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[✗] [Amendment] Victors Justice

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Pearlescent

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All changes have been made in Bold

 

Old Lore:

Spoiler

image.png.378a731e7c8400c7757ccb11fbfd4080.png

 

Templars are capable of achieving feats of great heroism, but also of terrible horror. Should a Brother Templar be led astray from a virtuous or courageous path, a Master Templar may invoke Victor’s Justice as a means of severing the tether between Malchediael and the Templar in question.

 

Upon the invocation, two Templars - the Accuser and the Accused - will enter an enclosed arena of combat, the arena’s area marked by a barrier of swirling white flame. A duel commences between the two; the Accused determines the means of combat and the Accuser determines the weapon that shall be used. Should either party achieve victory, the Victor will be able to cleave at the soul of their fallen enemy, severing the connection. This severance may be a temporary period of two years [2 OOC Weeks] or entirely. A Templar would be wise to treat their opponent with honor, however, for execution within this ring is an egregious, albeit legal taboo.

 

Should a Templar’s blessing be stripped in such a manner, they will become overridden with a sheepish dread, lacking the motivation to protect themselves and fight back for a duration of one year [1 OOC Week]. 

 

• Victor's Justice may only be invoked by a T5 Templar in an area suitable for a fair duel, such as an arena, flat field, city square, ETC. The location of the duel may take place anywhere provided that both parties agree OOC. 

• Victor’s Justice encompasses an [15x15] Block area and will only allow for the dueling Templars to remain within. Any outsider who would attempt to bypass the barrier through physical or magical means will find no success. The barrier will subside after the victorious Templar determines the method of severance.

• If the Blessing of Malchediael is suppressed temporarily, it will remain inactive for a period of [2] OOC weeks and must be noted on the Templar’s MA.

If the Blessing of Malchediael is suppressed entirely, it will be totally stricken from the Templar's soul. As a result, the defeated will be unable to reattain the blessing, for Malchediael trusts the judgement of the victorious.

The victorious is afforded the right to NOT to strike the blessing from a defeated Templar's soul in the event they gain newfound respect, or simply wish to offer mercy. Additionally, Victor's Justice may not conclude in a draw.

• In the event that a participant has to leave for OOC purposes, the duel must be rescheduled and recommenced lest they automatically forfeit.

• The Challenged may not decide upon a means of combat that is gimmicky, I.E. “Guess what I’m thinking of!”. It is intended that the method of the duel be something akin to a Joust, a Melee, or some other combative challenge. Should both parties agree to OOC, the duel may be of any medium (even Yu-Gi-Oh!).  

• The Challenger will decide the weapons used for the combative challenge, and both parties will engage in battle with identical loadouts of a mundane variety. This is to say that the accuser cannot say “Carbarum Swords”, given the rarity of the material. Should both parties agree to OOC, custom and differentiated kits may be utilized.

• All invocations of Victors Justice must be performed in person, not via forums, letters or radiant rumination.

• In the event the challenged outright refuses the duel or attempts to delay beyond a 1 OOC week period, it will result in an automatic forfeiture and victory for the Challenger. It is noted duels may only be delayed for pressing IRL matters - don’t be cheesy.
• Should the challenged be victorious, they cannot be challenged again for a period of 2 OOC weeks. Abuse of this system to receive challenge invulnerability will result in automatic disconnection.

 

New Lore:

Spoiler

 

image.png.06faf36ccdc741494975acf8e8d08304.png

 

 

Templars are capable of achieving feats of great heroism, but also of terrible horror. Should a Brother Templar be led astray from a virtuous or courageous path, a Master Templar may invoke Victor’s Justice as a means of severing the tether between Malchediael and the Templar in question.

