Adelemphii 1766 Share Posted February 5 im gonna end the war 2 Link to post Share on other sites More sharing options...
Mestvin 953 Share Posted February 6 24 minutes ago, Xarkly said: Important to note is that Lairs are meant to be hidden communities; it’s open to them to abandon the Lair in advance of a Warclaim. The Story Team can, at their discretion, grant a new Lair to those fleeing the Warclaimed Lair. Not to be prickly but do you guys realize that every single lair was open built on azuras becouse these are freecamed anyway? The concept of "Hidden lair" is good only on paper or a good lie to sell to a pink-tag... 4 Link to post Share on other sites More sharing options...
Xarkly 17299 Author Share Posted February 6 2 minutes ago, Mestvin said: Not to be prickly but do you guys realize that every single lair was open built on azuras becouse these are freecamed anyway? The concept of "Hidden lair" is good only on paper or a good lie to sell to a pink-tag... The point of this is meant to underlie the ST discretion to grant new Lairs at their whim. 5 Link to post Share on other sites More sharing options...
Nectorist 12871 Share Posted February 6 As a believer in wokeness, lairs that are warclaimed should require a CRP battle Other than that, war rules are solid 9 Link to post Share on other sites More sharing options...
Digit___ 1226 Share Posted February 6 38 minutes ago, Xarkly said: After this 1-month period, you can either keep the subjugated Realm as a vassal with their own Realm Status or incorporate them into your own Realm Why not incorporate subjugated Realms by default like in previous war rules? There's no point in warring another Realm if you're just gonna instantly give them autonomy because you want access to more nation mines. This additionally feels like a legalized loophole for Realms to get out of paying for the massive amount of upkeep of subjugated Realms. This rule also favors Realms with subjugated, unincorporated Realms that can span entire maps and limit access to nodes/roleplay for Realms that larger, "multi-realm" Realms don't like IRPly or OOCly. 3 Link to post Share on other sites More sharing options...
Security_ 2287 Share Posted February 6 When are we getting Xarkly Moderation Admin? 2 Link to post Share on other sites More sharing options...
Slorbin 2932 Share Posted February 6 gonna sound redundant asking this but what are the major differences between this and the draft posted by spoopy a few announcements back? 1 Link to post Share on other sites More sharing options...
Borin 7646 Share Posted February 6 5 minutes ago, Slorbin said: gonna sound redundant asking this but what are the major differences between this and the draft posted by spoopy a few announcements back? costs methinks. costs were rejigged. prolly other shit too. Link to post Share on other sites More sharing options...
Xarkly 17299 Author Share Posted February 6 1 hour ago, Digit___ said: Why not incorporate subjugated Realms by default like in previous war rules? There's no point in warring another Realm if you're just gonna instantly give them autonomy because you want access to more nation mines. This additionally feels like a legalized loophole for Realms to get out of paying for the massive amount of upkeep of subjugated Realms. This rule also favors Realms with subjugated, unincorporated Realms that can span entire maps and limit access to nodes/roleplay for Realms that larger, "multi-realm" Realms don't like IRPly or OOCly. I don't understand what the loophole is meant to be. It's surely a positive thing that these relationships are governed by RP and not OOC mechanical rules. Not only does is this system more RP friendly and supports different player cultures, identities, and sub-communities, but it also comes with its own risks, such as far more dangerous rebellions, RP-dependent taxation and tributaries, and having to manage loyalties through RP and not mechanical leverage. 6 Link to post Share on other sites More sharing options...
Xarkly 17299 Author Share Posted February 6 2 hours ago, Slorbin said: gonna sound redundant asking this but what are the major differences between this and the draft posted by spoopy a few announcements back? Costs adjusted to be more realistic Warclaiming Lairs had a cost added Mandatory 2 Warclaims per Tile was reduced to 1 3 Link to post Share on other sites More sharing options...
