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[✗] [Ammendment] [Arcanium] Please, no more gambling...

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Gaea_Foundation

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Old Lore: 

Spoiler

Refining Technique

Arcanium requires much preparation when forging, unlike that of any other normal blade. A special forge is needed, with large reserves of mana. These reserves can be from multiple locations, which increase chance of success greatly, and require a great exertion of force to bombard a metal with mana. A rather open forge is needed, with the blade pre-refined to get to a malleable point, infusing the large-granted-surface-area and allowing for the highest chance of success. This however, requires a smith of adequate strength and stamina, and may take multiple attempts- it aswell will drain a voidal user, putting them to maximum exhaustion.

 

The forge will need sources of mana. This will either be in the form of Voidal Mages, Mana Obelisks/Anchors, and a Voidal Heath- with proximity to The Monolith. 

1A. In the case of Mana Obelisks/Anchors, one would need a means of transporting the mana directly to the metal- which can be performed using mana wire or focus crystals.

The forge may be ignited and the heating will start. The item is prepared already, merely put to the flame to become more malleable and shapeable. When becoming red hot- enough to shape- one would begin to funnel mana into the flames of the forge. 

The blacksmith may begin shaping the metal, drawing it away from the flame should they need, and attending means of bombardment from the flames to the item directly. 

In order to create the item, a rolling system is implemented. Each means of providing mana (Obelisk, nearby monolith, or voidal mage) provides a lower threshhold to create the item. A threshhold of creation is based at 20 to start, off of a dice roll.

 

Voidal Mages add -3 to the threshhold of creation

Mana Obelisks/Voidstalkers add -4 to the threshhold of creation

Voidal Hearths/Tears/Hollows adds -5 to the threshhold of creation


Note: Non-Voidal-Mage Modifiers may only be applied once. This means one can only gain benefit from one obelisk and voidstalker within a tear, even if more of any of those three are within range.

 

If successful, the metal will be imbued with its new effects immediately, and all involved will be exhausted and will succumb to an amount of voidal exhaustion additional to the forging processes.

 

Refining Red Lines

-The forging process may only be attempted once per OOC day.
-A Structural (Non voidal mage -3) modifier may only be applied once. This means, regardless of how many Voidstalkers or Obelisks are present, each only count toward the modifier once. 

-Arcanium counts as a Tier 5 Enchantment, affecting any magic and lore effectively as so (E.x. immunity to Auric Oil, the ability to overpower and overwhelm Thanhium.)

-When interacting with Thanhium, Arcanium would last at most [3] Strikes, in which afterward it would go into a dormant state as it recharged for [1] OOC day. 

-Arcanium-smithing cannot be enchanted with anything but voidal magic. Any enchantment, voidal or not, will be overridden when sent through Arcanium Forging.

-The blacksmith/forger themselves do not count towards the “Voidal Mages” threshhold. 

-Enchanting larger pieces of metal with Arcanium would greatly exhaust the voidal mage, no matter the source of mana nor how many magi were involved. Outside of small pieces of armour or full weaponry, an Arcanium Forge could not be larger than a gauntlet or helm. 

-If "Fused" or conjoined together by any physical or magical means other than coupling by chain or strap, Arcanium would lose its properties.

-To have the item signed, sreq with screenshots of the roleplay, or sreq to have the rp overseen before creation.

-The exhaustion would put great wear on a voidal mage if present, and would prevent them from casting for the rest of the day. 

-The exhaustion would put great wear on the smith, making them unable to work under load, effectively giving them voidal weakness for a day.

-Failure in Arcanium smithing would make the item incredibly soft and weak, effectively useless. 

-One may learn Arcanium Forging through partaking in it, reading of it (from an author whom knows it), or observing it directly as a voidal mage. A non voidal mage may not possess the knowledge on how to create Arcanium, nor could they teach it to others. 



