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[Amendment] Nephilim Multi-Action

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They'll kill you for this.

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be careful I might have to write base orc strength for drazi too counter this interruption.

(to my knowledge though not sure if anyone has rly complained abt this since it was rewritten to be made this way espo in combat rp or seen it been abused) 

Also I could be wrong but as I recall the reason it was changed to this was due to nephilim 'magic' being innate to them, they are the source and that source is limited.

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I honestly think it's fine they can do that, if anything buff the other "endgame" CAs to that level as well

 

Though I can see the purpose behind the attempted amendment 

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And that was the last we heard of stingyparrot after that lore amendment he was taken out back and shot for daring to even think about touching Squaks special dragon boys

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Just like to note that this amendment speaks of balancing an endgame CA to be more in line with other magics. And in terms of balancing, I think it important to know that Azdrazi are quite susceptible to most magics on the server in one way or another. Be it deific magic, dark corruptive magic, materials, etc.

 

I do think that double action needs some sort of change, but maybe not as drastic as you suggest. Things like being able to breath fire while swinging a sword are a bit insane simply in terms of visualizing it.

 

But I don't think removing it across the board is the right way to go. I’d suggest something more along the lines of being allowed double action while channeling a cast, and no action on the cast itself, however long that may be.

 

For an endgame CA that is meant to have achieved mastery over their inner flame, it makes sense to me to be able to wield it with unprecedented efficiency. Also, rather than alter the strength and fantasy of a CA to bring it in line with others, I’d prefer to see other magics embrace their niches and dip into what makes them strong

 

(yes i play an azdrazi, yes i know where stingy lives, no i will not comment on where i was on may 3rd at 4am)

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I feel that this kind of strips away everything that actually made Azdrazi a decent endgame CA, as without the 'double action', none of our spells are anything special or particularly powerful on their own, and the power they bring is entirely based on the fact that they can be combined with other actions.

 

Flamebreath specifically, which is probably the most used of these abilities in melee, would be mostly pointless. Casting it would almost always be inferior to just doing melee strikes. As it is a very close range spell, it is effectively cast usually within melee range. It requires the opening of a visor. People in armor need to be hit with two emotes of it to receive 2nd degree burns and 4 to kill them outright. This means you're looking at 6 emotes to kill an armored opponent, 5 emotes for an unarmored opponent. If it were not for the fact that we are still a threat if the opponent decides to just brave the fire to hit us in the face, this would be a pretty shit spell. They always have the option of disengaging as our movement is reduced, and people have used shields, hiding under tables, and stepping behind pillars to completely negate damage. The expanded range version lasts too short to do serious damage to people in armor(and it is not well defined what 2nd degree burns even means mechanically, so it is often brushed off as 'ouch, that hurts so much but i'm fighting on anyways!!') Flamebreath simply takes too many emotes of sustained contact to do damage to be viable if one is not able to attack at the same time.

Keep in mind that for an endgame CA, Azdrazi is the only one that doesn't have enhanced durability to normal attacks, and is balanced out by a list of weaknesses including respawn timers, extra damage from several sources and corruption. Don't take away the one thing that actually makes azdrazi a worthwhile threat in CRP and not just straight up worse than a voidal scion with fire evo, please.
 

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2 hours ago, ferdaboy said:

I do think that double action needs some sort of change, but maybe not as drastic as you suggest. Things like being able to breath fire while swinging a sword are a bit insane simply in terms of visualizing it.


For ooc representation: Try puking whilist trying to swing a 5kg stick at someone

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2 hours ago, Mestvin said:


For ooc representation: Try puking whilist trying to swing a 5kg stick at someone

 

no mestvin why the hell would i try that

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19 minutes ago, The Tough Guy said:

no mestvin why the hell would i try that


for ooc representation. Duh. He just said why

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