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Mechanics Vs RP: Why Cheese?

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PrimnyaQuorum

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Tl;dr If you abuse/use mechanics with an intent to pursue RP, those mechanics should be considered to have RPly occurred and applied as they would be. Mechanics should supplement, not override/replace/ignore RP.

 


Something I have gradually come across over the years on LoTC is the use of mechanics to, effectively, cheese RP before it can happen. In some cases I’m aware it boils down to Moderation and Staff as a whole to enforce the “No Loopholes” part of the rules that is typically dreadful, but here are some of the more blatant examples I've noticed:

 

- Come across a group of lore-users you don’t want to bother with? PvP them and grab your Surge Gear, because you know they don’t have any AND you can ignore their lore [“Put it in the forum post”]

- Get ambushed by a crowd of people suddenly in a well-planned, comprehensive, overwhelming manner in RP? Mechanically Flee, because you know you have keys to a door 20 blocks away no one else in the opposing rally does. 

- Find a door you can’t get through? Spam every nearby block until a chat popup happens, then return to heist or spam everything from Resource Island until it opens. Redstone locks never jam, after all.

- Find a place you can’t get into, but you see an open roof 30-40 blocks up? Just mechanically fall the distance and then start your RP at the bottom [or continue to run around].

- See a guy you want to bandit? Stop him and then mechanically close as much distance as you need to be advantageous for you and your friends; it's not like we've the ping system or just the basic courtesy to engage in RP with one another.

- Find a place that you want to rob, but it's busy? Wait till 3AM in the majority timezone and petty theft to your heart's content; heist it later at the least popular hour that's considered “peak hours” by either the regions activity or the servers [no one knows which]

- See someone you want to bother but you didn't actually see them yet? No worries, just read the nametag above their head and "happen" to go into where they are. After all, who's really checking?

 

I am sure there are more examples and I would love to hear them but I think the general pattern presents itself; on a RP Server, there sure are a lot of ways to exclude or otherwise avoid RP when it's convenient. I think in the pursuit of a perfect ruleset, staff has created and permitted these exceptions to common sense rather than consider whether it is really sensical for these things to occur in the first place. Equally, I'd love to know why people do this/choose to, and why the rules permit it or are vague about it in the first place.

 

My take, and the point of debate, is that is if something mechanically bypasses would what would be otherwise impossible within RP [I.E surviving a fall mechanically that is lethal IRPly] in a situation where they intend to pursue RP [I.E jumping down a roof to get inside a walled keep to rob it/bandit the residents], regardless if they have entered RP or not, it should be considered RPly off the get-go; in this case, the would-be robber would be kaput on the dirt and potentially considered Suicide’d.

 

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well obviously I used my impeccable parkour skills to avoid fall damage

yeah the full plate helped to negate some of the impact btw and actually I absorbed the kinetic energy from my fall so I can now swing my boomsteel warhammer hard enough to vaporise you

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My take, and the point of debate, is that is if something mechanically bypasses would what would be otherwise impossible within RP [I.E surviving a fall mechanically that is lethal IRPly] in a situation where they intend to pursue RP [I.E jumping down a roof to get inside a walled keep to rob it/bandit the residents]

Why not just increase fall damage then?

 

I hate stuff like this and the whole "your horse can jump over 3 blocks but we'll ban you if you actually do it" thing.

 

We shouldn't have to rule-lawyer basic Minecraft mechanics. If people are surviving falls that they shouldn't, change the mechanics instead of introducing new areas where you have to /modreq and argue over which block you actually jumped from, whether or not it counts as part of the RP ("I didn't intend to RP yet when I made the jump!"), who initiated the RP, if it counts as conflict RP, etc etc

 

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- Find a place that you want to rob, but it's busy? Wait till 3AM in the majority timezone and petty theft to your heart's content; heist it later at the least popular hour that's considered “peak hours” by either the regions activity or the servers [no one knows which]

I get that this is annoying but how are you gonna enforce it? Are we gonna have to send staff our sleep schedules so they can determine whether or not we stayed up extra late just to do some thieving, or are we gonna ban it entirely outside of (as you said) vague "peak hours" periods?

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6 hours ago, PrimnyaQuorum said:

My take, and the point of debate, is that is if something mechanically bypasses would what would be otherwise impossible within RP [I.E surviving a fall mechanically that is lethal IRPly] in a situation where they intend to pursue RP [I.E jumping down a roof to get inside a walled keep to rob it/bandit the residents], regardless if they have entered RP or not, it should be considered RPly off the get-go; in this case, the would-be robber would be kaput on the dirt and potentially considered Suicide’d.

