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[MAGIC] - What's YOUR take, and what are YOUR ideas?

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I love the shaman magic! it's beast!! I also love how it needs items! Helps with rp and economy and also adds merit to why it's the best magic in aegis:D. I only wish that shamans were a special class and not a sub-race that anyone can get. I have written up a test thread on some of my ideas of shaman and plan on getting a final product with a poll etc. when i get more feedback. Thanks Vaq for all your hard work!!!!

http://www.lordofthecraft.net/forum/viewtopic.php?f=18&t=13126

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Regarding reagents, there may be a slightly older generation of DnD gamers who would disagree with you. ;) The WoW crowd is definitely not used to the idea of magic being costly or requiring extra work. Keep in mind that what you typically get in return is magic that's nothing special, just common and cheap.

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Reagents make it easier for high powered magics to be expensive, and thus allowing us to avoid spamcasters of laggy spells (although, the unintended effect of lag when lightning strikes are common is quite fun, RP-wise... You could say that the etheric field causes a time displacement vortex around the lightning, rather like an EMP blast, which starts to disconnect people from the normal flow of time ever so slightly. A side note in a mage's journal could hint at how repeated castings in quick succession could cause time to go backwards entirely, allowing the mage to alter history itself... I am going to write that little book up, with an ominous ending right now, and stuff it in a random library somewhere.)

I'm curious how much that can be done. It would be nice to have a light spell (think Lumos from the Potterverse, or Gandalf from Sauronverse's stafflight whilst in Moria), which has a light emanate from the user but has no physical source, just the user... Be good for miners, to have a mage along... Perhaps that one could be non-draining and repeatable to cast, as it causes no damage to anyone and although is versatile for exploration of unknown areas is somewhat useless for pernament lighting...

I've got a vague idea of diamonds and glass being used interchangeably as reagents, both used for focusing a spell to a singular point, with diamond being superior to glass, but, obviously, more expensive. Perhaps the majority of spells, without glass or diamond, could be much weaker, but cover a wide area in the direction pointed? It'd make whoever has the most diamond on the server very powerful, as they'd basically be able to control every wizard around. Which'd be fun to play out, as stories go. A magical war for a precious underground resource. Rad.

... okay. oil. there, i said what diamonds are a dark ages version of, are ya happy now, ye harpies?

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think about races before you implement magic, like hobbits HAVE to be in the game because its a "Lord of the" game. then notch is adding critical hits and sprinting, so maybe another orc spell could be improved crit chance, i have tons of ideas so if you are interested pm me, really, i mean it lol, i can offer a lot of help. i just cant put alot of ideas because im typing on ps3 and hands starting to hurt

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means elves be experienced in herbalore, use spells like the leaf wall spell, and stuff like that, orcs use fire, de-buff, buff and humans have the everyday magic

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woopsie, dond mind me, didnt see the 12 pages, fail

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k, so I dislike the idea of scrolls, just my take, if anyone should have powerful magic it should be the ascended because they are the ones with magic now, doesn’t seem fit that they keep their same spells, maybe they deserve an upgrade.

Another idea is that in update 1.8, when attacking after sprinting, you can send a target flying about 8 blocks, said in the update by notch, now, it would be cool if there was some earth spell that knocks people down, just an idea. I already love the durability increase dwarves, have (I’m a dwarf so love that.) and I also heard an idea that dwarves could enchant an item? Or add a special ability, that would make people come to dwarves and respect dwarves for their dwarven armor unless there is a goblin race, then the weapon enchantment could go to them, but that would be awesome, gives dwarves another purpose that other races would want to seek out dwarven armor.

I’m thinking that the mana bar will look something like the food bar, have 10 spots and a half or a full spot will be used in using magic. If the idea of regeneration is added then it should obviously be the same as the health regeneration speed.

as for spells, I really can’t think of any spells, other than that there should be about 5-9 spells per tier, that would be a good range to the trade up for fighting and magic makes it a little even. Another thing, when adding spells, try not to add a lot of offensive spells, and the offensive spells should cost a little of someone chooses to use offense a lot. Spells should be divided in everyday use, buffs, offense, and defense. Since I really can’t think of many other uses for magic in minecraft. Spells that make blocks should disappear, as I saw in the wiki, good job on that, don’t want people farming with magic, just using it to help you.

Remember that the ascended should get an upgrade, mostly damaging spells, and undead should too, they’re supposed to be better than normal people, can’t have them being as good, that very important.

other than that, I really think resp has got a good idea for spells, at least spells for elves, maybe ascended, he really seems like he knows what he's talking about, but I want you to take this message in more than most because I have experience in magic and A LOT of games and rp, what systems work for games and which ones didn’t.

p.s. I REALLY love this and REALLY think you guys are doing an amazing job, I just hope hope hope that my ideas aren’t too late because it seems that you have been looking for feedback for a while.