Proposed Change: (Changes underlined)

Spoiler

Refining Technique

 

Arcanium requires much preparation when forging, unlike that of any other normal blade. A special forge is needed, with large reserves of mana. These reserves can be from multiple locations, which increase chance of success greatly, and require a great exertion of force to bombard a metal with mana. A rather open forge is needed, with the blade pre-refined to get to a malleable point, infusing the large-granted-surface-area and allowing for the highest chance of success. This however, requires a smith of adequate strength and stamina, and may take multiple attempts- it aswell will drain a voidal user, putting them to maximum exhaustion.

 

The forge will need sources of mana. This will either be in the form of Voidal Mages, Mana Obelisks/Anchors, or a Voidal Heath- with proximity to The Monolith. 

 

1A. In the case of Mana Obelisks/Anchors, one would need a means of transporting the mana directly to the metal- which can be performed using mana wire or focus crystals.

 

The forge may be ignited and the heating will start. The item is prepared already, merely put to the flame to become more malleable and shapeable. When becoming red hot- enough to shape- one would begin to funnel mana into the flames of the forge. 

 

The blacksmith may begin shaping the metal, drawing it away from the flame should they need, and attending means of bombardment from the flames to the item directly. 

 

- With the participation of one mage, a /roll out of 20 is required, succeeding only on a 15 or higher. Attempting to infuse arcanium solo will leave the mage unable to cast for [1 ooc day].

 

- With two mages outputting mana, a success is guaranteed, but will leave both mages exhausted for [12 ooc hours].

 

- With the mana of three mages, success is guaranteed, but will leave all mages exhausted for [8 ooc hours].

 

- In the case of four mages, success is still guaranteed and will leave all involved unable to cast for [4 ooc hours].

 

- With five or more mages present in the creation ritual, the excessive amounts of mana will equate to each mage expending mana roughly equivalent to cast a [t5] spell.

 

Each voidstalker present will count as two mages for the purposes of determining the success of arcanium’s creation. Due to their aptitude for enchanting, any Artificers who assist in the creation of arcanium will suffer the next highest tier’s exhaustion level (i.e. if two mages make arcanium and one is an artificer, they will only be exhausted for 8 ooc hours while a non-artificer will suffer from the normal 12). 


If successful, the metal will be imbued with its new effects immediately, and all involved will be exhausted and will succumb to an amount of voidal exhaustion additional to the forging processes.

 

 

Refining Red Lines

 

-The forging process may only be attempted once per OOC day.

 

-Arcanium counts as a Tier 5 Enchantment, affecting any magic and lore effectively as so (E.x. immunity to Auric Oil, the ability to overpower and overwhelm Thanhium.)

 

-When interacting with Thanhium, Arcanium would last at most [3] Strikes, in which afterward it would go into a dormant state as it recharged for [1] OOC day. 

 

-Arcanium-smithing cannot be enchanted with anything but voidal magic. Any enchantment, voidal or not, will be overridden when sent through Arcanium Forging.

 

-The blacksmith/forger themselves do not count towards the “Voidal Mages” threshhold. 

 

-Enchanting larger pieces of metal with Arcanium would greatly exhaust the voidal mage, no matter the source of mana nor how many magi were involved. Outside of small pieces of armour or full weaponry, an Arcanium Forge could not be larger than a gauntlet or helm. 

 

-If "Fused" or conjoined together by any physical or magical means other than coupling by chain or strap, Arcanium would lose its properties.

 

-To have the item signed, sreq with screenshots of the roleplay, or sreq to have the rp overseen before creation.

 

-The exhaustion would put great wear on the smith, making them unable to work under load, effectively giving them voidal weakness for a day.

 

-Failure in Arcanium smithing would make the item incredibly soft and weak, effectively useless. 

 

-One may learn Arcanium Forging through partaking in it, reading of it (from an author whom knows it), or observing it directly as a voidal mage. A non voidal mage may not possess the knowledge on how to create Arcanium, nor could they teach it to others.

