies poopsies did i doo thaat...

Link to post
Share on other sites

-1 boomsteel is already nerfed into oblivion that its the shittiest metal in the server.

Link to post
Share on other sites

So do you get limited by 4 blocks of movement for the following emote, and what if it interacts with something like Tangleroot, would they be completely immobilized.

+1, just think should clarify if additional debuff to movement stack with the boomsteel effect.  

Link to post
Share on other sites

1 hour ago, LobsterLarry said:

-1 boomsteel is already nerfed into oblivion that its the shittiest metal in the server.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...