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[✗] [Magic Lore] Arcanism

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Stag

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+1 This is so cool

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i genuinely thought this was gonna be an AMA with a bait title

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-1 overall, arcanism was shelved at the time for a reason, and this does seemingly nothing to fix any of the prior issues. Major balancing concerns on top of everything else. As sad as it is to say, I think the server's moved on from Arcanism and we're doing fine without it. Adding another void magic will just oversaturate void lore imo.

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The personas that had arcanism at the time of its shelving should be grandfathered into the magic :)

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orson-krennic-star-wars.gif

 

+1

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watching all the old arcanism users pining after this

the new generation must rise 

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On 1/16/2026 at 11:58 AM, Stag said:

 

Changelog 1 - 18 - 2026

 

  1. Removed Eshtael, Voidal Behemoth lore contradictions
  2. Image reformatting
  3. Conjure Arcana -> Added Revelry -> Added implement [ ! ] buff
  4. Redline reformatted
  5. Tier progression reformatted
  6. Confinement balancing  -> reduced to [3] hits across all tiers. 
  7. Dancing Warden balancing -> nerf reactions -> AOE similar to "Flame Field, Geotic Field, Glaciate" and other evocation spells.
  8. Additional Construction spell -> Aegis
  9. Additional Amplification spell -> Mantle
  10. Reformatting general text and text color [in-progress]

 

 

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On 1/16/2026 at 11:58 AM, Stag said:

Changelog 1 - 28 - 2026

Updated Author's Notes

 

Over 150 users of Arcanism existed on this server at some point in time. As the original lore writer I am incredibly excited to have completed this write-up. We started this lore write back on November 20th. I have always wanted to bring Arcanism and from the hundreds of messages and dozens of writeups asking for its return I hope it still holds a place in your heart. I tried my best to balance this lore and format it to the newest Evocation standards set by Johann.

To the ST reviewing this piece:

I realize I am writing lore listed on the "bad lore" page yet I think it is a magic that many of our playerbase is passionate about. It was never my intention to purposefully write abusable lore in the past and I have always put collaborative storytelling as the forefront of the roleplay I produce. I realize that I inadvertently caused a rather large shit storm of rampant magic abuse so I understand the hesitance. However, The void is a prime target for the classic wizard aesthetic and my goal in this write up was to add in a few of the old spells that were iconic to Arcanism while also widdling down what this magic should be. You will notice I have added quite a few non-combat spells and spells used for support rather than outright power.
 

A main goal was to really boost the toolkit of a mage in non-combat settings instead of making every spell combat oriented. Along with this I think many of the voidal theming that I like is related to the stars, constellations, and the like. In the "Star-laden" arcana section it is proposed that this magic take on more of that starlike aesthetics when casting as opposed to just plain color. Instead of being a blank canvas evocation I want to emphasize the voidal qualities we see when observing the Veil and the cosmos. There is a desperate want to roleplay something other than the cthulu aesthetic of the void and I hope that this lore is a start to creating an antithesis to that in order to balance the thematic scales. Many of us want that starlike, or even a final fantasy-esque version to use that isn't directly elemental.

 

While developing this lore we had the desire to better incorporate the tools (wands/staffs/focus crystals) that a wizard employs and give them actual purpose for each and every spell so that is why you see a wizard hat/focus buff under each spell. Requiring Arcanists to prioritize these other lore pieces helps interconnect them and gives a character a clearer idea for what their mage/wizard/sorcerer could look like. This integration wasn't out of nowhere as we really wanted to build a magic that we could see Availer or the Arcane Mage using. In a way they are the silent deities or patrons for this magic. As the root of voidal magic on the server the aim of this write-up is to collaborate with all the other voidal artes while setting clear drawbacks for its usage.

 

So instead of voting NO this piece, please ask yourself in what areas does this lore succeed? If it is denied, what steps need to be taken to better solidify its aesthetic and balancing? I really hope you vote YES though. Despite those who disapprove of this magic there are even more of us that really want another shot at roleplaying it. It's been gone for years. Maybe it is time to take it out of lore jail, right?

 

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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