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[✗] [Amendment] Arcanium Redlines

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MonteGiant

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What has changed:

This has been a personal bug of mine for quite a while. Thanhic Steel, in its current state, will melt upon contact with magic due to its absorption quality which is completely fine. [2] strikes from a [T5] Magical Attack will result in the Thanhic Steel melting, though, in regards to Arcanium specifically, it may simply tap Thanhium for [2] strikes and melt the Thanhium. In contrast however, Arcanium may last upwards of [3] strikes from Thanhic steel and simply go inert and dormant for [1] OOC Day, which is completely misbalanced IMO. Also, in addition, the redline where this is found doesn't make sense; it should be under [Refined Form Redlines] and not under [Refining Redlines]

 

If Something is one way, the other should receive the same; it makes no sense for one to be better than the other, especially given its relatively “Cheap” cost to create compared to the other.


CURRENT LORE UNDER REFINING REDLINES:

Spoiler

Refining Red Lines

-The forging process may only be attempted once per OOC day.
-A Structural (Non voidal mage -3) modifier may only be applied once. This means, regardless of how many Voidstalkers or Obelisks are present, each only count toward the modifier once. 

-Arcanium counts as a Tier 5 Enchantment, affecting any magic and lore effectively as so (E.x. immunity to Auric Oil, the ability to overpower and overwhelm Thanhium.)

-When interacting with Thanhium, Arcanium would last at most [3] Strikes, in which afterward it would go into a dormant state as it recharged for [1] OOC day. 

-Arcanium-smithing cannot be enchanted with anything but voidal magic. Any enchantment, voidal or not, will be overridden when sent through Arcanium Forging.

-The blacksmith/forger themselves do not count towards the “Voidal Mages” threshhold. 

-Enchanting larger pieces of metal with Arcanium would greatly exhaust the voidal mage, no matter the source of mana nor how many magi were involved. Outside of small pieces of armour or full weaponry, an Arcanium Forge could not be larger than a gauntlet or helm. 

-If "Fused" or conjoined together by any physical or magical means other than coupling by chain or strap, Arcanium would lose its properties.

-To have the item signed, sreq with screenshots of the roleplay, or sreq to have the rp overseen before creation.

-The exhaustion would put great wear on a voidal mage if present, and would prevent them from casting for the rest of the day. 

-The exhaustion would put great wear on the smith, making them unable to work under load, effectively giving them voidal weakness for a day.

-Failure in Arcanium smithing would make the item incredibly soft and weak, effectively useless. 

-One may learn Arcanium Forging through partaking in it, reading of it (from an author whom knows it), or observing it directly as a voidal mage. A non voidal mage may not possess the knowledge on how to create Arcanium, nor could they teach it to others. 

 


AMENDED LORE THAT SHOULD BE PLACED UNDER REFINED REDLINES INSTEAD OF REFINING REDLINES:

Spoiler

-Arcanium counts as a Tier 5 Enchantment, affecting any magic and lore effectively as so (E.x. immunity to Auric Oil, the ability to overpower and overwhelm Thanhium.)

-When interacting with Thanhium, Arcanium would last at maximum [2] Strikes, in which akin to Thanhium, it would melt in tandem. The Melting would require the player to use the “/use” Command to dispose of their Arcanium.

 

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this makes a lot of sense to me, actually. it's only right that the literal ANTI-MAGIC STEEL melts arcanium.

 

what do i know, though. im just a little chud.

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Arcanium .. the most OP st mat.... Finally being nerfed.  ..

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1 hour ago, xo31 said:

Arcanium .. the most OP st mat.... Finally being nerfed.  ..


Im not saying its OP, its just a minor issue i hold with the lore, among other issues i have with them.

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Arcanium doesn’t share the same core properties as thanium, and doesn’t melt. I think this is (again) bandaid patch to the larger issue that is arcanium

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i am biased to all hell, a mage nerf is a thanhium buff.

buff thanhium again.

+1

Edited by Helmet
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4 hours ago, PrimnyaQuorum said:

Arcanium doesn’t share the same core properties as thanium, and doesn’t melt. I think this is (again) bandaid patch to the larger issue that is arcanium

See the issue is argentum, which does melt when in contact with Thanhium. Honestly this balance is still in favor of Arcanium, because i personally would have it melt on the first strike with thanhium. 

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1 hour ago, MonteGiant said:

See the issue is argentum, which does melt when in contact with Thanhium. Honestly this balance is still in favor of Arcanium, because i personally would have it melt on the first strike with thanhium. 

Argentum does things and is generally a good metal in combat. Arcanium does nothing but take an emote off of enchants - thanhium should have SOME metal its afraid of fighting.

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1 hour ago, MonteGiant said:

See the issue is argentum, which does melt when in contact with Thanhium. Honestly this balance is still in favor of Arcanium, because i personally would have it melt on the first strike with thanhium. 

Argentum is Mori'Quessir blood metal. it has 0 similarities to arcanium. Using the rare ST metal to balance the playermade ST metal is a bad idea.

 

Again, this change just seems like slop for lack of a better term bc your just copying some other lorepage to make a issue go away. Arcanium's problems are not in the interactions with thanium [which to date iirc has never actually happened in rp]

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6 minutes ago, xo31 said:

Argentum does things and is generally a good metal in combat. Arcanium does nothing but take an emote off of enchants - thanhium should have SOME metal its afraid of fighting.

 

Thanhium is antimagic metal, Arcanium is a Magic metal, They both should melt upon two strikes for each other. its not a matter of having something to be afraid of fighting, its a matter of simple balance. nothing more nothing less, because arcanium still melts thanhium regardless and also can be produced en mass. 

 

5 minutes ago, PrimnyaQuorum said:

Argentum is Mori'Quessir blood metal. it has 0 similarities to arcanium. Using the rare ST metal to balance the playermade ST metal is a bad idea.

 

Again, this change just seems like slop for lack of a better term bc your just copying some other lorepage to make a issue go away. Arcanium's problems are not in the interactions with thanium [which to date iirc has never actually happened in rp]

 

Argentum inherently as well is a magical material, due to the blood ritual in forging it, it has a specific redline when colliding with the anti-magic metal that they both melt. Playermade ST Metal should not be completely overpowering a rare st metal and still be available for use after combat, they should both be irreversibly damaged after such a conflict. 

This change, you could say its slop for apparent copying, but its just a small matter in my issues with the lore. Which i do agree with you, Arcanium has a not-so-good lore piece atm. However in contrast, i would say its a refinement in the applications of lore in its current state. Once again it is playermade metal that can be made en-mass, and this simple change is at it is, balance. they both melt each other, and not one melts whilst the other just goes inert for a day.

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10 hours ago, PrimnyaQuorum said:

Argentum is Mori'Quessir blood metal. it has 0 similarities to arcanium. Using the rare ST metal to balance the playermade ST metal is a bad idea.

 

Again, this change just seems like slop for lack of a better term bc your just copying some other lorepage to make a issue go away. Arcanium's problems are not in the interactions with thanium [which to date iirc has never actually happened in rp]

In your point of view, what is the supposed problems which you have with Arcanium? I see it often 'how terrible it's impact' is but never explanations.

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This lore has been denied.

 

This went to an internal vote and did not pass. 

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