 

Upon the invocation, two Templars - the Accuser and the Accused - will enter an enclosed arena of combat, the arena’s area marked by a barrier of swirling white flame. A duel commences between the two; the Accused determines the means of combat and the Accuser determines the weapon that shall be used. Should either party achieve victory, the Victor will be able to cleave at the soul of their fallen enemy, severing the connection. This severance may be a temporary period of two years [2 OOC Weeks] or entirely. A Templar would be wise to treat their opponent with honor, however, for execution within this ring is an egregious, albeit legal taboo.

 

Should a Templar’s blessing be stripped in such a manner, they will become overridden with a sheepish dread, lacking the motivation to protect themselves and fight back for a duration of one year [1 OOC Week]. 

 

 

• Victor's Justice may only be invoked by a T5 Templar in an area suitable for a fair duel, such as an arena, flat field, city square, ETC. The location of the duel may take place anywhere provided that both parties agree OOC. 

• Victor’s Justice encompasses an [15x15] Block area and will only allow for the dueling Templars to remain within. Any outsider who would attempt to bypass the barrier through physical or magical means will find no success. The barrier will subside after the victorious Templar determines the method of severance.

• If the Blessing of Malchediael is suppressed temporarily, it will remain inactive for a period of [2] OOC weeks and must be noted on the Templar’s MA.

If the Blessing of Malchediael is suppressed entirely, it will be totally stricken from the Templar's soul. As a result, the defeated will be unable to reattain the blessing, for Malchediael trusts the judgement of the victorious.

The victorious is afforded the right to NOT to strike the blessing from a defeated Templar's soul in the event they gain newfound respect, or simply wish to offer mercy. Additionally, Victor's Justice may not conclude in a draw.

• In the event that a participant has to leave for OOC purposes, the duel must be rescheduled and recommenced lest they automatically forfeit.

• The Challenged may not decide upon a means of combat that is gimmicky, I.E. “Guess what I’m thinking of!”. It is intended that the method of the duel be something akin to a Joust, a Melee, or some other combative challenge. Should both parties agree to OOC, the duel may be of any medium (even Yu-Gi-Oh!).  

• The Challenger will decide the weapons used for the combative challenge, and both parties will engage in battle with identical loadouts of a mundane variety. This is to say that the accuser cannot say “Carbarum Swords”, given the rarity of the material. Should both parties agree to OOC, custom and differentiated kits may be utilized.

• All invocations of Victors Justice must be performed in person, not via forums, letters or radiant rumination.

• In the event the challenged outright refuses the duel or attempts to delay beyond a 1 OOC week period, it will result in an automatic forfeiture and victory for the Challenger. It is noted duels may only be delayed for pressing IRL matters - don’t be cheesy.
• Should the challenged be victorious, they cannot be challenged again for a period of 2 OOC weeks. Abuse of this system to receive challenge invulnerability will result in automatic disconnection. 

An Accused templar must have been proven to have broken one of Malchediaels dogmas in order to be Victors Justiced

 

Reasoning:

Spoiler

Right now a templar can be disconnected permanently or otherwise from the magic for any reason, I feel they need to have a proper roleplay reason to remove someone from the magic and breaking a dogma set by Malchediael himself is plausible, this redline can also prevent OOC targeting of a player.



 

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Dogma can be interpreted differently amongst the cultures surrounding Malch, Templar code and the different templars. Something proven can be argued one way or the other depending on perspective on a situation. What’s valid to one person can be argued by others as not justified. 

 

This is a mechanic meant for community self moderation through role play means without staff having to babysit. If you think someone is being OOC targeted then you should report it to story team. Otherwise these are the risks of taking on magic like this with a disconnection duel aspect. Especially one that’s very decentralized unlike paladins were by comparison.
 

You accept the MA, you accept the possibility that you might conflict role play with other templars or magics with similar disconnection rules. 

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Can't veto or vote on this piece for obvious reasons. I can only say that as lore writer and as de facto library card holder of Malch atm (did his event) that . . . Malchediael does not care if people get DC'd for no reason. Legalism has no place for a Templar; if a Templar would try using words to get out of a duel then they are unworthy of the blessing (in his eyes). The cultural tenets are established as a guidelines for conduct and self-moderation. An egregore of Courage doesn't place much weight on ethics in reality, though.