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pretty sure theres a differance between hobbits and halflings, if its not, its because ive played LotRO and DDO, and theyre differant race from human, but i can see why they made it a sub race, though id preffer it be called hobbit and be its own race, just because of the connection this game makes and give an addition to the world, the lore and might give some buff spells from them, since thats all theyre good at, besides being rogue-ish.

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I'll just toss out an idea which I thought was pretty neat.

We could have another school of magic called Shapeshifting, which would enable you to morph into a variety of forms for mana cost. A few examples is you could morph into a bear, and receive automatic diamond armor protection, turn into a wolf and recieve double speed, turn into a hawk and gain temporary flight, or turn into a pigmen and do double damage. These shapeshifts obviously wouldn't change your model in game, but it would give you a variety of bonuses that could be utilized in combat.

It'd introduce a different type of mage, one who did fight on the frontlines but acted as a buffed soldier when in one of his frenzies. It may be a bit strong though, so perhaps these shapeshifters couldn't wear armor, or fight with higher grade swords when they are not in a specific form, and they also have high cool down times.

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One thing I would be interested in is a class of minor spells. not everyone is a cleric, or battlemage, and it would be nice for people to have basic spells that would be used for menial tasks, which could be used by a villages local spellcaster. Spells such as this might increase crop yeilds, or possibly smelting times? Nothing that could be considered game changing, but instead convenient.

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I would love a magic that allows mages to sommon wolfs (maybe other beast.) to their aid. the higher the level the more that can be spawned.

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k, so I dislike the idea of scrolls, just my take, if anyone should have powerful magic it should be the ascended because they are the ones with magic now, doesn’t seem fit that they keep their same spells, maybe they deserve an upgrade.

Another idea is that in update 1.8, when attacking after sprinting, you can send a target flying about 8 blocks, said in the update by notch, now, it would be cool if there was some earth spell that knocks people down, just an idea. I already love the durability increase dwarves, have (I’m a dwarf so love that.) and I also heard an idea that dwarves could enchant an item? Or add a special ability, that would make people come to dwarves and respect dwarves for their dwarven armor unless there is a goblin race, then the weapon enchantment could go to them, but that would be awesome, gives dwarves another purpose that other races would want to seek out dwarven armor.

I’m thinking that the mana bar will look something like the food bar, have 10 spots and a half or a full spot will be used in using magic. If the idea of regeneration is added then it should obviously be the same as the health regeneration speed.

as for spells, I really can’t think of any spells, other than that there should be about 5-9 spells per tier, that would be a good range to the trade up for fighting and magic makes it a little even. Another thing, when adding spells, try not to add a lot of offensive spells, and the offensive spells should cost a little of someone chooses to use offense a lot. Spells should be divided in everyday use, buffs, offense, and defense. Since I really can’t think of many other uses for magic in minecraft. Spells that make blocks should disappear, as I saw in the wiki, good job on that, don’t want people farming with magic, just using it to help you.

Remember that the ascended should get an upgrade, mostly damaging spells, and undead should too, they’re supposed to be better than normal people, can’t have them being as good, that very important.

other than that, I really think resp has got a good idea for spells, at least spells for elves, maybe ascended, he really seems like he knows what he's talking about, but I want you to take this message in more than most because I have experience in magic and A LOT of games and rp, what systems work for games and which ones didn’t.

p.s. I REALLY love this and REALLY think you guys are doing an amazing job, I just hope hope hope that my ideas aren’t too late because it seems that you have been looking for feedback for a while.

the sending a target flying happens anyway in 1.8 (nothch has said he is going to do that)

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After my very negative experience with the new skills system, I'm not sure levelling magic through use is a good idea. Maybe having different staves have more powerful magic? (Diamond staves are more powerful than gold staves, for instance)

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I do approve of the idea that there should be an application to go through to get magic, to make sure the person won't god mode it like crazy, and could roleplay it well. Though magic should also be used by free-hand, and not require staves, seeing as that would be a cliche ideal. (I see a wizard, I think of staves)

I DO NOT approve of racial only spells, like elves only being the only ones to heal. This limited the player a lot, and yes.. it is cliche, I believe RP is to spread horizons while not blowing them out of proportions unless you have a special "role".

I also believe that perhaps people being more advanced in magics if they included it in their background story? The one thing that displeases me the most if people suddenly pulling magic out of their butts and trying to be this almost thing with it, when nothing actually led to causing it. Years of training perhaps to support their character to be more powerful magi?

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