xDK 1205 Share Posted February 6 10 hours ago, Xarkly said: ELIGIBILITY In order to participate in Warclaims, every player needs to meet the following requirements: You need at least 20-hours of playtime in the last 30-days. You need to be a member of a participating Realm for at least 14-days before a Warclaim. You need to have reasonable roleplay activity; in order to prevent ‘shadows rallies’, PvP alts, or off-server recruits, players who may meet the above requirements but have little-to-no roleplay activity can still be barred from participating. >be me >regular dude, not a legendary warlord >have job >have responsibilities >have back pain >log in when society allows it >can only play on weekends >maybe 2 hours if life is merciful >sometimes 1 hour if dishes exist >sometimes 30 minutes if wife aggro >4 weekends in 30 days >sit there like a medieval accountant >pull out imaginary abacus >quick math >2 hours × 2 days = 4 per weekend >4 weekends = 16 hours total >requirement is 20 hours >short by 4 >four whole hours >realize I could meet it >if I simply quit my job >abandon my family >become realm-bound hermit >still not eligible >banned from war by spreadsheets >cries in part-time peasant >log off >touch grass >grass also says “insufficient playtime” 10 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted February 6 15 hours ago, Xarkly said: IV: LAIRS ‘Lairs’ are hidden communities of Magic Users or Creatures, which are regulated by the Story Team. If a Lair is on a Realm-owned Tile, the Realm can Warclaim them with a Base Cost of 40-mina per player. A Realm can’t Warclaim a Lair located inside another Realm. Allies can assist with a Warclaim on a Lair, though Travel Costs apply. If the Realm is victorious, the Lair is placed under a 1-week Eviction Notice. If the Lair is victorious, it becomes immune from being Warclaimed for 2-months. Important to note is that Lairs are meant to be hidden communities; it’s open to them to abandon the Lair in advance of a Warclaim. The Story Team can, at their discretion, grant a new Lair to those fleeing the Warclaimed Lair. Nothing in here says anything about Lairs not in owned tiles; I'm not sure if its meant to be the implication that a realm must buy the tile a lair is on before they can declare a WC, or something else. Furthermore, I've heard through the grapevine ST both intends to enforce CRP wcs against lairs and will effectively always grant fleeing lairs a new lair somewhere else; are either of these things true? Link to post Share on other sites More sharing options...
Xarkly 17299 Author Share Posted February 6 2 hours ago, PrimnyaQuorum said: Nothing in here says anything about Lairs not in owned tiles; I'm not sure if its meant to be the implication that a realm must buy the tile a lair is on This is correct. 2 hours ago, PrimnyaQuorum said: Furthermore, I've heard through the grapevine ST both intends to enforce CRP wcs against lairs and will effectively always grant fleeing lairs a new lair somewhere else; are either of these things true? ST don't control how a Warclaim is fought. While Lairs have been destroyed through CRP events pre-arranged through players outside the war system, we're not in a position to adopt that formally into the rules because high-stakes CRP with these numbers is probably unfeasible for Staff to facilitate, which is why pre-agreements between players makes this possible. ST can grant Lairs at their discretion and I don't have any insight into their criteria or policies for doing so. 1 Link to post Share on other sites More sharing options...
PrimnyaQuorum 4008 Share Posted February 6 7 minutes ago, Xarkly said: 2 hours ago, PrimnyaQuorum said: Nothing in here says anything about Lairs not in owned tiles; I'm not sure if its meant to be the implication that a realm must buy the tile a lair is on This is correct. any particular reason its just not stated directly and left to be implied? Feels like "A Realm can’t Warclaim a Lair on a tile they do not own" would be more to the point/ less ambiguous in such a straightforward thing 8 minutes ago, Xarkly said: 2 hours ago, PrimnyaQuorum said: Furthermore, I've heard through the grapevine ST both intends to enforce CRP wcs against lairs and will effectively always grant fleeing lairs a new lair somewhere else; are either of these things true? ST don't control how a Warclaim is fought. While Lairs have been destroyed through CRP events pre-arranged through players outside the war system, we're not in a position to adopt that formally into the rules because high-stakes CRP with these numbers is probably unfeasible for Staff to facilitate, which is why pre-agreements between players makes this possible. ST can grant Lairs at their discretion and I don't have any insight into their criteria or policies for doing so. Fair enough - no idea why these things are being claimed then /shrug Link to post Share on other sites More sharing options...
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