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[Debate] Magic & Things

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Chimeraof1999

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From your OWN personal opinion and from your OWN experience, what magic, magic related CA and FA do you believe is the best? 
 

This isn’t off READING, personal experience.

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Seer duh

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In my opinion, the best ever magic, both in writing and in overall quality, experiences, roleplay, etc, was 3rd Generation Dark Shamanism.

 

Modern magics, however, as in the ones we see and experience today, it's a tie between Naztherak (if you're willing to ignore the fact Malflame is deadass useless against 90% of opponents) and Templarism.

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u couldnt possibly guess this. but. its naz for me

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Void and Seer. I love azdrazi/heraldry however it's not the magic/CA that does that it is instead the players that make it so good.

Naz is by 10000000 miles the worst. I'd rather fight a powergaming templar seer with carbarum than a naz who is perfectly following all of their lore.

Amendment. I'd rather fight a powergaming metagaming templar seer with carbarum and chatgpt emotes than have to roleplay with a naz who is perfectly following all of their lore at all.

Amendment 2 I'd rather fight a powergaming metagaming templar seer with carbarum and chatgpt emotes who is POSSESSED BY A DJINN and has WIGHT WAIL ON STANDBY than have to THINK ABOUT THE FACT that NAZ PLAYERS EXIST.

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13 minutes ago, Spoopy_Duck said:

paladin.

 

subscribed

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In terms of magic? Void because it has a lot of potential for both combat and out of combat utility. Ignoring the pessimistic whines of voidcels, it is actually enjoyable.

 

I do a lot of CA rp but they do often get stale if you don’t have a plan. But if I had to pick it would be Revenants without a doubt. Ghosts are of the very few CAs that encourages the player to develop a story with rather than endgame stuff which will get stale if there is no real background or goals. Ghosts however are more or less need to have a background and are less prone to getting stale in my opinion.

 

The main problem comes with the fact they are undead and aren’t very welcome in a lot of rp spaces which does eventually make the CA stale, a problem I see as well with other dark magics. Otherwise, it is a really good CA to base around in terms of developing a story.

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Palmreader was very well written in its MA form, its still well written just mystical imo, Kani is a good balance between roleplay and combat but hands down, the best magic written, and I'm being completely unironic here.

Bardmancy. It encapsulates everything about LOTC's roleplay dynamics and leans into it, and I much prefer a magic's roleplay flavour to its combative nature. 

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i'm tempted to say shamanism, but i'm gonna go with housemagery.

housemagery is just cool. gives you magic, lets you make things float, makes for great flavor rp, only takes up 1 magic slot. NO COMBATIVE ABILITIES, which is the best part - so many magics just get absorbed into the minmaxxer mindset, when magic should really be for flavor and cool rp.

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By the lore itself prolly kani

 

I've had the most fun with fire evocation and voidal eminence

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I know it wouldn't matter but from personal experience and from witnessing it first hand, as much as I shit on it; I genuinely believe if you dedicate your time and are very well-knowledged, you can pull off eminency or voidstalking.

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the magic lore rn technically speaking isnt in the best spot but man does naz have some cool world lore. even ignoring a lot of its flaws naz still excels in areas other well written magics dont and leaves a lot of storytelling up to player liberty, same goes for templar

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