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[✓] [World Lore] Faerie Rings

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Pengin

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Love this, but just a slight heads up

 

22 minutes ago, Pengin said:

Voidal Variant

Rings corrupted by Voidal Magic become distorted by unnatural colors and mutate with tumorous blemishes, causing the flora within to warp eerily in an unappealing way. The song of nature becomes pained and agonizing, causing grief and anguish to those who hear it. Animals may appear sickly or frail nearby, refusing to eat or drink or willingly go near the ring regardless.

 

[!] Unattuned individuals will still experience the same effects as a regular Faerie Ring, as well as the sudden onset of sadness and pain. Individuals within the corrupted Ring would also experience a temporary version of Voidal Poisoning - meaning no two-handed weapons or armour could be used and or held. Should anyone be wearing armour, they would find themselves extremely heavy and encumbered. 

 

22 minutes ago, Pengin said:

The Voidal Poisoning within a Voidally-corrupted Faerie Ring is strictly within the area of the Faerie Ring. The effect dissipates as the individual leaves the circle.

This doesn't really make any sense. Voidal Poisoning is induced when something enters either a Hollow, or has a Voidal connection of some sort. I don't think a ring of plants being voidal corrupted is anywhere near the scale of a Hollow. Equally, Voidal Poisoning comes in 3 Tiers and you're not quite describing voidal poisoning well either. Mage's can still wear light armor

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goated af @Pengin
yall mad weird

image.png.ab872c0ddb0380c5c80a2694a36b8549.png

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32 minutes ago, Pengin said:

I will reword it, if not outright remove the effect. It was added with the idea that if the ring has enough energy to make the unattuned feel the effect of nature's song, then a voidally corrupted ring would have enough blighted energy to mimic the effects of something like voidal poisoning. It was mainly added because it seemed like a neat interaction, but if it doesn't make sense then it can just get scrapped.

I mean like the stuff beyond the voidal poisoning seems fine? its just rare for something thats not a voidal MA to cause it, and it will be a CRP balancing issue 

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Just now, PrimnyaQuorum said:

I mean like the stuff beyond the voidal poisoning seems fine? its just rare for something thats not a voidal MA to cause it, and it will be a CRP balancing issue 


I drastically dialed it back, so hopefully it's a bit more acceptable as just a flavor effect. As for the CRP stuff, I have never seen CRP happen in a fae ring or close to one. I also imagine that if CRP does happen around a fae ring, it will happen while people are outside of it. There is very little reason why somebody would want to enter a fae ring, let alone be near one - especially a corrupted one, in a potentially combative scenario.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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