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If the Empire of Man conquers the world, how should LotC staff engage with it?

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Aesopian

Suppose that the Empire of Man (EoM) conquers or vassalizes all other player nations on the server.  

271 members have voted

  1. 1. Regarding the EoM's vassals,

    • Staff should prevent the EoM from demanding the full annexation of any of its vassals.
      67
    • Staff should prevent the EoM from demanding the full annexation of a subset of its vassals (e.g. the Orc, Elf, and Dwarf racial hubs).
      93
    • Staff should prevent the EoM from unreasonably restricting warfare between its vassals.
      58
    • Staff should not interfere with the EoM's vassals.
      135
  2. 2. Regarding racism against player-races,

    • Staff should place restrictions on the EoM killing-on-sight core player races (i.e. orc, elf, dwarf, human, halfling).
      112
    • Staff should not interfere with the EoM's racial policies.
      157
  3. 3. Regarding encouraging the leadership of the EoM to turn into like evil demons and stuff like that,

    • Story Team should offer to the Emperor to become an oppressive dark lord with like evil powers and demonic influence and crap like that.
      72
    • Story Team should make offers to anyone within leadership in the EoM for them to become evil and cause internal friction and stuff like that.
      97
    • Story Team should generally make offers to ANYONE to become agitators against the EoM for the explicit goal of causing its fragmentation.
      129
    • Not only should the Story Team make these offers, they should come with PvP benefits.
      45
    • The Story Team should not act to destabilize the EoM whatsoever.
      106
  4. 4. Should the leader of the EoM be given a special forum and/or server title for conquering the world?

    • Yes
      107
    • No
      162
  5. 5. Should the ST should create like an evil nation (undead??) to be the EoM's enemy?

    • Yes
      150
    • No
      111


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When the empire takes over the world, staff will release the horse and buggy plugin to revolution travel between empire-owned tiles. my sources in the admin warzone confirmed this; please take over the world faster!!!!!!

 

 

 

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i defer to your judgement in these matters

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WAGMI.png?ex=69647bf5&is=69632a75&hm=dfa

I'll have a Double Dipper Bitchin' Git, on a sinking life raft, one-by-one Tech-Style, extra slop with a shagrin and apologies, little-to-no pro-grease, make people cry, burn the bridges, and let it drown.

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49 minutes ago, megavoltar said:

WAGMI.png?ex=69647bf5&is=69632a75&hm=dfa

I'll have a Double Dipper Bitchin' Git, on a sinking life raft, one-by-one Tech-Style, extra slop with a shagrin and apologies, little-to-no pro-grease, make people cry, burn the bridges, and let it drown.


I don’t know what this means but it makes me laugh

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IF THEY CAN'T CONQUER MY SALOON THEY AIN'T CONQUERING THE WORLD!!! D:<

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Post should be; how do I rep farm. Not a month goes by without a post about ts

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I don't think staff should interfere at all, except for maybe the kill on sight for non human races (but only if there are actually no non-EOM hubs left). The empire will end up collapsing on its own, I don't worry about that. If they do manage to conquer the entire world, I do think that deserves some kind of achievements/awards/special titles for the leaders.

 

And if the unlikely happens and the EOM conquers the world and does not end up falling on its own, maybe staff should just do a hard reset next map and wipe it.

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For the love of God can't the server have consequences, just for once? EoM got to where they are without staff intervention (idfc about conspiracies), they shouldn't be removed or hindered by it now.

 

I'm not even in the EoM playerbase and anytime I hear people wanting staff to 'do something' it makes me cringe. Sore loser types.

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I don't care for Empires and shit but roleplay is roleplay. If they succeed in conquering everything, kudos. 

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too many meme responses but as usual heres my 2 pence:
1. no core player races should be allowed to decide to just wipe out another core player race. theres no talk on "if EoM conquers the world" because by that point the server, the staff, and everyone in ST has determined without asking any other core races properly that total domination for one playerbase is fine and acceptable at the expense of everyone else's desired roleplay. isnt this meant to be a fantasy game? infinite vassals doesnt sound fun either. you throw out the whole four-brothers thing that is meant to be unique-ish for the server too. by all means, you want to remove the other player bases entirely for homogenous christian roleplay? do it. but folks likely won't roll with it. 
2. concepts like genocide rp should realistically not be relied on as core driving points for conflict because while villain players make the concious decision to play something evil, reading an extermination call for 2 CA races with a playerbase of <20 people is insane and the fact it gets a pass for the sake of roleplay is questionable at best when you have people complaining in OOC chat how the word "genocide" implicates people too harshly out of character

3. i support the idea that any NL can at any point become evil in any way they decide within the guardrails of the rules, because the point isn't whether they should, its if they can and want to. if ST want to offer that then they can. feels like a silly question. if hadrian becomes the next god of undeath or whatever, more power to him, it'll be interesting

4. i dont think this means ST has to forcibly step in and "create" a nation just to fell the EoM or its armies, it feels like a cop-out to ignore the actual present problem. the biggest issue and reason why half the non EoM players have given up or are struggling is because the entire ordeal is exhausting so slowly the smaller nations are chipping away and losing players or are currently focusing on human personas as their mains. as a realm, by way of size, the playerbase gets away with what is basically narraative-granted powergaming by way of naturally having the largest playerbase and also one of the most active in tandem. there's no way to fix this because this is based on population and /realms activity interest > purely roleplay intent. feel free to correct me but it IS the largest player base, and its a massive benefit when you have a known pvp population versus CRP/RP heavy groups

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   Werewolf has gone out of his way to make the most tyrannical and borderline evil character who kills on whim. Puts out orders to capture innocent clergy men and torture them. And overall alienates as many of the society he lives in as he can. If there are any hero characters in the empire still following Hadrian- it has gotta be fail rp. Or you better have a really good excuse for ignoring ethics. Bro has made an amazing villain. Give him the benefit of the doubt. And don’t waste his creation. The fact that ‘The Empire’ taking over the entire world is even a discussion is crazy to me. xD I can garuntee you. This thing is going to end with a proper assasination. Or a cool event. Good vs bad. Then we’ll be right back to where we started. Not to mention- no nation is ever going to really go out or stop fighting. Orcs and Dwarves are irp never going to surrender. And you can’t pk an entire population on a server where you can just make another character. Or revive at Cloud Temple. 
 