EDIT: Victor's Justice IS a trial already.. It's Trial by Combat; the victor determines who is correct. Game of Thrones puts it best, even if a flawed system ethically.

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Okay so then from what i understand, Theoretically given that i could win the victor justice fights against players, could go around perma dc'ing players for no greater reason than i feel like it. I understand someone could do just the same as me at that point but still it feels kinda dumb from an ooc point at least to me giving that much trust that player groups won't abuse that for their own gain, or just to get rid of those they don't like oocly

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Just now, Pearlescent said:

Okay so then from what i understand, Theoretically given that i could win the victor justice fights against players, could go around perma dc'ing players for no greater reason than i feel like it. I understand someone could do just the same as me at that point but still it feels kinda dumb from an ooc point at least to me giving that much trust that player groups won't abuse that for their own gain, or just to get rid of those they don't like oocly

 

 

Doing this will only cull the weaker warriors, because violence of action will always outpace the snarkiness of the pen. 

Do not become a warrior if you are unwilling to wield the sword or face it swung against you.
Do not become a holy warrior if you are unprepared to be challenged by the righteous.

 

Caught Garfield thinking about the Roman empire

plz refer to what Zhulik and others have said already; they put it elegantly.

 

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Khorne does not care from where the blood flows - Malcadiel believes his Templars are capable of good judgement and that might makes right. Lore wise and mechanics-wise I think the Templar community will suffer from this change -1
 

 

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2 hours ago, Pearlescent said:

Okay so then from what i understand, Theoretically given that i could win the victor justice fights against players, could go around perma dc'ing players for no greater reason than i feel like it. I understand someone could do just the same as me at that point but still it feels kinda dumb from an ooc point at least to me giving that much trust that player groups won't abuse that for their own gain, or just to get rid of those they don't like oocly

 

Yes you could theoretically do that and in turn you should be prepared to face the repercussions of going full chaos templar amongst your fellow templars without justified reason - all within roleplay. Conflict roleplay shouldn't automatically correlate with disdain and ooc motives though. It's the major drive of narrartive and progression on the server. And you have every right to defend yourself and go disconnect that templar back that's DCing other templars randomly.

 

Referring back to your proposed redline, who will be the judge if the dogma is broken to justify the DC duel? And at that point, what is the point of the duel if it's proven they broke the code? Do you want to trust Story Team to judge this or the library card holder for Malch? (I think these are both bad ideas). I can't speak for all my fellow jannies but I would personally wanna leave disconnection up to magic player bases to manage on its own. It's the best way to avoid bias. And as stated previously, if there's OOC targeting because players don't like another player OOC and you have proof, report it. But yellow taping the magic's disconnection ritual that's more fair than a lot of other disconnection rituals is not the answer to resolving your qualm with the trial by combat.

 

 

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My only comment here is that if there's clear OOC targeting involved. Then report it. Because these do get investigated regardless if it's a Chaos DC or not. 

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5 hours ago, Pearlescent said:

Okay so then from what i understand, Theoretically given that i could win the victor justice fights against players, could go around perma dc'ing players for no greater reason than i feel like it. I understand someone could do just the same as me at that point but still it feels kinda dumb from an ooc point at least to me giving that much trust that player groups won't abuse that for their own gain, or just to get rid of those they don't like oocly

I've never heard anyone really abusing this system. And i don't think if someone started to run around disconnecting people from the magic, that they'll get far. It is high-risk low-reward after all.

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7 hours ago, Mallow said:

Might makes right in the eyes of Malcadiel, if something is ooc driven, contact the staff
-1

How very mivtahza of you, Mr. Templar

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malchediael was iblees's finest warrior. the wokes do not want you to know this.

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This lore has been denied.

This went to a vote and did not pass.

Templarism DC is a forced fair 1v1 duel, rather than most, which is 3 people ganging up one 1 etc etc

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