shiftnative 3103 Share Posted January 27, 2012 Terms of Conflict If you have recently taken place in an attack on a village or town you are to not return to that settlement looking for a fight until 3 actual days have passed. ( 72 hours ) A Faction or Guild can only attack a City or nation once every 4 actual days. ( 96 hours )If a Nation wishes to wage war on another nation, they must wait a week between attacks. ( 168 hours )This includes guilds / factions allied with attacking nation. This allows for some more time spent between conflict, for intrigue & diplomacy! Comment below, 2 Link to post Share on other sites More sharing options...
CloakandDagger 134 Share Posted January 27, 2012 Sounds good. Link to post Share on other sites More sharing options...
Destroyer_Bravo 1054 Share Posted January 27, 2012 I read the report. But good implementation. Link to post Share on other sites More sharing options...
Sinstrite 77 Share Posted January 27, 2012 That's going to be a big help for people actually looking to build up, I've been reading too many reports on people just attacking so much it's not even rp anymore. Link to post Share on other sites More sharing options...
shields12347 133 Share Posted January 27, 2012 This is the post I have been waiting for. Thank you native this will reduce so many of the problems we have with battles on the server Link to post Share on other sites More sharing options...
cometking123 236 Share Posted January 27, 2012 Terms of Conflict If you have recently taken place in an attack on a villge or town you are to not return to that settlement looking for a fight until 3 actual days have passed. ( 72 hours ) A Faction or Guild can only attack a City or nation once every 4 actual days. ( 96 hours )If a Nation wishes to wage war on another nation, they must wait a week between attacks. ( 168 hours )This includes guilds / factions allied with attacking nation. ヾ(@⌒ー⌒@)ノ This allows for some more time spent between conflict, for intrigue & diplomacy! Comment below, Link to post Share on other sites More sharing options...
Schwaan 176 Share Posted January 27, 2012 The Renatus guys caused this. I read the report. But good implementation. Completely unnecessary. It's been sorted out, and I hate how Renatus gets blamed for everything... Link to post Share on other sites More sharing options...
NekoDanie 346 Share Posted January 27, 2012 If anyone has an issue with these new terms or questions they can come and speak with me. I don't bite...hard. Link to post Share on other sites More sharing options...
NekoDanie 346 Share Posted January 27, 2012 Also. Do not place blame on others. Matters have been cleared and hopefully these new terms will bring more of a balance. 1 Link to post Share on other sites More sharing options...
BannanaToYou 196 Share Posted January 27, 2012 Now this is what were talking about. Link to post Share on other sites More sharing options...
Danny 2232 Share Posted January 27, 2012 There's a typo on village... -shrugs- This is what we needed. -nods- Link to post Share on other sites More sharing options...
Schwaan 176 Share Posted January 27, 2012 I completely agree with these new rules. It's only fair. It gives the town enough time to build there defenses back up before another attack could commence on the town, and it brings out more role-play in the server. Thank you for implementing this! Link to post Share on other sites More sharing options...
SpiritSpectre 134 Share Posted January 27, 2012 Also. Do not place blame on others. Matters have been cleared and hopefully these new terms will bring more of a balance. Thanks a lot Danie! :D Link to post Share on other sites More sharing options...
Dawn 55 Share Posted January 27, 2012 This is exactly what we needed. Thank you to all the GMs for this, and especially Danie for all you have done. Link to post Share on other sites More sharing options...
Coaster 2086 Share Posted January 27, 2012 Do they need to be warned? Link to post Share on other sites More sharing options...
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