   In any case. 
 

  To answer the poll plainly. 
 

Don’t interfere. Sure cool evil things for the leaders like demons etc might help it along. A big bad villain would stop war from happening maybe. But the player base can handle this. 
 

 And if anybody wants to say I’m just hating on the Empire- it ain’t that deep. I’m here to write. Do DND. I bet Werewolf knows what he’s doing. We’re all here to make cool stories. Which should absolutely be independent from any kind of racial, nation or in general bias. Nobody really wins if the plotline is garbage. But sometimes good plotlines require a lot of losing. 

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Answer is simple:

Don't force players to RP a certain way, however when interacting with world leaders, encourage them to RP a certain way. This includes what the Empire does to its vassals or the races that live within its borders - genocide, prejudice, discrimination, and all-around injustice are normal facts of both life and History itself. It is my opinion that by sanitizing RP environment to avoid such events only makes the RP more stale, boring and predictive. And I say this as a Haelun'or Elf player who opposes the Empire, and has actively done so in the past as well. 

It is not as if those rules make it impossible to RP characters of those races - for those races to truly go "extinct" it'd need to be admin-enforced, as anyone can make a Dwarf, Elf, Kha or whatever character. MAs also wouldn't disappear as staff still has the ability to hand them out when certain MAs are close to extinction. IMHO active oppression of those peoples is not only normal, it will exacerbate the crises caused by the Empire that are, if we follow the logical route of events, bound to inadvertently backlash against the state and ultimately cause its downfall.

The offering of CAs and shit is a very good idea imho, and I think it would be a bit of a 'natural path' for the Empire to take to both facilitate an early-map crisis and to give Werewolf's character a good closure to his madness. 

I would also like to see what would happen were there to be an all-encompassing, terrifyingly powerful, objectively evil superstate, as is the plot of the not-so obscure video game Tyranny (whoever hasn't played it - go play it). I believe it would provide good RP opportunities for all of us, as characters try to cope with the new "realities on the field", be it from a political or personal point of view. You'd have characters shielding "enemies of the State/Emperor" as they outwardly try to keep a low profile, partisan warfare gangs who try to somehow raise in defiance of this entity, or otherwise opportunists who would revel in the fact that now their evilry is entirely permitted by the all-powerful state headed by a [INSERT EVIL CA] Emperor. Until it ultimately collapses several years later, just to create a resounding political, societal and personal trauma of the societies that ultimately survived it, reshaping the IRP culture of the Continent.

Obviously, this sounds rather optimistic, but I believe it is a cool concept to play around and is the most natural course of events after a conceivable world-conquest of the Empire. Though I must note that Werewolf, or any others involved in turning their characters outwardly evil (to the point where they get CAs/MAs, or stop hiding them IRPly) must agree to do it, and not be forced by staff to do it.

 

Cheers, also upvote so i can repfarm. And join Haelun'or. We're goated.

Edited by Ferd0207
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If the Empire wants to conquer the world they should be allowed to. However, we can’t be genociding races, killing player based and preventing their RP to happen either. 

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the only change st should make is they should force hadrian to look like this
So was Theoden being possessed by Saruman or was Grima controlling him? : r/ lotr

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4 hours ago, Chuuwys said:

too many meme responses but as usual heres my 2 pence:
1. no core player races should be allowed to decide to just wipe out another core player race. theres no talk on "if EoM conquers the world" because by that point the server, the staff, and everyone in ST has determined without asking any other core races properly that total domination for one playerbase is fine and acceptable at the expense of everyone else's desired roleplay. isnt this meant to be a fantasy game? infinite vassals doesnt sound fun either. you throw out the whole four-brothers thing that is meant to be unique-ish for the server too. by all means, you want to remove the other player bases entirely for homogenous christian roleplay? do it. but folks likely won't roll with it. 
2. concepts like genocide rp should realistically not be relied on as core driving points for conflict because while villain players make the concious decision to play something evil, reading an extermination call for 2 CA races with a playerbase of <20 people is insane and the fact it gets a pass for the sake of roleplay is questionable at best when you have people complaining in OOC chat how the word "genocide" implicates people too harshly out of character

3. i support the idea that any NL can at any point become evil in any way they decide within the guardrails of the rules, because the point isn't whether they should, its if they can and want to. if ST want to offer that then they can. feels like a silly question. if hadrian becomes the next god of undeath or whatever, more power to him, it'll be interesting

4. i dont think this means ST has to forcibly step in and "create" a nation just to fell the EoM or its armies, it feels like a cop-out to ignore the actual present problem. the biggest issue and reason why half the non EoM players have given up or are struggling is because the entire ordeal is exhausting so slowly the smaller nations are chipping away and losing players or are currently focusing on human personas as their mains. as a realm, by way of size, the playerbase gets away with what is basically narraative-granted powergaming by way of naturally having the largest playerbase and also one of the most active in tandem. there's no way to fix this because this is based on population and /realms activity interest > purely roleplay intent. feel free to correct me but it IS the largest player base, and its a massive benefit when you have a known pvp population versus CRP/RP heavy groups

 

L

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