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[βœ—] [Magic Lore] Arcanism

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Stag

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I think this looks pretty cool +1
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Be warned I am an idiot, so my words are not the best

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Chat this insane make a high elf

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clears throat...Β  sorry oldhead, Newage Voidcel time to truly review each spell (There is very little of them despite this being up to a two slot magic? so this'll be pretty short.) I saw arcanism and was very excited though I am somewhat let down (nothing personal towards the writer i still think ur awesome)

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Conjure Arcana: [T1] [Non-combat]

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Mages can just do this with basic voidal auras. The only addition is that you can. . . do it with the auras of other mages?

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Arc Tool: [Non-Combat] [T2] [Deployable]

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this should be something that artificers can do. i suppose it is vaguely interesting but oftentimes people will emote just having shit like this in their void pocket.

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Shroud: [Combat] [T3]Β 


"smokescreen effect". I wonder where else one could find something like that. Also 2 emote casting time is way too little.Β 

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CONSTRUCTION

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Arcane Shield: [Combat] [T1] [Deployable]

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I have no actual issues with this one. It might be a bit strong but I think this is one of the things that people imagine when they think arcanism.

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Confinement: [Combat] [Non-combat] [T2]

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This is CRAZY. 3 emotes (two after being connected) to completely stop someone from moving or taking actions is lunacy. This is like voidstalker's wither on roids, or mysticism's thing whatever its called

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Arc Structure: [Non-Combat/Combat] [Event] [T3]Β 

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this is pretty interesting although I feel like perhaps this should be a spell that is in conjunction with that 'arc tool' thing, perhaps this could be the higher tier equivalent or some shit.

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Conjure Dome: [Combat] [T4]

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This. . . should just be a different part of arcane shield. Does this really feel like an entire slot of magic?


AMPLIFICATION

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Arcane Projectiles: [Combat] [T1]

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machine gun spell. It's not too bad but it's kind of regular compared to everything else. This is another thing that one would generally expect from arcanism and is fine - though it'd be rather difficult to Β mess up..

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Ascertain: [Non-Combat] [Combat] [T2] [Event]Β 

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kind of a nothingburger spell which I doubt will ever be important... it's interesting though I somewhat fail to see how 'arcanism' is the magic that accomplishes this. seems more like it'd be some sort of divination thing.

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Conjure Armaments: [Combat] [T3]

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interesting but it seems very.. situational. likely only really useful for scions or other specific scenarios. its unclear how much damage the knockback actually does besides mechanically putting you one block back. Furthermore- Β scions cannot cast at t5, and your redlines give no lenience to a mage who is weak to use weapons any more effectively than they usually would be, which means the t4 and t5 versions of this spell are. . . . essentially worthless.

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Dancing Warden: [Combat] [T4] [Deployable]

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I like this. No notes.

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APEX SPELLS
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[+] Duality Apex - Entourage: [Combat] [Non-combat]Β 

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this is cool- it seems very, needlessly complex. I think perhaps if all of these mini-spells were just spells on their own it'd be better.

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[+] Projectile Apex - Beam: [Combat]

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Cool. it's arcanism beam. Very overpowered. I like overpowered things though. This is good.

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[+] Shielding Apex - Bastion: [Combat]

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Event only spell again. I feel like event spells are unnecessary and weird. Just ask the ET if you can do this



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Overall, this magic has 13 spells and yet it feels as though it has like 4. I do not believe 4 spells are a reasonable enough reason to have to dedicate a 2nd slot to, and if there is to be 2 slots like we've been seeing more and more lately, they should be enough content to do so.

There is far too many event spells which should not count towards the overall number of spells regardless, and otherwise it's just a lot of sauce and not much spaghetti as Johann would say.

It has a few spells that I like which I noted but, generally, I think this misses the mark on what a modern Arcanism should look like. Most of these spells can be emulated through other magics in some way, shape, or form.

I also think that a lot of these spells could (and should) be combined into one spell. They do not have enough content to classify as their own spell and any other voidal MA (ESPECIALLY AN UP TO 2 SLOT ONE) would indeed have it this way. Some examples are...

Arc Tool + Arc Ttructure OR Arc Tool + Conjure Armaments.

Conjure Armaments + Dancing Warden

Conjure Dome + Arcane Shield

EVENT SPELLS SHOULD NOT EXIST.

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Another sacrifice to admin purgatoryΒ 

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Another sacrifice to admin lag…

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ARCANISM ON FRIEREN DAY HOOOLLLYYY PEEAAAKK

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frieren-spinning-maxgames331535.gif

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Absolutely peak, a fundamental magic in any fantasy environment. It's absurd it's been gone this long already. Excellent work by all authors putting it into the new format. +1

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PeriodtΒ 

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17 minutes ago, Cheese said:

Another sacrifice to admin purgatoryΒ 

I laughed a bit to hard at thisΒ 

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30 minutes ago, Stag said:

u0gIU89.png

Canon event real lore writing is the Gacha we played along the way!

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wow, what a wonderful piece! having arcanism back would be awesome but i can already see some balancing issues with dancing warden. i think in the lore submissions help page it specifically cites floating weapons as being a big no-no.

a deployable spell, which reactively, instantly attacks anyone who gets close seems pretty broken. especially when it can persist even if the mage's connection is broken,Β andΒ its not even locked behind a second slot, so anyone with 1 slot could do it. feels like a pretty busted spell in the making, and i think it'd definitely get abused. esp by scions, who'd be able to just walk near someone and force the spell to reactively attack, while they do too.Β 

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Let it be known any nerdposting about the number of combat spells will be jettisoned into orbit via nuclear ICBM and atomized on detonation.

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god please.

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