 

Purpose:
 

Spoiler

I have yet to meet a mage who enjoys the creation process of making arcanium. It is an incredibly feels bad experience to spend the time to make arcanium and to fail, especially after collaborating with your peers to set aside time to do so. The entire experience is soured by the looming fact that failure is present even if you manage to gather a good crowd of mages. 

As someone whose first magic was shamanism, I can attest to the frustrating nature of relying on rolls to determine the success of my actions, and failing then only meant I just had to try again. Failing arcanium means you're done for the day and your character is left frail and defenseless. 

This attempt at a change was made with the goal on keeping the spirit of this being a group effort while eliminating the need for mages to worry their time might be wasted.

 

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I fundamentally disagree with this

arcanium is strong right now, and its own downside is that only mages can make it, and they cannot 100% assure themselves they’ll even succeed - that requires tears, heaths, obelisks, and voidstalkers and you can still always roll a nat 1

 

this buff would basically make arcanium as easy to make as player sign items and as powerful as other st signed ones. Bad

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31 minutes ago, PrimnyaQuorum said:

this buff would basically make arcanium as easy to make as player sign items and as powerful as other st signed ones. Bad

Arcanium is already 'easy' to make as long as you're willing to put in the time over a week or so **solo**. The only thing this does is tax the time to make it. Making it a roll doesn't make the material any rarer.

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-1 - I'd argue that Arcanium forging, with the power level of the metal and its common nature making thanhium irrelevant yet again, the cost should be even higher with that exhaustion being more strictly enforced and the threshold being higher.

 

Mages and their magic metal don't need a buff.

 

If the process made Arcanium harder to make, my verdict would be different.

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This guy hates gambling?!?! Where is that gambling bot when you need them? 

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25 minutes ago, Turbo_Dog said:

This guy hates gambling?!?! Where is that gambling bot when you need them? 

 

ST are going to flip a coin to decide whether this passes out of pure spite.

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I, the guy who always rolls 15s, heavily disagrees.

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i was gonna say i disagree with this amendment but then i saw primnya’s comment.

 

I now really hate gambling(its a sin) and will toss my MGM rewards card into a fire.

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8 hours ago, PrimnyaQuorum said:

I fundamentally disagree with this

arcanium is strong right now, and its own downside is that only mages can make it, and they cannot 100% assure themselves they’ll even succeed - that requires tears, heaths, obelisks, and voidstalkers and you can still always roll a nat 1

 

this buff would basically make arcanium as easy to make as player sign items and as powerful as other st signed ones. Bad

Wanna trade Arcanium for any other ST metal? :P (for obvious reasons, this is a joke)

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-1, fundamentally against this. There should be an entirely unrelated second roll when you forge an item for whether or not it keeps its integrity. I hate void magic and I love gambling. You are dogs who deserve pixel death and I want you to have nothing good.


 

Spoiler

I feel like I've not seen Arcanium used since Almaris and that was when I was making it to sell it. It may just be confirmation bias but SOMETHING may need an adjustment but I can't say for certain Its the gambling. 

 

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6 hours ago, Security_ said:

i was gonna say i disagree with this amendment but then i saw primnya’s comment.

 

I now really hate gambling(its a sin) and will toss my MGM rewards card into a fire.

 

29 minutes ago, Tentoa said:

-1, fundamentally against this. There should be an entirely unrelated second roll when you forge an item for whether or not it keeps its integrity. I hate void magic and I love gambling. You are dogs who deserve pixel death and I want you to have nothing good.


 

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I feel like I've not seen Arcanium used since Almaris and that was when I was making it to sell it. It may just be confirmation bias but SOMETHING may need an adjustment but I can't say for certain Its the gambling. 

 

 

Think you, or a loved one, may have a gambling addiction? Call 1-800-GAMBLER (1-800-426-2537) to connect with a live, master's-level counselor any time, day or night. 

 

also -1, it’s really not that serious. 

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This lore has been denied.

Went to vote, LT nub want. Instead we prefer the Voidal Artificery change that will be accepted coinciding this batch of approvals/denials.

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