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Mod Team and War Update

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Josh3738

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so it took this long to:

- increase hours from 20 to 30

- say you have to play on the server for 2 weeks to participate in war

 

WHY PAUSE CONFLICT AND THEN NOT CHANGE ANYTHING FUNDAMENTALLY. ITS LIKE NOT DRIVING YOUR CAR FOR 3 MONTHS BECAUSE THERE'S A SCRATCH ON IT, THEN YOU JUST COLOUR IT IN WITH A MARKER ANYWAYS.

 

going through the war rules it looks like it functions exactly the same! you also forgot to format the lair section on the war rules, it's a default text bulleted list

 

how does this affect numendil's legacy??

 

13 hours ago, MailC3p said:

Gear is dirt cheap.

 

i'm sure it's cheap for losers but i don't want to sit in a mine for 8 hours to get a stack of netherite that makes 3 sets

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Even though this seems to have taken a bit long, I'm glad it's not some full-scale rewrite. War rules can always be improved, but most of the issues stem more from culture than rules. I'd even say not enforcing the rules on the books has been more of a problem than outright bad rules 

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In addition to playtime, players must have been part of a realm for a minimum of 2 weeks prior to the first warclaim in order to be eligible for participation.
 

Hate for the new hour requirement aside~
 

Will rule be bent for obvious roleplay events?

 

ie. Lord’s slighted from one nation, goes and joins another and urges the king to war the nation he was from. Or are we expecting players to wait two irp-years between roleplay events.

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On 3/8/2025 at 11:19 AM, PrinceJose270 said:

Modern problems require modern solutions.

 

Disable pvp and make it so war is done through actions of roleplay then deciding it all ends with 1- x amount pvp battles. Make war actually have length to it aside from mere farming runs and faction tiles to rp skirmishs or to destroy stuff.

 

And before ya say "players don't got time"

 

Then dont do something ya wont commit to and let rp take over instead of this dead recruit pvp from hypixel stuff to then never come back 95% of the time. Love the fact theres a means to enforce the method of having skme more experiance then the afk farms for eligibility.

 

This is semi serious rant :thinkfish:.

 

But yea, more rp needs to be done for war in general. Too much stuff relies on metaplay In this era and its boiled down even more to just a faction mechanic that has only been used for conquest. You will never see any other wargoal used on this server less its deliberate. Ty for my 12 pm ted talk. :3

 

(forum) roleplay combat for troop movements/maneuvers followed by pvp skirmishes to resolve the outcome of the roleplay combat. i roleplay marching my troops to the bridge. you roleplay fording the river to try and flank me. we pvp it out and record it so we can do a dramatic edit to advertise the server.

 

same with sieges, you rp trying to divert a river into my fortification, I roleplay sending a sortie out to stop you. we pvp it out. post the results to the forums.

 

war and war "rules" have been bad forever because wars are fought through rulefare & abstruse backroom discordian ratfucking. instead of a narrative where any decisions actually matter there is 2 months of buildup to a laggy pvp event. if you're going to do these 5D chess maneuvers post them on the forums in paragraph length rp or you are a joyless coward

 

i normally hate abstractions but you could solve the entire "recruit pvpers from another server to win wars" problem by multiplying out each nation's average active playercount by a constant and calling that their 'manpower' - you can only bring as many players to a warclaim as you have manpower, i.e. active roleplayers:

  1. you lose manpower every time your guys die in a skirmish, so the pvp still matters
  2. your rally is capped by activity, so you can't win by recruiting every 12 year old with an internet connection
  3. because you want to conserve manpower, you're incentivized to send fewer people to strategically unimportant fights, making those fights easier on server resources and easier to moderate. this also adds a layer of strategy and intrigue!
  4. coalitions still matter, but not as much (one very large active nation can beat multiple less active nations but if the majority of the server is against you at one time you are at a disadvantage)
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Honestly I dont see the point of having war with how much lag the server has. Tech team or someone needs to fix it so we can actually have lag free warclaims. 

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