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Asulon Rules, ( Aegis 2.0 )

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What if you had a hood, so from both sides and the back you can't be seen. But at the front you can, you emote yourself pulling the hood further down onto your face hiding it? What about that?

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Just a few questions. The wording and position in the text confused me on the towering of blocks. Are you allowed to tower or not? Also, On the 20 minute thing do you only forget things involving the death such as who killed you, what you said to get killed, and what they said but remember other things like talking to friends and learning a new skill? Or, do you forget all of it? So, if I'm a swordsman and learned a new technique I forget that too or do I still remember that? And, if I talked to an old friend and had an incredible RP conversation do I forget it? Just want to clarify.

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I have a question about the "no using two accounts or more at a time" rule.

I have access to another account that I rarely use, although I occasionally use it. Recently, I was remaking something that was already made, and I took screenshots of the place to look at when remaking it, although it was very difficult and I never had enough. To solve the problem, I logged on to the other account (for ooc reasons) and walked to the thing I was remaking, sort of like a screenshot that you could react with and move around, while I tabbed out and remade it on my main. Is this allowed, or is that considered metagaming?

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More rules need to be made for sieges.

We can keep them but I don't want for a tiny reason for people's plots to be destroyed. Its like making a fantastic castle, then the next day you see its all destroyed.

Perhaps players can siege, but then after one day of the battle with the siege, everything goes back to normal?

I mean I want things to be destroyed for a better RP experience, but I don't want to spend 5 hours on making a cool castle and it be destroyed.

For example: My Nical base was invaded before, and they only destroyed the flags and took a few items. I wasn't happy about this at all for I would have to repair it, when I didn't even start the war from my side. If I can correct my self the war with the BC started from one of my soldiers attacking a black cross member, then they continued to attack my base and invaded.

And I can see that. But if we are too alow a siege think how easy it would be to destroy someone now and bring them down.

We need rules on a siege for sure. I doubt I would ever have to experience that again but again but I don't want to take the risk.

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I partly agree with Gaius about element of surprise. While I do understand that the opposing side needs to be informed , they should not be allowed to prepare or such as I think that surprise attacks would actualy be quite fun for both sides. Also if this server is meant to be realistic (( - Ish )) I thought that surprise attacks would be allowed as surprise attacks were extreamly common...

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Love it! Very clear-cut rules and deal with a lot of common powergaming issues and gray area.

On the surprise attacks, though, I feel there can't be a fair setup where these kinds of attacks are possible. Yes, this is a shame. But a RP server where people are not online 24/7 has many limitations. This is one of them.

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More rules need to be made for sieges.

We can keep them but I don't want for a tiny reason for people's plots to be destroyed. Its like making a fantastic castle, then the next day you see its all destroyed.

Perhaps players can siege, but then after one day of the battle with the siege, everything goes back to normal?

I mean I want things to be destroyed for a better RP experience, but I don't want to spend 5 hours on making a cool castle and it be destroyed.

This isn't a build server. If you want your castles to stay standing then don't piss armies off IC. That and defenders have a big say in if a battle goes ahead or not.

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Just a few questions. The wording and position in the text confused me on the towering of blocks. Are you allowed to tower or not? Also, On the 20 minute thing do you only forget things involving the death such as who killed you, what you said to get killed, and what they said but remember other things like talking to friends and learning a new skill? Or, do you forget all of it? So, if I'm a swordsman and learned a new technique I forget that too or do I still remember that? And, if I talked to an old friend and had an incredible RP conversation do I forget it? Just want to clarify.

Towering is frowned upon for it is unrealistic and almost always an eyesore.

If you learn a skill but are killed shortly after you will lose your knowledge about acquiring the skill and you would also lose your memory of the build up to the death, including any incredible rp conversations you may of had.

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So this is going to be a bit hard to explain in the form of a question/s.

Donators are entitled to land plots. Example, bedrock gets the 100x100. Let's say the donator uses his/her plot in the wilds, which we would be allowed on the same day the map starts I assume?

Now, myself - I'd like to use my plot to start a city. I am aware that I can have the city attacked. If the city gets taken over and destroyed, as a donator, do I have to fight to get it back / rebuild it / or ask for a new place in the wilds to relocate my plot. If I don't officially make a town/city/etc, would my donator plot be safe from everything including any type of war/attack?

I'm aware that for non-donators, if their city / plot in the wilds they paid for or got in some other way were destroyed, they would have to save up again and go through everything to start fresh - I assume.

Is this the same for donators though, if our plots were attacked or taken over, etc, what do we have to do to regain control over it, or are we even allowed to relocate our plots - Or does the donator plot only count once in the new map, since the new war rules are now in, and if we lose it, it's gone for good - start fresh and save up to get a plot...

It's a little confusing as to what we would and wouldn't be allowed depending on what happens.

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If I can request kindly if Shiftnative can address my 'rewritten rules' and how he sees them as disputable, thank you.

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Just a few questions. The wording and position in the text confused me on the towering of blocks. Are you allowed to tower or not?

Towering is against the rules

Also, On the 20 minute thing do you only forget things involving the death such as who killed you, what you said to get killed, and what they said but remember other things like talking to friends and learning a new skill? Or, do you forget all of it? So, if I'm a swordsman and learned a new technique I forget that too or do I still remember that? And, if I talked to an old friend and had an incredible RP conversation do I forget it? Just want to clarify.

Aye,anything you've grown to know within that time period is forgotten, we can't really apply that to stats however

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If I can request kindly if Shiftnative can address my 'rewritten rules' and how he sees them as disputable, thank you.

Where does one find these?

:ugeek:

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And wait, we are meeting in-character to say 'Hey, I want to take your booty, can I have your booty and what day can I take your booty'?

(PS: I had to be a bit snide with this comment

Yeah, that seems strange.

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