Jump to content

Patch 1.7.5 | Pre-2.0

 Share


Recommended Posts

Also there appears to be something wrong when you break stuff, with lets say bonemeal.

I had to contact a GM to get me all of my bonemeal back since it was turning into different color dyes.

Link to post
Share on other sites

Just got home, thanks for all the wonderful bug reports everyone; I'll make posts as I sort them. Keep them coming please, and give me scenarios and ways to recreate them!

I may be a mage, but using magic to shapeshift dyes is unheard of! Blasphemy if i say Vaq!

Link to post
Share on other sites

I may be a mage, but using magic to shapeshift dyes is unheard of! Blasphemy if i say Vaq!

perhaps you're "rubbing" the bonemeal against a substance to color it? ...Beats me. Could be a plugin, though.

Link to post
Share on other sites

That reminds me:

- The easter egg for Level 100 Farming doesn't seem to be working. It implies that gold can be harvested, but this doesn't seem to be the case.

- Seed drop rates might need to be adjusted for those with higher-level farming, so that true farms can replenish themselves and we're not all mowing down the entire continent within the first week, fighting over the last of the seeds.

- Players, when killed by other players, are dropping a single snowball, rather than their inventory. Not sure if this was intended or not. Seems kinda silly and breaks role-play to some extent when killing to retrieve important/stolen items, etc.

The bottom 2 problems will be fixed with the new map the reason they are happening is explained HERE But basically its the undead.

Link to post
Share on other sites

since it has yet to be written above

changing the (damage) value of a block i.e. changing wool to a different color

any block that has a static id number but a different damage value (as it is put in minecraft wiki) can and 9/10 times will change to an alternate damage value.

Examples:

All done when holding the item to break any block or place what is in hand.

Wool will change colors

Wood logs will change between cedar, redwood, and birch

dyes will change color (this includes bonemeal)

leaves will change types

etc.

Link to post
Share on other sites

2 bugs I've found are:

When I'm chopping and planting saplings sometimes the type of sapling I'm planting changes. Example I'm plating the pine sampling then all of a sudden the whole stack is now regular saplings (both the pic in inventory and when you plant it.

I was using bonemeal to make grass to get wheat seeds, my pile of bonemeal turned into orange dye! I was so not happy.

Edit: Now that I think about it - I was using the saplings to punch leaves with and I was using the bonemeal to punch the grass with, so Trouvo post answers why this happens. At least now I know why it happened.

Thank you for the explanation.

Link to post
Share on other sites

I get this Bug When You Use Diamond/Iron/Gold For repairing, the Material is still in your inventory and Only when you click on it it Dissapears...

But, Huzzah for 2.0!

Link to post
Share on other sites

Bug here:

If you have all your 275 skill levels disrltributed you can not use skill credits anymore, even not when you use deleveling, and that should however be possible.

Example:

275 credits but want to level up blacksmithing from 22 to 30 with your 8 last skill credits.

And if you have 275 skills already used you need to /delevel

I this case I deleveled archery, so /delevel archery

But if I then try to level my blacksmithing with my 8 credits. The error will still pop up.

Im thinking this is not supposed to be like this.

Link to post
Share on other sites

Lumberjacking skill

no matter which type of tree you chop down all the "bonus wood" is just regular wood. Should the bonus wood match which ever type of tree you're chopping down?

Compared to mining, lumberjack skill is like the red-headed step kid. Could you add a chance for golden apples maybe since we get apples from tree currently? (makes just as much RP sense as getting them from mning rock)

Link to post
Share on other sites

There is a bug with the /delevel command. When you type /delevel fishing it says: You are now sapping levels from: fishing. But when you get a level in another stat the fishing level doesn't change.

Gustaf

PS: If you don't understand what I mean please ask me!

Edit:^^^was fixed, i think.

Another thing... Melons: you get one melon slice from one melon! Serious?

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...