 

By the way, if you see somebody mechanically attacking somebody, like for instance somebody walking by and they mechanically punch you, that can be taken as an attack against your person in roleplay! Never ever pugsy people! 

Your inventory, actions (ex. punching), and mechanical location are considered admissible in RP. You may not roleplay items that you do not currently possess in your inventory (this excludes small, non-combat and non-magical trinkets such as rings and necklaces).

-Moderation Administrator Wowj

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Are magic users still complaining abt being pvp'd even with CRP default? Crazy, might as well switch back...

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6 hours ago, argonian said:

Why not just increase fall damage then?

 

I hate stuff like this and the whole "your horse can jump over 3 blocks but we'll ban you if you actually do it" thing.

 

We shouldn't have to rule-lawyer basic Minecraft mechanics. If people are surviving falls that they shouldn't, change the mechanics instead of introducing new areas where you have to /modreq and argue over which block you actually jumped from, whether or not it counts as part of the RP ("I didn't intend to RP yet when I made the jump!"), who initiated the RP, if it counts as conflict RP, etc etc

 

I get that this is annoying but how are you gonna enforce it? Are we gonna have to send staff our sleep schedules so they can determine whether or not we stayed up extra late just to do some thieving, or are we gonna ban it entirely outside of (as you said) vague "peak hours" periods?

I agree, but It would probably break the entire pvp system if the hearts amount changed. It's still a bit silly imo to pretend you didnt just fall 30 blocks and shatter all the bones in your legs when you go to bandit someone at like 3 hearts [it cant be used irlpy]

 

As for time stuff I think it could be a regional thing or just a server population thing. Anything that considers it by proportional amounts rather then like "8-8 EST"

 

2 hours ago, wowj said:

 

By the way, if you see somebody mechanically attacking somebody, like for instance somebody walking by and they mechanically punch you, that can be taken as an attack against your person in roleplay! Never ever pugsy people! 

Your inventory, actions (ex. punching), and mechanical location are considered admissible in RP. You may not roleplay items that you do not currently possess in your inventory (this excludes small, non-combat and non-magical trinkets such as rings and necklaces).

-Moderation Administrator Wowj

I've asked, and been told that if you drop like 30 blocks so long as no one emotes at you before, its not admissible in RP and basically gets ignored. That is to say you can jump and land with half a heart left but your 100% fine when you emote; though if I do what you said mechanically hitting someone is equal to rply hitting them. It just confuses me why mechanically falling is not.

 

4 minutes ago, Borin said:

Are magic users still complaining abt being pvp'd even with CRP default? Crazy, might as well switch back...

most complex borin ragebait. 

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Why do you hate cheese .

 

 

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On 7/12/2025 at 6:38 PM, PrimnyaQuorum said:

I agree, but It would probably break the entire pvp system if the hearts amount changed. It's still a bit silly imo to pretend you didnt just fall 30 blocks and shatter all the bones in your legs when you go to bandit someone at like 3 hearts [it cant be used irlpy]

Well the current PVP system is shit and normal people would have more fun if people just died rather than eating-while-being-hit to survive 10 years so...

 

Your other point is more a matter for personal debate but I still think in general that people shouldn't be punished for playing Minecraft. It's not impossible to build decent walls. Why ban people for breaking in? If they're jumping in via crazy lengths - make those falls fatal! Why not?

 

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1 hour ago, PrimnyaQuorum said:

I've asked, and been told that if you drop like 30 blocks so long as no one emotes at you before, its not admissible in RP and basically gets ignored. That is to say you can jump and land with half a heart left but your 100% fine when you emote; though if I do what you said mechanically hitting someone is equal to rply hitting them. It just confuses me why mechanically falling is not.


If it's witnessed ur done for by the rules words, it's admissible in roleplay!
also fall damage rules were removed because ???
 

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Being able to fall 20 blocks into a vassal to raid it seems so stupid.

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I always used moon path kani to do falls irp on my character who had it. I did full emotes even when no one was anywhere nearby. There are literally ways to take major falls irp without getting hurt, so people who want to do that should just pursue them LMAO

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I would much rather be popped 20 times by toxic ferrymen than be forced to crp a powergaming darkspawn who offers me no compelling narrative for 5 hours. 

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1 hour ago, sam33497 said:

darkspawn

dont say this word pls

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minecraft is a hit game made by notch released in 2009

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